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Author Topic: Weekly Design Contest #219: Livin' in the (Lost) City)  (Read 2926 times)

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Augie279

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Weekly Design Contest #219: Livin' in the (Lost) City)
« on: May 15, 2024, 03:07:11 pm »
+3

Weekly Design Contest #219: Livin' in the (Lost) City

So, Lost City. It's pretty good, right? +2 Cards, +2 Actions is a really good benefit that a lot of cards like giving for some reason. Lots of different ways to go about it, but your goal is to find a way to make one of these cards.

Challenge: Design a card that can give +2 Cards and +2 Actions.

...Some clarifications on what exactly that means below. If you have to ask about anything that's not listed here, ask! But I hope I'm comprehensive enough here. Just put +2 Cards and +2 Actions on it somewhere and you're probably good. This is just for people who feel like stretching definitions.



Valid:
-Cards that give +2 Cards, +2 Actions, and may also do other things. (Lost City, Encampment, Landing Party)
-Cards that can give +2 Cards and +2 Actions if you meet specific conditions. (Shanty Town, Diplomat, City, City Quarter, Sacrifice)
-Cards that (can) act like Lost City, but don't specifically say +Cards or +Actions on them. (Golem, Herald, Bustling Village)
-Cards that (can) give more than +2 Cards, +2 Actions. (Cursed Village, Crossroads, Lich)
-Cards that split up the +2 Cards and +2 Actions across multiple turns. (Longship)
-Cards that you can pay resources to get more cards with. (Capital City)
-Horse gainers. (Paddock) Gain X Horses and +X Cards are close to synonymous in my eyes.

Not Valid:
-Throne Room and its variants. I'm aware you can Throne a Horse or Laboratory for a Lost City effect. That isn't what I'm aiming for.
-Cards that keep your handsize neutral or reduce it. (Inn, Recruiter) I'm not aiming for sifters here. This is for draw and actions, together.
-Cards that can give +2 Cards, +2 Actions, but need specific support to do so. If you need to make a "technically this can work if X other card is on the board" justification, I'm not accepting it. (e.g. Ironmonger that hits Mill, Eldered Broker, Chameleoned Conclave, any Command-type cards)



Contest ends at the time this was posted 1 week from now, 5/22/2024. I will try and get judgement in two days from then, but life happens, so it may not be exactly then. Best of luck to all entrants!

Note: Please use the fan card generator to mock up cards you create. I won't accept entries not made in the form of an image. Imgur has been my default image hosting service for the sake of linking my own entries here, so if you haven't had experience mocking up fan cards, I recommend using it.

Entries: (If you need to update or replace your card, make a new post.)

kru5h - Polis - A Lost City with +Buy that's delayed until the next time you play one.
anordinaryman - Advisor City - A Lost City that lets your opponent choose what two Actions you play.
BryGuy - Mirage City/Bargain City - An Encampment that forces you to exchange it for a Storyteller variant or return it to the Supply.
silverspawn - Council Hall - A Lost City that lets your opponents sift 1.
NoMoreFun - One Horse Town - A Diplomat that requires you have exactly 1 Action in hand to get the Actions, but lets you discard any number of cards first.
valb7k - Way of the Elephant - Adds a Lost City effect to a Gold played with this and lets you return it for an Encampment.
D782802859 - Lost Temple - A Lost City that costs $4 after you trash, gain, or discard a card.
grep - Castrum - A Tribute v2 that reveals more cards from your own deck.
fika monster - Communal Ride - A Lost City that dishes out Horses to everyone else.
Tiago - County - An inverse City Quarter that gives you Actions based on the number of Treasures in your hand.
JW - Metropolis - Choose one: Lost City, or Village + Remodel.
LibraryAdventurer - Ambitious Village - Plays the top 2 cards of your deck.
segura - Gatekeeper - Plays all Actions from the top 3 cards of your deck
RovingBear - Imposter - When called, turns an Action you play into a Lost City.
grrgrrgrr - Golden Company - Landing Party that bottomdecks itself when you've spent all your Actions.
HorazVitae - Seasonal Market - Peddler with no discard pile, Lost City otherwise.
« Last Edit: May 20, 2024, 06:10:39 pm by Augie279 »
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kru5h

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #1 on: May 15, 2024, 08:23:08 pm »
+13

Polis(v1) Action - Duration - $5

The next time you play a Polis: +2 Cards, +2 Actions, and +1 Buy.

