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Author Topic: Kirian's Bracket, Week 6  (Read 9062 times)

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Kirian

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Kirian's Bracket, Week 6
« on: April 28, 2012, 12:25:41 pm »
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It's Week 6 already!  And I'm already late posting the results thread, but I have an excuse--my youngest turned one yesterday and we've been party prepping.  Anyway!

We play with Cornucopia this Week!  Because Cornucopia is a half-expansion, you may wish to play with 4 instead of 6 cards.  Either way, make sure there's mutual agreement!

As always, brackets are at http://isodom.challonge.com !

This post needs more exclamation points!!!11!one

Edit:  The post with missing matches is updated!  But I didn't want to bump that thread again!
« Last Edit: April 28, 2012, 09:46:42 pm by Kirian »
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Brando Commando

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Re: Kirian's Bracket, Week 6
« Reply #1 on: April 28, 2012, 03:14:20 pm »
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I assume MMM is still MIA and am basically awaiting further instructions.
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Kirian

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Re: Kirian's Bracket, Week 6
« Reply #2 on: April 28, 2012, 09:38:08 pm »
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I assume MMM is still MIA and am basically awaiting further instructions.

Yes, that's the assumption I'm working under as well at this time.
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antony

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Re: Kirian's Bracket, Week 6
« Reply #3 on: April 30, 2012, 02:58:30 am »
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antony 4, insomniac-X 3
we played with 6 cards each time, which may or may not have been too much... still, some very nice games, one of my favorite rounds.
1. insomniac 20, antony 35 The only game won by P2.  Tournament+FG > Tournament+Silver, getting Followers wins.
2. insomniac 65, antony 46 Tournament + Silver > Moneylender + Silver, getting Followers wins.
3. antony 40, insomniac 27 A funny degenrate Ambassador game where we both fill our decks with random actions to activate Horn of Plenties.  I win thanks to a 3-Province turn
4. insomniac 46, antony 26 Tournament + Ambassador > Tournament + Chapel (I kind of guessed that but decided that mirroring as P2 wouldn't be successful either).
5. antony 14, insomniac 5 Another Horn game, but this time there aren't enough cantrips to get to Provinces with them.  We both get 5 Horns, grab Worker's Villages, Oases, Masquerades, Jacks, etc etc... and I end up 3-piling it.  No Horn was trashed in this game(!!!)
6. insomniac 48, antony 25 P1 Tournament win.  Ouch
7. antony 37, insomniac 18 Insomniac gets an early HP lead, but I grab Cities after YW emptied Curses ftw.
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tlloyd

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Re: Kirian's Bracket, Week 6
« Reply #4 on: May 01, 2012, 02:05:42 am »
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tlloyd wins 5, perdhapley wins 2

Game 1: tlloyd 48 - perdhapley 42
Pretty straightforward Tournament game. Trade Route (bane) beats Young Witch.
http://dominion.isotropic.org/gamelog/201204/30/game-20120430-211206-86c8e997.html

Game 2: perdhapley 52 - tlloyd 36
Perhaps the ideal board for a Tunnel strategy: Workshop to gain them; Hamlet, Oasis, Inn and Cartographer to discard them. Unfortunately I have a blind spot for Tunnel.
http://dominion.isotropic.org/gamelog/201204/30/game-20120430-212440-d6e75291.html

Game 3: tlloyd 36 - perdhapley 52
I trash down with Steward and buy lots of Caravans, but somewhere along the way forgot to buy any money.
http://dominion.isotropic.org/gamelog/201204/30/game-20120430-213615-5a99a639.html

Game 4: tlloyd 60 - perdhapley 45
We both seem to be planning on KC/Scheme/Monument. Perhapley's Governors are a two-edged sword, especially with $7 cards in play. I gain two Provinces, a Duchy and a Fairgrounds during perdhapley's final turns.
http://dominion.isotropic.org/gamelog/201204/30/game-20120430-214455-33e08487.html

Game 5: perdhapley 33 - tlloyd 42
A fun Crossroads/Silk Roads game. Perdhapley's Haggler opening was a solid move, but I win the Silk Road split using Horse Traders.
http://dominion.isotropic.org/gamelog/201204/30/game-20120430-215237-86061bee.html

