https://www.riograndegames.com/wp-content/uploads/2024/04/DomRisingSunRules.pdfThe rulebook for Rising Sun is released, here are the remaining cards.
10 more kingdom cards
Snake Witch ($2, Action-Attack)
+1 Card
+1 Action
If your hand has no duplicate cards, you may reveal it and return this to its pile, to have each other player gain a Curse.
Aristocrat ($3, Action)
If the number of Aristocrats you have in play is…
1 or 5, +3 Actions;
2 or 6, +3 Cards;
3 or 7, +$3;
4 or 8, +3 Buys.
Craftsman ($3, Action)
+2D
Gain a card costing up to $5.
Imperial Envoy ($5, Action)
+5 Cards
+1 Buy
+2D
Litter ($5, Action)
+2 Cards
+2 Actions
+1D
Rice Broker ($5, Action)
+1 Action
Trash a card from your hand. If it’s a Treasure, +2 Cards. If it’s an Action, +5 Cards.
Ronin ($5, Action-Shadow)
Draw until you have 7 cards in hand.
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You can play this from your deck as if in your hand.
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Backside: When shuffling this, put it on the bottom of your deck.
Tanuki ($5, Action-Shadow)
Trash a card from your hand. Gain a card costing up to $2 more than it.
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You can play this from your deck as if in your hand.
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Backside: When shuffling this, put it on the bottom of your deck.
Tea House ($5, Action-Omen)
+1 Sun
+1 Card
+1 Action
+$2
Samurai ($6, Action-Duration-Attack)
Each other player discards down to 3 cards in hand (once). At the start of each of your turns this game, +$1.
(This stays in play.)
6 more prophecies
Approaching Army
After you play an Attack card, +$1.
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Setup: Add an Attack kingdom card pile to the Supply.
Biding Time
At the start of your Clean-up, set aside your hand face down. At the start of your next turn, put those cards into your hand.
Bureaucracy
When you gain a card that doesn’t cost $0, gain a Copper.
Good Harvest
The first time you play each differently named Treasure each turn, first, +1 Buy and +$1.
Harsh Winter
When you gain a card on your turn, if it has D on its pile, take it; otherwise put 2D on its pile.
Progress
When you gain a card, put it onto your deck.
4 more events
Asceticism ($2)
Pay any amount of $ to trash that many cards from your hand.
Foresight ($2)
Reveal cards from your deck until revealing an Action. Set it aside and discard the rest. Put it into your hand at end of turn.
Sea Trade ($4)
+1 Card per Action card you have in play. Trash up to that many cards from your hand.
Receive Tribute ($5)
If you’ve gained at least 3 cards this turn, gain up to 3 differently named Action cards you don’t have copies of in play.