Care to give an explanation of the popularity of the app "Dominion by Donald X. Vaccarino", despite the fact that isotropic has multiplayer, all the cards and was available years earlier?
Bonus points if you can avoid mentioning the interface issues isotropic experiences AS A NON-NATIVE APP.
Bah, I know, I'm replying to barsooma for some reason... but his question was technically directed at me. In any case, though, this has basically been answered above: it's not popular, at least, not compared to isotropic, and that is the only comparison that should matter
to the developer.
Consider: The iOS version has ~2500 ratings, which likely means ~5000 downloads. About 600 games per day played since release.
Isotropic has ~8500 people active just in the last ten days, with who knows how many total inactive players; I'm willing to bet on ~20k. 20k games played per day.
Let's pretend you're a developer. Which market do
you go after?
That said, as WW says, presumably
they have done their own market research. We've been told they watch these forums. They know who their core market is.
----
2. "I don't really care about your iOS stuff. I don't have an iOS device, and I want to be able to use the product. having more people be able to use the thing is more important than optimizing the little tiny niceties in ONE VERSION that only a fraction, even if it's a substantial one, of the people will use."
That's where I stand, at least.