Game 6: perdhapley 23 - tlloyd 43
I really enjoyed this one. I Chapel down to practically nothing plus a couple Horse Traders, then proceed to buy 7 of the Highways. By the end I'm easily grabbing multiple Provinces while continuing to build my deck. Perdhapley is a really strong player, but I think he wants this one back.
http://dominion.isotropic.org/gamelog/201204/30/game-20120430-220054-607d893b.html

Game 7: perdhapley 34 - tlloyd 58
Props to MMM for the Bishop/Apothecary speed deck.
http://dominion.isotropic.org/gamelog/201204/30/game-20120430-221105-780f5845.html
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dghunter79

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Re: Kirian's Bracket, Week 6
« Reply #5 on: May 01, 2012, 06:15:28 pm »
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dghunter79 wins 5 games, ednever wins 2 games.

dghunter79, 44; ednever, 35
http://councilroom.com/game?game_id=game-20120430-181430-986c69b4.html

Turn 2:
(dghunter79 reshuffles.)
(dghunter79 draws: a Remake, 2 Estates, a Copper, and a Silver.)

(ednever reshuffles.)
(ednever draws: a Remake, an Estate, and 3 Coppers.)

ednever, 39; dghunter79, 34
http://councilroom.com/game?game_id=game-20120430-182841-b242c5d7.html

Ednever bought Tournaments.  I get 8 Fool's Golds and a Salvager in 5 turns.  I thought I had the game and rushed the Provinces, but I rarely had one in hand to block his Tournaments, and he drew a couple nice hands to buy Gold and then Province.  Soon enough he has Followers and Steed and overtakes my lead.

dghunter 39; ednever 25
http://councilroom.com/game?game_id=game-20120430-184150-c5d0a48d.html

Hunting Party and Horn of Plenty.  I usually like to play Hunting Party with very few distinct cards.  But this board seemed to have a lot of good cards for a Horn mega-turn, and once you've started down that road, you might as well get some Hunting Parties.  But I had no idea how Horn and Hunting Party would interact.  Ednever took a three-province lead, and I thought I'd lost.  But I caught two big turns, the last of which felt very fortunate, and bought the last five.

ednever, 25; dghunter, 45
http://councilroom.com/game?game_id=game-20120430-185815-fc02cacc.html
Sea Hag, Hunting Party, Golem, and Transmute.  I bought early into Potions, and as the game dragged long, it paid off.

ednever, 24; dghunter, 43
http://councilroom.com/game?game_id=game-20120430-191445-73dcd885.html

Tournament, Chapel, Ironworks, Fool's Gold.  Tournament/Chapel games usually kill me.  I've lost enough of them that I know that all that matters getting Province before your opponent can.  We both open Ironworks/Chapel, but he uses his to get lots of Tournaments, and I use mine to get the three Fool's Golds I'll need.  Once I Chapel everything and buy the Province, it gets ugly fast.

ednever, 18; dghunter, 36
http://councilroom.com/game?game_id=game-20120430-193131-fa5011ab.html

Minions and Oasii.  We go Minion for Minion, then Province for Province.  Ednever gets unlucky and falls a Province behind, and then diverges into Fairgrounds.  He gets a lot of them, but has trouble simultaneously upping his number of distinct cards, and the Fairgrounds get stuck on 9.

ednever, 65; dghunter, 41
http://councilroom.com/game?game_id=game-20120430-194827-8921c557.html

Hamelt, Tunnel, Menagerie, Vault.  Ednever knows what he's doing here.  He buys up as many Hamlets as he can, 7 to my 3.  We're both dunking Tunnels for Golds, but he's doing it a lot faster.  He's confident enough in his deck that, even though i have a two-Colony lead, he buys two Platinums with $19.  He plays a lot of three-Platinum hands from that point on, and kills me.


These were fun ones, mostly because we consistently went for divergent strategies.  By the end of each game, it was usually clear who was correct.  Cornucopia cards rarely dominated, except for Remake, which dominated the beginnings of games when it appeared. 
« Last Edit: May 01, 2012, 10:58:07 pm by dghunter79 »
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PerdHapley

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Re: Kirian's Bracket, Week 6
« Reply #6 on: May 01, 2012, 07:18:03 pm »
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Thanks for the games, tlloyd! I have to admit, this set kind of hurt... the first three games were lots of fun, but I don't even want to look at those last four. My play here during those games is a good example of what poker players call "tilt": frustration and panic leading to increasingly desperate and nonsensical decisions. I'm pretty disappointed with myself for letting that happen here, but hey, it happens, and I don't want to diminish tlloyd, who played excellently here. He's a great player who I've been lucky enough to play tons of interesting games with, and I hope we get to play many more. So, comments:

Game 1: We played this game without the point tracker, hence my ending the game with a loss. I undervalued Trade Route here, and I think not getting a Gold early here was a mistake on my part, but I'm not sure it would've made a huge difference; his early Followers was pretty hard to overcome. I was actually pretty happy to only lose by 6 here, since I felt pretty behind the whole way.