Normally, would be too cheap for +2 Cards, +2 Actions, and +1 Buy, but this is nerfed by the fact that the first one you buy does absolutely nothing. The second time you play one, it activates the first. The third activates the second, and so on. Buying four of these is like having only three of them in your deck.

anordinaryman

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #2 on: May 15, 2024, 10:24:35 pm »
+8



Quote
Advisor City | Action | $4
+2 Cards

Reveal your hand. The player to your left chooses two Action cards in your hand. Play those cards in any order.

FAQ: Opponent chooses as many as they can, so if you only have one Action card in hand, they have to name that, and if you have 0 Action cards in hand, well this is just a bad moat.

I like the idea of this but I need some feedback on power level. The idea is that your opponents could make this terminal by having you play terminal actions and then end your action phase prematurely. Or force you to play trashers in the middle-end game when you don't have cards you want to trash.

I don't know if those drawbacks are enough to price it at $4. I considered giving it a "gain a copper" when you gain it. I also considered it at a $5 and gaining a silver when you gain it. So, here is the simplest version and looking for power-level feedback.




Iron Harvest
Action - $5
+1 Buy
Reveal and discard top four cards of your deck.
+1 Action per Action card revealed.
+$1 per Treasure card revealed.
+1 Card per Victory card revealed.


An attempt to fix a notoriously weak card from first edition

Grep, the opening post says Augie279 "won't accept entries not made in the form of an image. " so your entry isn't going to be accepted as is, I believe.
« Last Edit: May 15, 2024, 11:14:17 pm by anordinaryman »
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LibraryAdventurer

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #3 on: May 15, 2024, 11:30:52 pm »
+3

Seems like everyone is requiring images when they judge now. Why?
It's a pain to make the mock-up, then upload it somewhere, post the link here, and then redo the upload and link if I change the card. I don't want to have to make an imgur account just for the weekly design contest.
« Last Edit: May 16, 2024, 07:15:07 pm by LibraryAdventurer »
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BryGuy

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #4 on: May 15, 2024, 11:35:57 pm »
+4

:)                                                      :)                                                     :)
:)                                                      :)                                                     :)
Quote
Mirage City • $3 • Action
+2 Cards
+2 Actions

Reveal a Hand card costing $5 or more to exchange this for a Bargain City; otherwise return this to the Supply.
:)
Quote
Bargain City • $5* • Action
+2 Actions
+1 Buy

You may Play a Treasure. You may pay up to $2 for +1 Card per $1 paid. (Not in the Supply)
:)
Here is a City variant that can gain you access to another City variant.
:)                                                                                                             :)
« Last Edit: May 15, 2024, 11:38:28 pm by BryGuy »
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fika monster

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #5 on: May 16, 2024, 03:42:27 am »
+1

WITHDRAWN ENTRY




Quote
Shared Momentum
Trait

Any +1 is instead +2.
When you gain this card, each other player gains a horse and +1 Villager.
(this trait can't be on a card without +1)

Is traits allright? Here is one i just made.

Turns any normal +1 something action card into a +2!! Techniclly it could land on a non +1 Card and +1 Action card, in which case it woulnt be a lost city.
But i just love the idea.

To make this not be identical to lost city i made it so the other players gains horses, and a villager. A different "penalty" for you.
« Last Edit: May 17, 2024, 04:11:02 am by fika monster »
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silverspawn

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #6 on: May 16, 2024, 05:29:53 am »
+2

Seems like everyone is requiring images when they judge now. Why?
It's a pain to make the mock-up, then upload it somewhere and post the link here. I don't want to have to make an imgur account just for the weekly design contest.

You can use https://imgbb.com/, it doesn't need an account. And you can do a mockup without image, then it takes < 1 minute once you figured out how

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #7 on: May 16, 2024, 05:38:58 am »
+6



Quote
Council Hall - Action - $5

+2 Cards, +2 Actions, Each other player may discard a card, to draw a card.

NoMoreFun

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #8 on: May 16, 2024, 07:29:16 am »
+5

« Last Edit: May 16, 2024, 07:32:39 am by NoMoreFun »
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valb_7k

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #9 on: May 16, 2024, 08:47:11 am »
+5


Quote
Way of the Elephant
You may play a Gold from your hand for +2 Cards +2 Actions. If this card costs $3 or more, you may return it to its pile for +2 Cards +2 Actions.

