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Tiago

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Rising Sun speculation
« on: July 08, 2024, 09:31:21 pm »
+1

While we're waiting, I thought it might be fun to guess what the new things in Rising Sun are.

Shadow cards might be double sided cards (same on both sides). For example:

Lost Town Action - Shadow

+1 Card
+2 Actions
-
When this is the top card of your deck, you may put it into your hand.

It's a Lost City, but only if you don't draw it in your starting hand.

Communal Workshop Action - Shadow

If you played this from your hand, +1 Card, +1 Action, and gain a card costing up to . Otherwise, gain a card costing up to .
-
In games using this, once per turn you may spend an Action to play a Communal Workshop from another player's hand, leaving it there.

Peddler variant! Too complex for sure.

Monk Action - Reaction - Shadow

+1 Card
Trash a card from your hand.
-
When you trash a card, you may play this from your deck.

Prophecies could be rules changes that only trigger on something happening.

Prophecy 1
When three piles are empty at the end of your turn, you win.

Prophecy 2
When there are 10 cards in the trash, at the start of your turn, put your deck and discard pile into your hand.

The obvious ideas

Emperor Action -
You may play an Action from your hand 4 times.

Dragon Action -
Gain a Gold. Each other player discards down to 3 cards in hand.

If you have any ideas, feel free to post them! I'm sure some of these are broken, I didn't really try to balance them.
« Last Edit: July 08, 2024, 09:42:01 pm by Tiago »
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infangthief

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Re: Rising Sun speculation
« Reply #1 on: July 09, 2024, 03:15:56 am »
+1

I like the idea of double-sided Shadow cards. When playing in real life it would be awkward to: 1) shuffle them fairly; and 2) count the cards in your drawpile without discovering their locations. But there might be ways to work around that.


Prophecies could be things that players make numerical predictions about, with VP available for predicting correctly, or close. Limited to 1 Prophecy (landscape) per game.
  • How many Golds will be in the Supply at end of game?
  • On which turn number will the first Province be gained?
  • How many Coppers will be in the deck with most Coppers at end of game?
  • How many cards will be in the Trash at end of game?
Players would make Predictions at the start of the game, by placing a number of tokens on their Prediction mat. Then there could be cards which allow them to modify their Predictions during the game:
Quote
Offering
$3 Action - Predictor
Trash a card from your hand. You may increase your Prediction by 1 per $1 it costs.
Quote
Lottery
$4 Action - Predictor
+1 Card
+2 Actions
Reveal the top card of your deck. You may increase or decrease your Prediction by 1 per $1 it costs.
So there could be some mini-games in which players can manipulate both their Prediction and also the final answer to the Prophecy.

Interestingly there are already a lot of official cards with prophecy-like names: Fortune Teller, Crystal Ball, Soothsayer, Seer, Scrying Pool, Oracle...
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NoMoreFun

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Re: Rising Sun speculation
« Reply #2 on: July 09, 2024, 09:44:22 am »
+2

The "Shadow" type could just be a rulebook way of saying you are allowed to choose where the double sided cards end up (like Stash), to save a lot of text.




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infangthief

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Re: Rising Sun speculation
« Reply #3 on: July 09, 2024, 09:55:11 am »
+1

If they are double-sided they could be different on each side.
Maybe you can choose which way up they are when you shuffle them.
Maybe you can't choose but they flip when you discard them from play, like a self-contained mini-Traveller line.

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