Game 2: tlloyd hits it in his summary: this is a crazy Tunnel board, and his overlooking it at first gave me a big advantage. Seemed like he looked at it as a Tournament-oriented game initially, and then shifted strategies once he picked up on what I was doing. He does get Followers again, but by then it's too late.

Game 3: I had tons of fun here. I think tlloyd probably undervalues HoP in this one, and as he implied, it can be easy to forget about grabbing enough treasure with all these actions out.

Game 4: So, actually, I wasn't planning on going for KC/KC/Scheme/Monument here... but should have been. I actually overlooked that at first, thinking of it initially as a fast Governor game. Duh, it wasn't, and I should have realized that. Lesson learned. I suppose this is where that tilt starts, and my last couple turns are basically "okay, I screwed this up, let's move on".

Game 5: This one was interesting, with a particularly tense endgame, but I definitely made mistakes here as well. On turn 5 I hit $8 and two buys with Haggler (such crazy early game luck) and go Province/Hunting Party. Continuing along that route (or going SR/SR instead) would have won this for me I think, but instead I then fight him for the Silk Roads. At one point I misclick and grab a second Haggler instead of Hunting Party, which also hurts me. Oh well, this was still a fun one.

Game 6: LOL at this game. I wish I could explain it. I have run into a setup like this one and played it basically the same way tlloyd does here like, a dozen times at least, but here... I don't even know. Easily the game I've played most inexplicably poorly all tournament, although...

Game 7: ...this one is a good candidate too, because I have read the MMM article tlloyd mentions and used that strategy before, and it was clearly the best way to go here. I think my initial though process involved getting a Torturer chain running, but by this point in the series I was doubting every decision I made and just couldn't commit to any strategy at all.

Thank you again to tlloyd for being gracious and friendly throughout, and teaching me a valuable, memorable lesson: I need to slow down. In a few of these games, taking some time at the beginning to really focus in on a strategy I felt confident about would have made a huge difference. Instead I often found myself flailing.

Sorry to the rest of my bracket for feeding the dragon  :)
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CoheedandCambria

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Re: Kirian's Bracket, Week 6
« Reply #7 on: May 01, 2012, 11:41:46 pm »
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Axxle (3-4-0) vs. Coheed (4-3-0)

Game 1: Axxle - 36 Coheed - 12 http://dominion.isotropic.org/gamelog/201205/01/game-20120501-193329-2ab77e65.html

Minions cities lighthouse remake

Game 2: Axxle - 31 Coheed - 33 http://dominion.isotropic.org/gamelog/201205/01/game-20120501-194533-304e693f.html

Ghost ship saboteur golem villages

Game 3: Axxle - 56 Coheed - 66 http://dominion.isotropic.org/gamelog/201205/01/game-20120501-195606-849bf942.html

Cities come from behind win with Black market

Game 4: Axxle - 20 Coheed - 31 http://dominion.isotropic.org/gamelog/201205/01/game-20120501-200127-bbb4dec3.html

FV ambassador smithy

Game 5: Axxle - 36 Coheed - 23 http://dominion.isotropic.org/gamelog/201205/01/game-20120501-200904-6b02d414.html

Stash warehouse navigator

Game 6: Axxle - 38 Coheed - 27 http://dominion.isotropic.org/gamelog/201205/01/game-20120501-201635-f4adeade.html

Chapel YW menagerie HoP lighthouse

Game 7: Axxle - 38 Coheed - 41 http://dominion.isotropic.org/gamelog/201205/01/game-20120501-203030-63127acf.html

Goons Goons Goons Goons

Very fun match, Axxle thanks for the games!
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michaeljb

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Re: Kirian's Bracket, Week 6
« Reply #8 on: May 02, 2012, 12:51:41 am »
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michaeljb wins 4, ebEliminator wins 3

