blah blah blah
TL;DR:
WanderingWinder feels ENTITLED to an app for his non-iOS device, even though Apple completely dominates the market of for-pay apps, and any company with the slightest sense of market realities will cater to them.
Actually, I don't. I don't feel entitled to being able to play dominion online at all. I don't feel entitled to having the internet, air conditioning, heating... I think about what it was like 300 years ago and... well, I think most people should have it better now, but really with all the disease and poverty and starvation in the world, I'm not going to get really upset over something like this either way. The people I describe as feeling entitled above are those who are outraged. I'm not outraged here - I think people are being a bit childish, but you know, people do that all the time. And it's not really hurting all that much. Just a bit annoying.
If you would have read it, you would see that I'm not actually arguing FOR something there, just AGAINST the 'we get everything the way we want it' deal. You're quite wrong with that apple "dominates" the market of for-pay apps - they may have the largest chunk of the market, by a pretty big margin, but they don't 'dominate' it. The anti-trust people would be all over them if they actually did... However, that's largely a matter of semantics, and pretty irrelevant anyway.
While you're busy insulting the companies actually making this product, you're missing the point. I actually had it above, too, but it got buried in a wall of text, so:
It's not about making an app. It's about making a product.
So, a large part of their business is to make it available just online to people with PCs. Oh look, there are lots more people with PCs than with iPhones. Funny. Actually that's not even relevant either. The relevant thing is the demographics of who is likely to buy this thing at what prices if it's made in the various different ways, run that counter to the amount of resources that you'd need to put into making it in each of the different ways, and add in the good-will or bad-will of making it one way as opposed to another.
You know what, I don't really have much idea what these numbers work out to be. My gut would tell me it's going to be much better for them to make something people can play from browsers, because you get the same basic functionality all over the place, and people who go on browsers is a much much bigger market than people who go on iOS devices, and I tend to doubt that the added functionality will really turn that many people off from buying the thing, and I REALLY doubt that very many people AT ALL would pay more for it. Ideally, you'd have lots of different interfacing things for the different native environments, of course. But I doubt that that would make a whole lot of sense, because again, I don't see the added benefits of making the specific different versions being enough to justify writing so many different programs. Now, maybe it's not that hard to do, and certainly making it for 5 platforms say, should be much less work than 5 times making it for one, but I don't see much added benefit at all. But like I say, I don't know. I expect you don't really know either, though I could be wrong? Have you done a lot of marketing research with board game markets? If so, could you elucidate me? Thanks. If not, I'm going to put a little more faith in what they think is best for their companies over what you think is best for their companies. Simply because they are their companies, not yours, and you've produced, oh, zero data.