I hope Ways are acceptable. A weaker Encampment as a Way, which makes you play a Gold (instead of reveal, so it's not too spammable) or return a $3+ action to the supply (so no thinning your Ruins with this) or do both to get the Lost City effect twice.
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Augie279

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #10 on: May 16, 2024, 01:10:08 pm »
+1


Quote
Way of the Elephant
You may play a Gold from your hand for +2 Cards +2 Actions. If this card costs $3 or more, you may return it to its pile for +2 Cards +2 Actions.

I hope Ways are acceptable. A weaker Encampment as a Way, which makes you play a Gold (instead of reveal, so it's not too spammable) or return a $3+ action to the supply (so no thinning your Ruins with this) or do both to get the Lost City effect twice.

I'm alright judging your card here, but you disappeared after winning the last contest. If you're not interested in judging contests yourself, please let us know when you win a contest so we don't have to wait 5 days to pass judgement to the next person.
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Augie279

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #11 on: May 16, 2024, 02:55:02 pm »
+5

Seems like everyone is requiring images when they judge now. Why?
It's a pain to make the mock-up, then upload it somewhere and post the link here. I don't want to have to make an imgur account just for the weekly design contest.

The primary purpose is to make sure that your effects actually fit on a card and still remain readable. If given instructions for what a card does, I don't mind making a mockup of the card myself personally.
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D782802859

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #12 on: May 16, 2024, 03:19:03 pm »
+6

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valb_7k

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #13 on: May 16, 2024, 03:41:59 pm »
+2

Quote
I'm alright judging your card here, but you disappeared after winning the last contest. If you're not interested in judging contests yourself, please let us know when you win a contest so we don't have to wait 5 days to pass judgement to the next person.

Ah sorry. I'm new to the forums and don't check it every day, and when I looked at the judging post I misread it as my submission being a semi-finalist and not a finalist (let alone the winner). Thanks for your patience with me. I can judge a contest if I happen to win again, and I'll check the forum more diligently when I'm in a contest.
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grep

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #14 on: May 16, 2024, 10:58:24 pm »
+2

...

Castrum
$5 - Action
+1 Buy
Reveal and discard top four cards of your deck.
+1 Action per Action card revealed.
+$1 per Treasure card revealed.
+1 Card per Victory card revealed.


Fixed version of a notoriously weak card from the first edition.
Added image, renamed.
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fika monster

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #15 on: May 17, 2024, 04:12:21 am »
+5

NEW ENTRY
Reverting back to previous form:

Quote
Communal Ride
$3 Action

+2 Cards
+2 Actions
Each other player gains a horse



Communal ride v4 (that was worse)
« Last Edit: May 21, 2024, 03:50:08 am by fika monster »
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anordinaryman

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #16 on: May 17, 2024, 01:27:08 pm »
+3

...

Castrum
$5 - Action
+1 Buy
Reveal and discard top four cards of your deck.
+1 Action per Action card revealed.
+$1 per Treasure card revealed.
+1 Card per Victory card revealed.


Fixed version of a notoriously weak card from the first edition.
Added image, renamed.

I think it’s still weak, the main thing is that tribute needed cards with multiple types to be truly effective. In the context of intrigue, it was bolstered since there are many x-victory cards. Designed as an independent card, there’s nothing to improve it.

I recommend you give this card two types, so in games with Castrums , you’re guaranteed to have access to a card that makes it worth it. One quick fix would be making it an action-treasure. Another fix would be replacing the +Buy to make it an action - victory worth 1 vp. The vp version feels a little stronger and might benefit from the original 2 card reveal text, potentially.
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segura

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #17 on: May 17, 2024, 01:45:24 pm »
+1

I disagree. The extra Buy makes it fairly centralizing in plenty of Kingdoms and the card is only weak (gee, you get 5 vanillas!) if it hits more than 2 Actions:

4 Treasures - Animal Fair
3 Treasures, 1 Action - stronger than Gold
2 Treasures, 2 Actions - Festival

These are all decent or stronger than $5. If you also reveal green and thus draw, the card is basically always stronger than Market.
« Last Edit: May 17, 2024, 01:47:39 pm by segura »
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StrangerSon712

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #18 on: May 17, 2024, 02:11:03 pm »
+3

True, but you will hit 2 or more Actions fairly often if you are building right. 3 or 4 Treasures out of 4 is a bad deck, and Festival is on the weak end of cards. And if your village can be terminal something isn't right.