Game 1: ebEliminator 7-3 michaeljb

Game 2: ebEliminator 45-30 michaeljb

Game 3: ebEliminator 18-26 michaeljb

Game 4: ebEliminator 20-34 michaeljb

Game 5: ebEliminator 50-23 michaeljb

Game 6: ebEliminator 24-48 michaeljb

Game 7: ebEliminator 18-33 michaeljb
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yuma

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Re: Kirian's Bracket, Week 6
« Reply #9 on: May 02, 2012, 12:40:42 pm »
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yuma 5 wins (11pts) vs ignorantmen 1 win (3 pts) 1 tie

1. yuma 37 -  ignorantmen 32 Spice Merch/silver vs Lab/Cellar openings. He gets a pretty good bridge deck working using the labs and cellars to get the cards he wants in place.  But I am able to get to prizes quick and squeek out a victory. I even think he might have been able to win on one of his later turns...

2. yuma 24 - ignorantmen 24 Sea Hag/Silver for both of us. I go big on KC, he goes big on GM. He buys a province and a duchy his last turn leaving me with no choice but to tie.

3. yuma 64 - ignorantmen 56 I go Horse Traders/Duke. He only buys money and Menageries which I think is a fatal mistake but the game is still relatively close. I didn't play HT optimally I think.

4. yuma 48 - ignorantmen 11 I open Chapel/YW to his YW/Silver. I feel really behind up to turn 13 as I am clearing my deck with Chapel and having a hard time buying anything. But once I get Tactician I am able to get more Hunting Parties, Tournaments, win all the prizes I want and end with a 3-province turn. I think my early Monument buy was a mistake and could have really hurt.

5. yuma 52 - ignorantmen 42 I immediately see Tunnels, Horse Traders, Cartographer and Farming Villages as a way to activate them Ignorantmen completely ignores Tunnels and at the start he seems to have made the right choice. We split provinces, but my extra Tunnels and strategic Fairground buys keep me in the lead.

6. yuma 38 - ignorantmen 24 Both open Tournament/Silver and the race is on with Witch as a hinderance. My surplus of Hunting Parties keeps me from winning a prize first but I am able to get some of the others--I like Bag of Gold a lot with Hunting Party.

7. yuma 39 - ignorantmen 51 Baron/Silver to Haggler/Hamlet. I didn't like my opening buy and wished I had bought Remake instead. Ignorantmen goes for mass Hoards and buys multiple Great Halls with them getting lots of Gold. I focus on Menageries after Remaking junk and use Hamlet to make sure I can draw lots but am not quite able to keep up.

Some fun games. Ps. We played with 5 Cornucopia cards. We felt 4 was too little since they don't dominate games like Potion cards often do--and 6 was too many. I think I got a bit lucky on a few and had the superior strategy on a few as well.
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Jorbles

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Re: Kirian's Bracket, Week 6
« Reply #10 on: May 02, 2012, 10:00:45 pm »
+1

Jorbles wins 4 versus [MAD] Mergus who wins 3.

Game 1:
Jorbles 19 - [MAD] Mergus 33
http://dominion.isotropic.org/gamelog/201205/01/game-20120501-180528-bf2ba220.html
Key Cards: Ill-Gotten Gains, Goons, Baron, Remake, Hamlet, Young Witch
I take an early risk on a Baron in hopes of hitting an early Goons, but my gamble doesn't pay off when my first two hands are CCEEE and then BCCCC. I have to pick up a Young Witch, that I don't really want, to keep the Curse war even. Mergus ends up getting 2 more Goons than me and when he lines two of them up with a Hamlet that shoots my chances to end it in my favour. Mergus opened with a Remake and I think that was better for the long haul in this game. He could get rid of Curses, Remake IGGs into Goons and Remakes into Duchies.

Game 2:
Jorbles 34 - [MAD] Mergus 39
http://dominion.isotropic.org/gamelog/201205/01/game-20120501-181203-2a292c72.html
Key Carsd: Jack of All Trades, Hunting Party, Island
A Jack game where we both fiddle around a bit to try and get an edge. I get an early Island hoping to tie break with it by putting aside it and one of my Estates. Mergus trashes all his estates and then gets a couple Hunting Parties. This is one of those games that I think simulators would have a better idea of which strategy was better, though I think Hunting Party gives him a slight edge. It felt neck and neck. Mergus's Hunting Parties were great at finding his only Gold, but he lost opportunities to pick up Duchies, my Island slowed me down at the start, but it gave me a small point bonus. It came down to the last Province, but Mergus's Hunting Party managed to dig the last Province up for him.

