While we're waiting, I thought it might be fun to guess what the new things in Rising Sun are.
Shadow cards might be double sided cards (same on both sides). For example:
Lost Town Action - Shadow+1 Card
+2 Actions
-
When this is the top card of your deck, you may put it into your hand.
It's a Lost City, but only if you don't draw it in your starting hand.
Communal Workshop Action - ShadowIf you played this from your hand, +1 Card, +1 Action, and gain a card costing up to
. Otherwise, gain a card costing up to
.
-
In games using this, once per turn you may spend an Action to play a Communal Workshop from another player's hand, leaving it there.
Peddler variant! Too complex for sure.
Monk Action - Reaction - Shadow+1 Card
Trash a card from your hand.
-
When you trash a card, you may play this from your deck.
Prophecies could be rules changes that only trigger on something happening.
Prophecy 1When three piles are empty at the end of your turn, you win.
Prophecy 2When there are 10 cards in the trash, at the start of your turn, put your deck and discard pile into your hand.
The obvious ideasEmperor Action -
You may play an Action from your hand 4 times.
Dragon Action -
Gain a Gold. Each other player discards down to 3 cards in hand.
If you have any ideas, feel free to post them! I'm sure some of these are broken, I didn't really try to balance them.