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Author Topic: Fan Card Mechanics Week 96: Heroes  (Read 1136 times)

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Tiago

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Fan Card Mechanics Week 96: Heroes
« on: July 12, 2024, 05:06:27 pm »
+1

Design a Savior card and a Monster card using those mechanics from X-tra's expansion: https://forum.dominionstrategy.com/index.php?topic=21381.msg895666#msg895666

My main criteria for judging is simplicity. Keep your text big and don't mix too many concepts. After that, from most to least important: creativity, balance, and theme.

I would appreciate mockups as they make it easier for me to read your card, but I won't enforce it.

Deadline in about a week; I'll delay it until at least 2 people submit and give a 24-hour warning.

emtzalex

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Re: Fan Card Mechanics Week 96: Heroes
« Reply #1 on: July 16, 2024, 02:57:08 pm »
+1

I'm trying to mock up a card but I'm having trouble finding or making a good icon for the strength symbol (red circle, with no background).
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he/him/his

Thanks to Shard of Honor for his Extended Version of the Dominion Card Image Generator, which I use to mock up my fan cards, and to Violet CLM, who made the original.

Tiago

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Re: Fan Card Mechanics Week 96: Heroes
« Reply #2 on: July 16, 2024, 03:07:56 pm »
0

You can use debt or say "+N Strength", I don't mind.

infangthief

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Re: Fan Card Mechanics Week 96: Heroes
« Reply #3 on: July 16, 2024, 05:34:06 pm »
+1

The Monster mechanics are fascinating.

Here's my attempt at a Savior and a Monster. (These images use the debt symbol where it should be the strength symbol.)

UPDATED ENTRY:



Quote
Honey
$5 Treasure - Savior

Gain a Monster costing up to 1-Strength per card in your manual.
If your manual is empty, gain a Monster costing 1-Strength.

Quote
Echeneis
2-Strength Action - Duration - Monster

At the start of your next turn, discard up to 4 cards for +$1 each, then trash your hand.

FAQ:
  • If you play Honey with an empty manual, the first instruction will fail because there are no Monsters costing 0-Strength.

Previous versions:
« Last Edit: July 19, 2024, 08:56:35 am by infangthief »
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Tiago

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Re: Fan Card Mechanics Week 96: Heroes
« Reply #4 on: July 16, 2024, 06:34:55 pm »
+1



You can't play non-Monster cards from your manual (although I'm happy to let your card use different rules). Also, are you aware that a Honey doesn't count itself (since by then it's in play), so as the only Savior you need 2 of them for it to even gain a monster? That makes it look really weak to me.

infangthief

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Re: Fan Card Mechanics Week 96: Heroes
« Reply #5 on: July 17, 2024, 03:05:39 am »
+1

Thanks Tiago,
From Zaratan's ability to put any card into the manual I assumed that meant non-Monster cards could be played from it. But now I see Zaratan's FAQ in the rulebook confirms that you can't. (And presumably Zaratan has been balanced around it not having a Cargo Ship ability.) I'll have a think about what to do there.

As for Honey's slowness at getting started (needing another Honey or some other Savior), that was intentional. I'll explain my thought process:

- From the "official" Hero cards it looks like it is meant to be hard to get the strong Monsters, because most Saviors don't give more than 1-strength; to get a 4-strength Monster you'd normally need to play at least 4 Saviors/Fairies.
- One exception is Carnivorous Plant, but that's already a Monster, so fair enough. The other exception is Bestiary, which can upgrade a Monster on each play; I struggle to see how that can be balanced.
- So, ignoring Bestiary whose power level I don't understand, I felt that Honey's ability to gain strong Monsters (once you have Monsters in your manual) makes it crazy strong, so it needed some significant weakening.
- The first nerf came about naturally from the need to get 1 card into the manual somehow. Gaining Honey directly to the manual seemed like a happy solution. It gets a card into the manual and it also means Honey is a very slow way to get started on Monsters.
- But then I realised that if there was any other Savior on the board then Honey's slow start is kind of meaningless - you just start with the other Savior and then get Honey later to get the strong Monsters too easily.
- So I came up with the additional nerf of making it a Treasure, as it forces you to leave Action Monsters unplayed that turn if you want them to contribute to Honey's gain.

Anyhoo, it seems I need to address this somehow. Perhaps now that Honey has the nerf of being a Treasure I don't need the original nerf of making it a slow starter.
« Last Edit: July 17, 2024, 06:01:14 am by infangthief »
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infangthief

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Re: Fan Card Mechanics Week 96: Heroes
« Reply #6 on: July 17, 2024, 04:42:17 am »
+1

I've updated my entry. So now Honey can just always gain a 1-Strength Monster. I figure having it as a Treasure is probably enough weakening.

And oops I didn't notice there was already a Leviathan among X-tra's monsters. Changing to Echeneis.
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BryGuy

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Re: Fan Card Mechanics Week 96: Heroes
« Reply #7 on: July 17, 2024, 02:54:52 pm »
0

:)                                                      :)                                                     :)
:)                                                      :)                                                     :)
Quote
Lord Fortran • $5 • Action - Savior
+1 Buy
Choose one: +$2 and gain a Monster costing up to S1 more than the highest Strength Monster on your Manual;
or +4 Cards and discard a card.
:)
Quote
Sky Dragon • $5* • Action & Monster
Reveal two Hand cards. The right player chooses one to trash. If the trashed card costs ...
$0, choose one: +1 Action; or +1 Buy;
$1 to $4, +1%;
otherwise choose one: +3 Cards; or +$4.
:)
Here is my entry. A Savior that allows you to get both a Monster and another card. A Monster that consumes cards for benefit with partial control.
:)                                                                                                             :)

Tiago

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Re: Fan Card Mechanics Week 96: Heroes
« Reply #8 on: July 19, 2024, 07:11:57 pm »
0

Contest closed

Sorry for the delay. I will judge tomorrow.
« Last Edit: July 23, 2024, 01:27:33 am by Tiago »
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Tiago

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Re: Fan Card Mechanics Week 96: Heroes
« Reply #9 on: July 23, 2024, 04:39:58 pm »
+1



Honey looks very interesting. A bit weak IMO, a $5 cost that does nothing until next turn the first time you play it feels like really high opportunity cost. But once it gets going it should create difficult decisions. Echeneis looks fine; it's a bit weird that it's next turn, but that does make it a lot more interesting.

:)                                                      :)                                                     :)

My main criteria for judging is simplicity. Keep your text big and don't mix too many concepts.

Was I not clear? This monster has so much text and unrelated concepts. It's an incredibly complicated trash-for-benefit with an Advisor-like clause. This makes my head hurt.

Your Savior is overpowered; compare it to Pilgrim, and also cannot get you monsters without another way to get them in the kingdom.

Winner: Honey and Echeneis by infangthief

infangthief

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Re: Fan Card Mechanics Week 96: Heroes
« Reply #10 on: July 24, 2024, 04:35:07 am »
+1

Thanks!

I have a couple of ideas for next contest, I'll give it a bit more consideration and get something up in the next day or two.

There seem to have been not many entries to this contest recently. Do we need to be doing anything differently?
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