Game 3:
Jorbles 54 - [MAD] Mergus 44
http://dominion.isotropic.org/gamelog/201205/01/game-20120501-182253-78b2a3b9.html
Key Cards: Trading Post, Fairgrounds, Horse Traders, Oasis, Tribute, Native Village, Farmland, Oasis
I get a big advantage in this game when I have both 1st player and I get a 5/2 split. I open Trading Post/Native Village, not the best Trading Post opening, but any Trading Post opening is really really strong. Even with this advantage I still almost lose it when I can't quite end it and Mergus mounts a Fairgrounds comeback. I finally grab the last Province with an Oasis play and end it for my first win.

Game 4:
[MAD] Mergus 68 - Jorbles 76
http://dominion.isotropic.org/gamelog/201205/01/game-20120501-183003-defdeb85.html
Key Cards: Monument, Embassy, Fairgrounds, Farming Village, Colony
Mergus gets what seems to be an advantage with a 5/2 opening on an Embassy board. I open Monument/Loan thinking they'll pay off in long haul. We both get a couple Embassies and a couple Farming Villages, but looking at the final score says it all. I am up by 8 points and I have played my Monument exactly 8 times this game.

Game 5:
[MAD] Mergus 28 - Jorbles 37
http://dominion.isotropic.org/gamelog/201205/01/game-20120501-184514-a50a701c.html
Key Cards: Young Witch (Bane: Fishing Village), Fairgrounds, Apprentice, Remake, Noble Brigand, Oracle
Young Witch is on the board with one the best possible banes, Fishing Village. We both rush Fishing Villages, I manage to slip a couple Curses into his deck in the early game, but he trashes them out with Remake. We both have so many actions that I don't mind picking up a bunch of Noble Brigands which allows me to use Mergus's treasure to replace the treasure I use to fuel Apprentice draws. Noble Brigands presence in my deck is strengthened even further because Mergus has slimmed the Coppers out of his deck with Remakes. Mergus tries to go for Fairgrounds, which on this board I think is a mistake as you really want to trash high value cards with Apprentice which makes it hard to keep the uniques in your deck up.  I end the game trashing a Province when I'm ahead to buy the last Province.

Game 6:
[MAD] Mergus 16 - Jorbles 15
http://dominion.isotropic.org/gamelog/201205/01/game-20120501-185732-e554f46b.html
Key Cards: Fairgrounds, University, Menagerie, Market, Minion, Haggler, Farming Village
A clear Fairgrounds board. I think I have a big advantage when I use my Universities to pick up 7 of the Minions and 7 of the Markets as well as enough of the other actions to get up to 4VP Fairgrounds, but Mergus sneaks ahead by a point when I give him an opportunity to end it, buying a 6VP Fairgrounds and the last Menagerie. I hadn't been counting and thought he could only get 4VP Fairgrounds, but I guess I should have been paying more attention. I knew there was a reason he'd picked up one of the seemingly useless Thieves.

Game 7:
http://dominion.isotropic.org/gamelog/201205/01/game-20120501-191250-b615d7d0.html
Jorbles 65 - [MAD] Mergus 50
Key Cards: Witch, Fairgrounds, Upgrade, Farming Village, Courtyard, a bunch of stuff we only get because of Fairgrounds
I am very happen to get a 5/2 opening here, but my advantage somehow still ends up with me losing the Curse war 6/4. I get some Upgrades to trash out most of the Curses and turn one of my Witches into a Fairgrounds. We both build up to buy both Provinces and 6VP Fairgrounds. I think I played a little sloppy in the midgame, but I did remember to buy Golds and the fact that I have 4 Golds and Mergus has only 1 Gold gives me an easier time picking up Provinces and Fairgrounds and I think is what won me the last game in this series.

Without a doubt, this was the tensest of the games I've played in Isodom to date. Most of them felt really close and except for maybe Game 5 I never really felt safe in my lead. Probably because in the games I lost I'd often be ahead until the end when Mergus overtook me. Mergus is a strong late game player and I felt myself nervously second guessing myself when deciding everything in the last half of the game. The set itself was not what I expected from Cornucopia, no Tournament showed up, and instead cards like Remake, Young Witch, Menagerie and Fairgrounds kept making appearances. I'm not a strong Fairgrounds player, but this game felt like a crash course in the card and I learned a lot about it playing these games. Thanks for the games Mergus, and good luck in the last round.
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Mergus

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Re: Kirian's Bracket, Week 6
« Reply #11 on: May 03, 2012, 03:36:21 am »
0

Thanks for the games Jorbles, and thanks for posting this!
I agree with you that the series felt like a crash course in Fairgrounds and I must say that my appreciation for the card grew through these games. You played really well and I felt I could not do much in the games that you won. I learned most from the game where you used Noble Brigands very effectively to collect trashing cards for your apprentice as you said.

