Arsonist
Cost: 6
Action-Attack
Players reveal their hand, if they have victory cards they trash them, and may gain a victory card of at least (1) less than the trashed victory card. If they reveal a hand with no victory cards, you gain a curse.
So if someone reveals province, duchy, they trash them and get a duchy(or harem/duke/etc) and a garden (great hall, estate, etc.)
this card is spendy, and it is hit or miss, getting a curse is bad news. However, late game, with colonies or provinces and lots of green in peoples hands this card can be devastating. We really enjoy it and we don't think it is OP because trashing estates is great if that's all they have in their hand, and they don't have to gain a victory card back. Loading up on moats or defenses also help. We have play tested this card for about 20 games now and love it. Obviously we haven't tested every combination but it destroys garden strategy, but I have also gained 3 curses by using it in a 3 player game.
thoughts??
(very new to creating cards, but this one has been the most fun/successful for us)