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Author Topic: Interesting Possession interactions  (Read 2246 times)

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permanoob

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Interesting Possession interactions
« on: April 27, 2012, 05:01:47 pm »
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Here's a game I had with Bad Egg.
http://dominion.isotropic.org/gamelog/201204/27/game-20120427-135550-e3e3cbed.html
I won. He got to gold first, but I got to possession first and that was what counted. What interested me in this game is the advantage I got from my opponents herbalists and transmutes. I used the herbalist to put a copper back on his deck, and the transmutes for easy duchy gains. You may say that possession is an annoying card, but you have to admit the strategy behind it is considerable.
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Dsell

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Re: Interesting Possession interactions
« Reply #1 on: April 27, 2012, 05:09:45 pm »
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Someone should make a list of cards that are dangerous to buy if your opponent has possession. Ambassador and masquerade are notorious, island can be terrible, transmute and herbalist are bad/good (depending on your perspective) too. What other dangerous and fun interactions are out there? Cartographer and navigator can be liabilities if your opponent is able to ruin your next hand.
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Axxle

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Re: Interesting Possession interactions
« Reply #2 on: April 27, 2012, 05:28:50 pm »
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Someone should make a list of cards that are dangerous to buy if your opponent has possession. Ambassador and masquerade are notorious, island can be terrible, transmute and herbalist are bad/good (depending on your perspective) too. What other dangerous and fun interactions are out there? Cartographer and navigator can be liabilities if your opponent is able to ruin your next hand.
Not to mention most Duration cards.
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ftl

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Re: Interesting Possession interactions
« Reply #3 on: April 27, 2012, 05:33:01 pm »
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Especially Tactician.
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ftl

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Re: Interesting Possession interactions
« Reply #4 on: April 27, 2012, 05:39:07 pm »
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Anything that sets up your next turn is vulnerable to at least some abuse by Possession - Scheme, Treasury, Native Village, Alchemist. Courtyard, just a bit. Trash-for-benefits - Apprentice, Salvager, Remodel, Expand, Forge. Top-deck inspection attacks - spy, scrying pool. Swindler.
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Davio

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Re: Interesting Possession interactions
« Reply #5 on: April 27, 2012, 06:01:41 pm »
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Outpost: Let me give you 3 cards to work with next turn, enjoy!  ;D
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ehunt

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Re: Interesting Possession interactions
« Reply #6 on: April 27, 2012, 06:41:25 pm »
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If you play someone else's outpost while possessing that person, they will get an outpost turn followed by a regular turn. It's only if they play an outpost on the turn after you possess them that an anti-synergy happens.
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paddyodoors

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Re: Interesting Possession interactions
« Reply #7 on: April 29, 2012, 09:37:10 am »
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Anything that sets up your next turn is vulnerable to at least some abuse by Possession - Scheme, Treasury, Native Village, Alchemist. Courtyard, just a bit. Trash-for-benefits - Apprentice, Salvager, Remodel, Expand, Forge. Top-deck inspection attacks - spy, scrying pool. Swindler.

Don't forget the "trash-for-benefit" AND "helping the opponent's hand" powers of Governor.
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cherdano

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Re: Interesting Possession interactions
« Reply #8 on: May 02, 2012, 01:29:04 pm »
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On a smaller scale, Councilroom.
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