Good luck for your last game too!
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RisingJaguar

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Re: Kirian's Bracket, Week 6
« Reply #12 on: May 05, 2012, 05:49:03 pm »
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RisingJaguar 6 - rspeer 1

VERY close matches every single one of them with a lot of fun end game decisions.  We decided to use 4 Cornucopia cards per match.  I forget which cards belong to which set, but cornucopia is a fun set! A lot of repetitive cards but not overpowering in the way alchemist would have been. 

Comments to come soon!

rspeer 28 - RJ 33 http://dominion.isotropic.org/gamelog/201205/05/game-20120505-131430-370cdefe.html
rspeer 46 - RJ 44 http://dominion.isotropic.org/gamelog/201205/05/game-20120505-134045-17748b19.html
RJ 31 - rspeer 26 http://dominion.isotropic.org/gamelog/201205/05/game-20120505-135004-076f456b.html
rspeer 30 - RJ 31 http://dominion.isotropic.org/gamelog/201205/05/game-20120505-135940-46880fd3.html
rspeer 31 - RJ 55 http://dominion.isotropic.org/gamelog/201205/05/game-20120505-141053-41ff0c9d.html
rspeer 43 - RJ 49 http://dominion.isotropic.org/gamelog/201205/05/game-20120505-142829-42516cae.html
rspeer 13 - RJ 14 http://dominion.isotropic.org/gamelog/201205/05/game-20120505-143319-b198e5a4.html
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RisingJaguar

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Re: Kirian's Bracket, Week 6
« Reply #13 on: May 05, 2012, 06:59:35 pm »
0

RisingJaguar 6 - rspeer 1

VERY close matches every single one of them with a lot of fun end game decisions.  We decided to use 4 Cornucopia cards per match.  I forget which cards belong to which set, but cornucopia is a fun set! A lot of repetitive cards but not overpowering in the way alchemist would have been. 

Comments to come soon!

rspeer 28 - RJ 33 http://dominion.isotropic.org/gamelog/201205/05/game-20120505-131430-370cdefe.html
rspeer 46 - RJ 44 http://dominion.isotropic.org/gamelog/201205/05/game-20120505-134045-17748b19.html
RJ 31 - rspeer 26 http://dominion.isotropic.org/gamelog/201205/05/game-20120505-135004-076f456b.html
rspeer 30 - RJ 31 http://dominion.isotropic.org/gamelog/201205/05/game-20120505-135940-46880fd3.html
rspeer 31 - RJ 55 http://dominion.isotropic.org/gamelog/201205/05/game-20120505-141053-41ff0c9d.html
rspeer 43 - RJ 49 http://dominion.isotropic.org/gamelog/201205/05/game-20120505-142829-42516cae.html
rspeer 13 - RJ 14 http://dominion.isotropic.org/gamelog/201205/05/game-20120505-143319-b198e5a4.html
Game 1: A lot of underwhelming cards with Young witch (B: Duchess) as the only strong card.  rspeer starts off YW/watchtower while I go YW/Silver.  Not sure how good of a defence that is, but he only nicks off one, near the end so it wasn't much help.  Bad luck?  He also got cartographers on $5 while I got silvers.  I think his watchtower not hitting early sealed the deal for me. 

Game 2: A very tricky game where there are a lot of little engine parts, but with no trashing and no strong card drawer, it is hard to chain things together.  We discussed and both our intentions were to grab GM, his the BM money type route, mine through my engine.  Then piles were really running short (hamlets were gone and fairgrounds/envoy/menagerie were all low) and couldn't spend time grabbing them.  The log does not show the intracacies of all the end game details, but i think we both did everything pretty well (aside from that curse, I was worried I wouldn't get another different card). 

Game 3: This game should not have been mine.   Games like these are so tough when its so clearly an engine, but there's no +buys.  I had to spend $7 for smithy twice...  Jester seem like a great idea at the time, but then gaining fishing villages when they are all gone is pretty pointless.  I am VERY lucky his hand stalls on T15, I don't think this was my game.  He trashed and built his engine better. 

