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Author Topic: M140 - Gladiator Bomb Mafia  (Read 41587 times)

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MiX

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M140 - Gladiator Bomb Mafia
« on: July 09, 2024, 06:57:56 pm »

M140 - Gladiator Bomb Mafia

This is a closed setup invented by Uncleeurope and MiX for a variable player count, starting at 7 players. Setup limitations are in the next post.

Co-mod: Uncleeurope.

Player list:


1. Jimmmmm
2. infangthief
3. Awaclus
4. faust
5. joth
6. Didds
7. Cuzz
8. mcmcsalot
9. Robz888
10. shraeye
11. Swowl
12. scolapasta

The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.

The Standard Rules:
1. No communication between players outside of the game thread or shared chats at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 36 hours of day ending.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between an exile being reached and a flip being provided is called twilight. All players may continue posting during this time, including the exiled player.
11. Dead players may not post in thread or any private chat. An exiled player is not "dead" until a flip has been provided.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambiguous nicknames are acceptable, or any string that uniquely identifies a user. Note that the point of voting is, in fact, unambiguity, and attempting to make it unclear to other players (or, of course, mods) which user you are voting for is very ill-advised.
2. Unvotes should be in this format: Unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may vote No Exile.
5. Exiles occur when a simple majority (rounded up) of living players is reached. Once reached, an exile cannot be undone.
6. There is plurality in place, at the end of the day, if there's a tie in votes, one of the tied players will be exiled AT RANDOM. No Exile is still an option: if No Exile is one of the tied options at the end of the day it may be randomed into, if so no one will be exiled that day.

The Rest:
1. Bold Navy or Purple text are reserved for the Mods. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. Players may request prods on other players if they have not posted in 24 hours. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mod.
8. If the game goes on for 3 days and 3 nights without an exile or nightkill, town wins.

Deadlines:
1. Days will last five IRL days.
2. Nights will last 48 hours.
« Last Edit: July 18, 2024, 12:00:03 pm by MiX »
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Jimmmmm

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Re: ZM25 - Gladiator Bomb Mafia
« Reply #1 on: July 09, 2024, 06:58:44 pm »

Still /in
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MiX

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Re: ZM25 - Gladiator Bomb Mafia
« Reply #2 on: July 09, 2024, 06:59:46 pm »

Setup rules:

This is a Closed setup. It's designed to not be Role Madness. There's at least 4 Vanilla Townies.

The following role is guaranteed to be in play:


Quote
Gladiator Bomb

If you are killed during the night, your killer must submit a player in private to the mod to challenge them to a duel, if they are alive.

During the following day, your killer and their challenge will be announced to the thread and only votes for the two of them will be counted.

You win when all Mafia are dead and at least one town-aligned player is alive, or nothing can stop this from happening.

Role clarifications:

If the Gladiator Bomb's killer(s) or the person they challenged dies during the same night, the Gladiator Bomb's ability is ignored.

If multiple people kill the Gladiator Bomb in the same night, the ability will prioritize a mafia-aligned killer first, then randomly choose a killer from the remaining living players.

After the first 36 hours of the night, a Gladiator Bomb killer will be told they killed a Gladiator Bomb and will be prompted to choose someone to challenge in the last 12 hours of the night, if they don't choose someone a random player will be chosen. It is encouraged that the challenge target is chosen at the same time a night kill is submitted.

Setup clarifications:

There may be multiple deaths in one night and/or multiple Gladiator Bombs, but there will not be a way for multiple Gladiator Bombs to die in the same night phase.

There will be no "bastard" mechanics like lying (no Miller/Godfather), alignment changing, third parties, etc. A roleblocked role that would learn something as a result of their action (like a Tracker) learns they were roleblocked, a role that does not (like a Doctor) would not learn any indication they were roleblocked.

There may be other details I'm willing to rule out from the realm of possibility that I'm forgetting right now, please ask me/Uncle any questions regarding setup rules.
« Last Edit: July 18, 2024, 01:19:52 pm by MiX »
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MiX

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Re: ZM25 - Gladiator Bomb Mafia
« Reply #3 on: July 09, 2024, 07:01:13 pm »

Dangit Jimmmmm you're too fast :(
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Jimmmmm

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Re: ZM25 - Gladiator Bomb Mafia
« Reply #4 on: July 09, 2024, 07:05:21 pm »

He he.

You gotta have everything ready to go so you can just copy-paste.
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infangthief

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Re: ZM25 - Gladiator Bomb Mafia
« Reply #5 on: July 09, 2024, 07:33:43 pm »

/inn
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Re: ZM25 - Gladiator Bomb Mafia
« Reply #6 on: July 09, 2024, 10:20:14 pm »

/in
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Re: ZM25 - Gladiator Bomb Mafia
« Reply #7 on: July 09, 2024, 11:30:57 pm »

If people want to use discord for this I'm happy to help. It's gone through quite a few changes since I made my tutorial but it should still be pretty simple.