Consistency is valuable, and this card doesn't have that. It's better than Harvest and Tribute, sure, but I'm not sure it's better than, say, Carnival. Sure it fills a niche in a lot of kingdoms, and like Festival it can fill that niche, but it really isn't doing a particularly good job of it.

That said, I think it would be a bit cluttered as a Victory card. Maybe another fix would be better, or maybe it's interesting enough that it can exist as a weak card.
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segura

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #19 on: May 17, 2024, 02:38:16 pm »
+2

True, but you will hit 2 or more Actions fairly often if you are building right. 3 or 4 Treasures out of 4 is a bad deck, and Festival is on the weak end of cards. And if your village can be terminal something isn't right.
Not all Kingdoms support engines and you ignore that this does a job in a money (payload) as well as an engine (splitter) deck. It is not automatically a splitter at all but a variable card. Also, you gotta consider the very card while building. It is similar in this respect to Hunter, a card which also wants you to have variable types (read: green earlier than otherwise and don’t mindlessly increase you Action density).

As I said, it is only bad if you hit more than 2 Actions. All other cases are effects that are as good or stronger than that of a $5 which compensates for the risk / lack of reliability.
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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #20 on: May 17, 2024, 06:27:11 pm »
+1

Metropolis
- Action
+1 Card and +2 Actions.
Choose one: +1 Card; or trash a card from your hand to gain a card costing exactly more than it.

Notes: It’s Lost City or a combined Village / Upgrade. It can be your +Actions, draw, and trashing, but with its high cost you're going to want other cards to be able to fill one or more of those roles too.

Name chosen before the similarly named “Polis” was posted.

Edit: Removed duration type, thanks silverspawn!

Mock-up here: Link
« Last Edit: May 18, 2024, 08:31:42 am by JW »
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StrangerSon712

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #21 on: May 17, 2024, 06:36:47 pm »
0

If the kingdom doesn't have draw this is decent, but it's not super great either. If the kingdom has weak draw and no trashing, this might have relevance in the ways you are pointing out. But that's not most kingdoms at all.

While building, this is approximately either a blank Loot, a terminal +$3 +1 Card, or a Grand Market. Blank Loot is okay but not great, particularly because you want to be drawing your trasher, and the last 2 are usually pretty good, although the terminal mode will occasionally mess you up. So it does something nice there, but Hunter is double lab in those good situations, so it doesn't compare well. Also important to mention is that the "while building" phase doesn't last very long, so you aren't getting that (limited) value for long.

Less important, but I'm confused about your use of the word payload. Payload is by definition the cards an engine is trying to play every turn, so if a deck is a payload deck, that would mean you are drawing every turn.

Overall this card pushes towards weak engines. It raises the floor of any kingdom, but lowers the ceiling. I don't think it is any more relevant in money than Harvest was (hint: it wasn't).
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Ethan

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #22 on: May 17, 2024, 06:37:50 pm »
0

NEW ENTRY

Communal ride

Quote
Communal Ride
$3 Action

+2 Cards
+2 Actions
Each other player gains a Horse.
Weak for me compared to Lost City.
Never mind, somehow i saw the price as .
« Last Edit: May 18, 2024, 02:03:52 am by Ethan »
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Tiago

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #23 on: May 17, 2024, 08:00:07 pm »
+6


Inverse City Quarter!

Communal ride

Weak for me compared to Lost City.

Which is why it costs $3. This is meant to be used as a village, not a draw card.

Augie279

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #24 on: May 17, 2024, 10:33:41 pm »
+2

Metropolis
- Action Duration
+1 Card and +2 Actions.
Choose one: +1 Card; or trash a card from your hand to gain a card costing exactly more than it.

Notes: It’s Lost City or a combined Village / Upgrade. It can be your +Actions, draw, and trashing, but with its high cost you're going to want other cards to be able to fill one or more of those roles too.

Name chosen before the similarly named “Polis” was posted.

I'm requesting that all participants submit cards as images. This won't be judged until it is one, but if you'd like I can make an image version for you.
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silverspawn

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #25 on: May 18, 2024, 07:59:21 am »
+1

Metropolis
- Action Duration
+1 Card and +2 Actions.
Choose one: +1 Card; or trash a card from your hand to gain a card costing exactly more than it.