Game 4: Seahag/YW game with Lookout as the Bane.  We both go the Seahag route, I go lookout and he goes silver.  I think I win the curse war 6/4 and I manage to get rid of all of them, that has to be extremely lucky.  Although he does get early gold which helps him a lot too so I guess that evens out? Very very close ending while I make a mistake playing tournaments first instead of menagerie (almost payed for it too)!

Game 5: At first I thought we were both aiming for the big turn, using different methods. But both going for highway/ironworks.  He ends up going for Duchy/dukes with the help of Highway-ed ironwork-ing them, with assistance from Hunting Party.  It's not until T12/T13 when my engine begins and rspeer realizes he should've aimed higher with his deck. 

Game 6: He simply goes for a BM type deck while I go for an "engine".  The plan was to get fairgrounds to 6 points.  What I quickly realize is that I have no way of gaining multiple cards and my upgrades/trade routes so my engine hits an end point quite soon and cannot gain any different cards.  rspeer joins me in greening fairgrounds and I sneak in some cities to get a little bit of a boost.  I'm down by 6ish points with two provinces left and just aim to get the last two.  His deck stalls and I sneak another win.

Game 7: We play identically in this IGG/Horse trader game.  I sit on $4 a couple more times and grab 3 HT to his 1. I grab a estate early with $2 and he gets lighthouse (granted mine was after a shuffle, his was before).  With his lack of +buys, he breaks PPR on the duchies and I manage to win. 

These games were really close.  I only felt I deserved to win games 6 and 2 (yup the game I lost).  Very intense set with each of these games taking a long time with how close each of the games were.  Thanks for the games rspeer!
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BJ Penn

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Re: Kirian's Bracket, Week 6
« Reply #14 on: May 07, 2012, 11:56:02 pm »
0

I beat CarpeDeezNuts 5-2 last night.

He was supposed to be saving logs, but I can dig them up if he doesn't post them in the next few days.
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greatexpectations

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Re: Kirian's Bracket, Week 6
« Reply #15 on: May 08, 2012, 10:56:12 pm »
+1

greatexpectations 4 - 3 Dsell
props to Dsell for a great set as well as liking my username. just about every game was a close one, and we used diverging strategies almost every game. outside of the first game, first player won every game.

Game 1 - Dsell 26 - 28 greatexpectations - IGG/trading post/tactician over a straighter IGG rush
Game 2 - Dsell 37 - 34 greatexpectations - a slightly more BM approach over a hunting party/HoP megaturn engine
Game 3 - greatexpectations 71 - 59 Dsell - colonies with farming village/embassy.  jester and embargo made it messy.
Game 4 - Dsell 47 - 41 greatexpectations - more traditional IGG rush over fairgrounds.
Game 5 - greatexpectations 30 - 27 Dsell - menagerie, remake, haggler.  a late baron was the difference.
Game 6 - Dsell 43 - 30 greatexpectations - hunting party/lighthouse over scrying pool
Game 7 - greatexpectations 48 - 33 Dsell - masq/BM over masq/smugglers.  very messy end game.
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CarpeDeezNuts

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Re: Kirian's Bracket, Week 6
« Reply #16 on: May 09, 2012, 02:39:11 pm »
0

I beat CarpeDeezNuts 5-2 last night.

He was supposed to be saving logs, but I can dig them up if he doesn't post them in the next few days.

This is accurate. I missed some of the logs so I just didn't post them that night. If you want to go dig them up and post em, ill leave you to it.
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Dsell

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Re: Kirian's Bracket, Week 6
« Reply #17 on: May 11, 2012, 01:41:58 am »
+1

greatexpectations was an awesome opponent and we had some really close games.

Game 1 - I took the traditional approach to an IGG mirror match...which I think was a bad choice in hindsight. Since he wasn't contesting as much, pounding the IGGs till they were out would likely have been stronger than going for duchies with a few left. Trading post was big.

