Royal Carriage Activation sounds fun. I'm not sure what the top has to do with it though. Also, what makes this good as a Night card? It seems to me that it's just as good as a non-terminal Action. Interesting card, but the unnecessary Night part puts me off a bit.
Townsquare • $2 • Action - Activation
+1 Card
+1 Action
+1 Villager
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When you trigger this, set this aside. At the start of Clean-up, put it onto your deck.
Schemed village that's not a village. Interesting and simple. I like it.
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Church Manor
$4 - Action - Victory - Activation - Fate
Trash a card from hand. Receive a boon
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When you trigger this, +1VP
2VP
I don't understand what this card is trying to do. Maybe without the Boon it could be interesting but right now it feels like a bunch of random effects smashed together.
My Submission:
| Midnight Village • $4 • Night - Activation Set aside up to 2 differently named Action cards you would discard from play this turn (on this).
When you trigger this, play the set aside cards in either order. |
Very cool use of the Night mechanic. This looks really fun to play with also, and it's still simple. I don't have much to say; I like everything about it.
| Mold - Action - Activation -
Exile a card from your hand. Exile a non-Victory card from the supply costing up to more than it.
When you trigger this, discard a card you have in Exile, then +2 Cards. |
Good card. I'd want to see how it works in a real game because it does look a bit awkward, but it should be fun to turn the same Gold into a Province over and over again.
Winner: Midnight Village by emtzalexRunner-ups: Townsquare by segura, Mold by J410