Notes: It’s Lost City or a combined Village / Upgrade. It can be your +Actions, draw, and trashing, but with its high cost you're going to want other cards to be able to fill one or more of those roles too.

Name chosen before the similarly named “Polis” was posted.

Edit: mock-up here: https://shardofhonor.github.io/dominion-card-generator/index.html?title=Metropolis&description=%2B1%20Card%20and%20%2B2%20Actions.%0AChoose%20one%3A%20%2B1%20Card%3B%20or%20trash%20a%20card%20from%20your%20hand%20to%20gain%20a%20card%20costing%20exactly%20%20more%20than%20it.&type=Action&credit=&creator=&price=%246&preview=&type2=&color2split=1&boldkeys=&picture-x=0&picture-y=0&picture-zoom=1&traveller=false&trait=false&picture=&expansion=&custom-icon=&color0=0&color1=0&size=0


Duration type why? ???

edit: surround image with [img] [/ img] tags to embed

fika monster

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #26 on: May 18, 2024, 12:22:29 pm »
0

Can we submit a card that is in a rotating split pile? Or a split pile
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Augie279

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #27 on: May 18, 2024, 01:53:01 pm »
+1

Can we submit a card that is in a rotating split pile? Or a split pile

Split piles are fine as long as at least one of the cards qualifies.
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silverspawn

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #28 on: May 18, 2024, 05:28:11 pm »
+1

Can we submit a card that is in a rotating split pile? Or a split pile

noo your current card is good, don't redo it

grep

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #29 on: May 18, 2024, 10:30:19 pm »
+1

True, but you will hit 2 or more Actions fairly often if you are building right. 3 or 4 Treasures out of 4 is a bad deck, and Festival is on the weak end of cards. And if your village can be terminal something isn't right.
Nice to see that someone understood the idea. In a normal kingdom it's comparable to Festival, somewhat less reliable but with endgame perks. It somewhat increases the value of alt-VP such as Mill or Tunnel, but more significantly, it could be the only source of +Buy, which compensates the overall weakness
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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #30 on: May 19, 2024, 03:17:19 am »
+2

Seems like everyone is requiring images when they judge now. Why?
It's a pain to make the mock-up, then upload it somewhere and post the link here. I don't want to have to make an imgur account just for the weekly design contest.

The primary purpose is to make sure that your effects actually fit on a card and still remain readable. If given instructions for what a card does, I don't mind making a mockup of the card myself personally.
I will take advantage of this offer, thanks, but really this one will fit on a card easily so it seems unnecessary.

I have submitted this one to a contest before, but I figured I already have 2 cards that qualify for this week so why make a new one? Also, we've played with this card several times and we like it.
Quote
Ambitious Village
$5 - Action
+1 Action.
Play the top 2 cards of your deck (one at a time). Any non-Action Victory cards played this way give +1 Action.
Yes, it can put a Province into play. Just don't put Tools in the same kingdom.
« Last Edit: May 19, 2024, 03:20:07 am by LibraryAdventurer »
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segura

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #31 on: May 19, 2024, 04:30:57 am »
+6



Basically a more swingy Herald. Not totally sure about it. I considered three version: terminal at $4, the current version and non-terminal at $5.
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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #32 on: May 19, 2024, 04:40:13 am »
+6

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #33 on: May 19, 2024, 04:46:45 am »
+3

Seems like everyone is requiring images when they judge now. Why?
It's a pain to make the mock-up, then upload it somewhere and post the link here. I don't want to have to make an imgur account just for the weekly design contest.

The primary purpose is to make sure that your effects actually fit on a card and still remain readable. If given instructions for what a card does, I don't mind making a mockup of the card myself personally.
I will take advantage of this offer, thanks, but really this one will fit on a card easily so it seems unnecessary.