Game 2 - This game was interesting. My own buys look a little random and I kind of go for half-engine, half big money thing, hoping to power up fairgrounds. It actually works out a few times and one turn I manage to get a province out of a horn of plenty! Trashing governor for fairgrounds in the last turn was key here.
Also here's the correct game log - http://councilroom.com/game?game_id=game-20120508-182148-757b416b.html

Game 3 - An interesting and really fun match where I pull some unconventional tactics to make up an early deficit. My opening embargo doesn't get played until turn nine, at which point greatexpectations already has 2 golds and a platinum while I have neither. I embargo colony and buy province (probably should have been gold?), which was a real desperation ploy that I think worked out. I end up losing to his superior economy but I do manage to keep it pretty close, perhaps closer than the score suggests. VERY tense endgame. A big colony/province turn gave him a bad reshuffle that gave me a chance to win but my deck couldn't pull it together either.

Game 4 - My strategy was boring (but well-implemented...this time) IGG where first-turn and, I think, fortune teller (!) helped. Added wrinkle of fairgrounds almost let him catch up with a pretty good deck.

Game 5 - Pretty much a mirror menagerie matchup, but that late baron-off-the-haggler paid off in the last turn. I probably should not have broken PPR?

Game 6 - This was fun but so scary with his roaring deck... I saw the potential for scrying pool but it didn't seem ideal here (I never really know when to go for it) but hunting party/lighthouse is really nice and pretty fun, too. It outraced the engine, somehow continuing to chug along smoothly up to seven provinces. It was extremely satisfying to see a single lighthouse block 20+ attacks per turn.

Game 7 - I thought smugglers might not be a bad addition to bm-masquerade since it was the bane and I was second player. He got out to an early advantage and lead, eventually getting half the vp. I started buying up jesters to curse before remembering too late that young witch was on the board. Probably wouldn't have mattered but hey, play to win, right?
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"Quiet you, you'll lynch Dsell when I'm good and ready" - Insomniac


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Re: Kirian's Bracket, Week 6
« Reply #18 on: May 11, 2012, 10:18:24 pm »
0

O defeats Shark Bait 4-3 to take the pacific division (Kirian's)  ;D

Logs when they hit CR.
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mnavratil

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Re: Kirian's Bracket, Week 6
« Reply #19 on: May 15, 2012, 08:46:02 am »
0

NinjaBus Defeats mnavratil 4 games to 3.

Game 1 (NinjaBus 20 vs. mnavratil 7):
http://councilroom.com/game?game_id=game-20120503-181010-d62c9830.html
Kind of a weird game. We both go NV/Young Witch with 5/2 and try to win the curse split. I try to end it on piles while I am slightly ahead, but NinjaBus gets off a HoP Mega-Turn just in time.

Game 2 (mnavratil 53 vs. NinjaBus 55):
http://councilroom.com/game?game_id=game-20120503-182207-82ee5016.html
Tournament with Ghost ship and Menagerie. NinjaBus goes with a slightly more "engine-y" deck, which pays off in the end. I think I over-invest in Menageries, but even though the score is close here, I didn't feel like I ever had a shot in this game.

Game 3(mnavratil 5 vs. NinjaBus -100):
http://councilroom.com/game?game_id=game-20120503-182634-f6f60009.html
KC/Ambassador. We both open Horse Trader/Ambassador. I have first turn advantage and a little better luck. My deck takes off, leaving NinjaBus with little to no chance of recovery.

Game 4(NinjaBus 14 vs. mnavratil 23):
http://councilroom.com/game?game_id=game-20120503-183705-e10d93e4.html
Hamlet/Torturer/Tournament. I actually feel I am losing this one early, but NinjaBus just can't seem to hit more than one Torturer per turn. This gives me enough time to get my chain rolling. Even then, I barley squeeze out the win.

Game 5(NinjaBus 44 vs. mnavratil 51):
http://councilroom.com/game?game_id=game-20120503-184634-d9f976a0.html
Horse Traders/Silk Road. I go pretty much straight HT into Silk Road, buying Harem with 6. NinjaBus puts together a surprisingly effective Hamlet/HT/Menagerie engine. I am able to 3-pile end it just before his engine can catch up.

Game 6(NinjaBus 37 vs. mnavratil 24):
http://councilroom.com/game?game_id=game-20120503-185258-6105f9ca.html
Tournament, Tactician, Swindler. His first swindler hits my first swindler. I don't really recover and am probably out-played here anyway.

Game 7: (mnavratil 28 vs. NinjaBus 36):
http://councilroom.com/game?game_id=game-20120503-185644-9b560e6c.html
Courtyard/BM game. We both open remake. NinjaBus buys a second courtyard early, and I think this made a lot of difference.
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