MiX

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Re: ZM25 - Gladiator Bomb Mafia
« Reply #8 on: July 10, 2024, 03:21:37 am »

He he.

You gotta have everything ready to go so you can just copy-paste.

I did but I'm on mobile :(

If people want to use discord for this I'm happy to help. It's gone through quite a few changes since I made my tutorial but it should still be pretty simple.

I do, I'll reread the tutorial and ask you anything I don't understand.
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faust

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Re: ZM25 - Gladiator Bomb Mafia
« Reply #9 on: July 10, 2024, 03:47:34 am »

/in
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faust

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Re: ZM25 - Gladiator Bomb Mafia
« Reply #10 on: July 10, 2024, 03:49:14 am »

Is the player name submitted with a kill for the Gladiator bomb treated as being targeted by the killer? Are they being treated as being targeted by the Gladiator Bomb?
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faust

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Re: ZM25 - Gladiator Bomb Mafia
« Reply #11 on: July 10, 2024, 03:51:03 am »

Also, what happens if the killed and/or the challenge die during the night?
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MiX

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Re: ZM25 - Gladiator Bomb Mafia
« Reply #12 on: July 10, 2024, 04:22:42 am »

Is the player name submitted with a kill for the Gladiator bomb treated as being targeted by the killer? Are they being treated as being targeted by the Gladiator Bomb?

Neither, you can think of this picking as a post-night/dawn decision that is being done at night for convenience, so it would happen after Trackers/Watchers get information, but in effect it's not a target for gameplay purposes.

Also, what happens if the killed and/or the challenge die during the night?

I'll talk to Uncle and get back to you.
« Last Edit: July 13, 2024, 05:52:47 am by MiX »
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jotheonah

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Re: ZM25 - Gladiator Bomb Mafia
« Reply #13 on: July 10, 2024, 07:04:40 am »

/in
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Re: ZM25 - Gladiator Bomb Mafia
« Reply #14 on: July 10, 2024, 07:06:47 am »

Ugh actually… the timing on this might be terrible for me. If it fires between July 12 and July 17 I have to /out. Otherwise in.
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WestCoastDidds

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Re: ZM25 - Gladiator Bomb Mafia
« Reply #15 on: July 10, 2024, 07:56:04 am »

Hi hi hi hi hi hi hi!

I’m not sure I understand how to play the set up or that I remember how to play mafia in general, but I’m sure y’all will help.

/in
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Re: ZM25 - Gladiator Bomb Mafia
« Reply #16 on: July 10, 2024, 07:58:53 am »

Hi Didds! I was hoping you'd check back in before the game started!
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Re: ZM25 - Gladiator Bomb Mafia
« Reply #17 on: July 10, 2024, 08:01:19 am »

Hi Didds! I was hoping you'd check back in before the game started!

Joth messaged me!
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Cuzz

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Re: ZM25 - Gladiator Bomb Mafia
« Reply #18 on: July 10, 2024, 08:01:45 am »

/in
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Re: ZM25 - Gladiator Bomb Mafia
« Reply #19 on: July 10, 2024, 08:02:51 am »

I’m not sure I understand how to play the set up or that I remember how to play mafia in general

same
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Re: ZM25 - Gladiator Bomb Mafia
« Reply #20 on: July 10, 2024, 08:33:30 am »

I have a preference towards a slower game, but I will also play the blitz version.
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Re: ZM25 - Gladiator Bomb Mafia
« Reply #21 on: July 10, 2024, 08:45:11 am »

I have a preference towards a slower game, but I will also play the blitz version.

same
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MiX

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Re: ZM25 - Gladiator Bomb Mafia
« Reply #22 on: July 10, 2024, 09:56:08 am »

Ugh actually… the timing on this might be terrible for me. If it fires between July 12 and July 17 I have to /out. Otherwise in.

It can easily start July 18 for me.

I have a preference towards a slower game, but I will also play the blitz version.

If enough people agree this can change, I just don't know what the preference is for everyone, really.

Hi hi hi hi hi hi hi!

I’m not sure I understand how to play the set up or that I remember how to play mafia in general, but I’m sure y’all will help.

/in

Hi hi hi!

It's just a normal game with a wacky role. Mafia itself is a wacky game.
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Re: ZM25 - Gladiator Bomb Mafia
« Reply #23 on: July 10, 2024, 10:07:42 am »

/innnn So so excited I’m happy to play blitz or slower pace whatever everyone prefers.

Also vote: Faust for reading the setup too closely obviously mafia.
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Re: ZM25 - Gladiator Bomb Mafia
« Reply #24 on: July 10, 2024, 10:09:19 am »

/in
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