http://councilroom.com/game?game_id=game-20120415-000324-6fe2663f.html(edit: now it is the CR link)
I've never ever played a game like this one. Similar cards, maybe -- but not similar narrative or result.
And before I discuss further, let me state that [MAD] Mergus is a gentlemanly opponent. Couldn't find a more polite chap if you tried. And patient.
And another thing: I wouldn't have stuck with this game if it weren't for advice that WW gave a little while ago: namely, never ever resign unless your chances of victory are
impossible rather than just
highly improbable. So thank you, WW.
Province game:Harem
Nobles
Bazaar
Market
Pirate Ship
Remake
Spy
Treasure Map
Develop
Chapel
Uninteresting board... I am generally unimpressed with Pirate Ships, the only attack with teeth.
- My plan is to Chapel -> Big Money. At $6 (until Duchy time), ONE Gold, then ONE Nobles (as an expensive 2VP Smithy), then spam Harem.
- If he went for the Pirate Ships, I would instead switch over to Markets and/or Bazaars. And trash my treasure along the way so as not to help him build Pirate gold.Long story short:-Opponent opens Treasure Map/Chapel.
-2nd Map purchased turn 4, they hit on turn 5.
-I decide to switch over to a Pirate Ship strategy, aquiring Nobles and Bazaars to draw/give actions to my four Pirate Ships.
-My ships suck for a while, and my opponent takes advantage of that, quickly buying up 7(!) Provinces.
My heart rate increases notably.-Eventually, ships stop sucking.
Heart throttling down....
(purchase what seemed like at the time were more cards than one person should be allowed to purchase in one game of Dominion)-Crazy come-from-behind win. See the log and or/ask questions for details. It was a doozy.
Thoughts on the game? I made a couple of mistakes. Feel free to call them out.