Dominion: Wii Sports Resort
Life sure is stressful for an up-and-coming ruler. First you accidentally built a lighthouse twice as big as it should have been, then some idiot toppled your ancient monument, then, to top it all off, dogs ran off with all your tennis balls! It's time to get away from it all. What better place to relax than Wuhu Island? Here athletes of all kinds gather to play some casual sports and obsess over their rankings. It's been a while since you've played sports. If you remember correctly, archery is all about ignoring the target and impaling fruits hidden across the landscape. In table tennis, you try and hit your opponent in the face with the ball. Canoeing is too frustrating and boring to bother with. Well, what are you waiting for? Hop in your plane, and after a quick relaxing detour through an active volcano, your island getaway awaits!
Wii Sports Resort is a fan expansion to Dominion. So far, the cards are untested and are all thus subject to change or removal. It features the new Sport mechanic, as well as the return of the Island Mat, Victory Point tokens, and Coffers.
First up are the Sports and their Athlete card type. Sports are a deck of non-cards that you shuffle and include next to the Supply in games with an Athlete in them, much like Boons/Hexes and their associated Fate/Doom types. When a card says to play a Sport, set it aside in front of the current player. It stays in play until each player has had at least one turn with that Sport in play. While in play, when any player does an effect that the Sport says grants +1 Point, they place a Coin token next to that Sport in their own personal pile. After each player has had a turn with a given Sport in play, in between turns, score it by counting how many tokens are in each player's pile. The player with the most tokens wins the Sport and carries out the Sport's Trophy effect. Then, put the Sport in a shared Sport discard pile.
- If there is a tie, no player gets the Trophy.
- If you would access a card in the Sport deck, but the deck is empty, shuffle the Sport discard pile to form a new deck. If both the deck and discard are empty, don't play any Sport.
- If two Sports would score in the same window, score them in the order in which they were played.
- You can never have less than 0 points on a Sport.
These are the Athletes that don't belong with other mechanics. There are others lower down.
Sports:
Ducklings are non-Supply cards covered lower down.
The Island Mat returns from Seaside. Just like back then, cards on your Island mat are not part of your deck, but are counted during scoring.
Victory Point tokens are back. You can keep them on your Island mat if you like.
The Menhirs operate similarly to each other, but don't have much synergy, so they're a split pile more like Knights than anything from Empires or Allies
Coffers are back, too. You can keep them on your Island mat too.
Here is the promised Duckling from earlier, and two cards that gain them.
Some of the cards don't fit with any of the expansion's mechanics and themes. Here they are.
Since Wuhu Island has so many iconic points of interest, Landmarks are back too! That's why the set has VP tokens but only two piles & a Sport that use them. Plus here's one card that interacts with Landmarks.
And thanks for reading! I put a lot of thought into these cards but haven't tested them yet, so feel free to criticise them as much as you like. Anything y'all catch is something I don't have to test out of the set. Let me know if you want a printable file; I'm planning on putting one out after these are tested but I can do it earlier on request.
Thanks to 461.Weaville for inspiring me to put this set out.