I have submitted this one to a contest before, but I figured I already have 2 cards that qualify for this week so why make a new one? Also, we've played with this card several times and we like it.
Quote
Ambitious Village
$5 - Action
+1 Action.
Play the top 2 cards of your deck (one at a time). Any non-Action Victory cards played this way give +1 Action.
Yes, it can put a Province into play. Just don't put Tools in the same kingdom.
I would never ever go near the mess of playing green. Why don't you just make it play Actions and Treasures?
Also, this is far better than Lab (not strictly better as drawing green might be superior to playing it as Necro if there are sifters).
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grrgrrgrr

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #34 on: May 20, 2024, 05:39:53 am »
+4



Quote
Golden Company (Action - Duration, $5)
+2 Actions
+2 Cards
The next time you have no unused Actions (not Action cards) during your turn, put this on the bottom of your deck.
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HorazVitae

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #35 on: May 20, 2024, 06:22:25 am »
+1

Golden Company (Action - Duration, $5)
+2 Actions
+2 Cards
The next time you have no unused Actions (not Action cards) during your turn, put this on the bottom of your deck.

You probably want to tighten the timing window on that. During your turn is pretty ambiguous. Depends on what you want to have it do exactly, but during Clean-up is usually the way to go.

EDIT: Nvm for some reason i disconnected "the next time" from "during your turn" and missed that the timing is actually pretty clear. My bad.^^

But thats a really elegant solution. Where if you buy too many you don't get them back till the end. I was toying with the concept of it staying out as a downside too but more along the lines of "buy this thing you don't want to get it back" but i like yours better.
« Last Edit: May 20, 2024, 08:56:12 am by HorazVitae »
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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #36 on: May 20, 2024, 08:31:11 am »
+6



Seasonal Market
+1 Card
+1 Action
If your discard pile is empty: +$1. Otherwise: +1 Card and +1 Action.

A lost city that becomes worse whenever your discard pile is empty, turning into a peddler.
« Last Edit: May 20, 2024, 08:35:22 am by HorazVitae »
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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #37 on: May 21, 2024, 03:02:24 am »
0

NEW ENTRY

edit:
Communal ride



edit to the edit: never mind, i agree
« Last Edit: May 21, 2024, 03:49:04 am by fika monster »
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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #38 on: May 21, 2024, 03:36:26 am »
+3

NEW ENTRY

edit:
Communal ride



edit
I think this edit makes the card worse. It is much too powerful now, and makes winning the split way more important because the benefit for other players diminishes with the number of Communal Rides played.
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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #39 on: May 21, 2024, 05:22:54 am »
0

Yeah card advantage on a 3$ is not

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #40 on: May 21, 2024, 01:34:40 pm »
+1

slightly over 24 hour warning

Get those last couple of cards in!
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Augie279

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #41 on: May 22, 2024, 05:55:09 pm »
+1

Contest Closed

Judging should take me at most three days. I aim to get it out tomorrow, though.
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Augie279

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #42 on: May 25, 2024, 02:25:37 pm »
0

About halfway through the judging. Sorry for the delay. Writing up a paragraph or two per card takes a good bit more work than I expect it to, even after having judged contests in the past.
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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #43 on: May 26, 2024, 04:23:42 am »
+8


Lots of good entries on display here! I always get a bit nervous that my prompts aren't that good, but man I love these cards. You all cooked here, but which one of you will take the crown?



kru5h - Polis


Delayed until the next time you play one! Lost City with a +Buy is strong, but your first Polis effectively Exiling itself to forever remain in play is a really good balancing factor. This just feels good to play, and I'd love to have this on an Artisan or Altar board just because I think that'd be really fun to try and pile out. One interesting thing about this is if you happen to collide two in your hand without one in play, you can't play both without a different Village, and I think that kind of hindering your progress early on makes you be more considerate of when you buy it versus e.g. Laboratory. Well done!
Finalist



anordinaryman - Advisor City


Proving just like Landing Party that Lost City can work at $4 if it's balanced right. Unfortunately, I'm not really a fan of Advisor, and this card kind of puts it flaws front and center. Waiting on your opponent? Check. Decision paralysis? Check. With Advisor, at least you're deciding between one of three to discard, but here, you could potentially be deciding from 6 or more which to have your opponent play, and you have to pick two of them. Are there good ideas here? Yes, but I think this deserves to remain a fan card.



BryGuy - Mirage City/Bargain City :)


...I really like these two. Is the wording the cleanest or most official? No, but I get what you're going for here, and I don't want to punish that. Mirage City is a nice Encampment-type card, and Bargain City actually being relatively weak +Buy is honestly a good thing in my eyes. Unlike Storyteller, you don't draw first, and that means at best (playing a Silver or better) that this is hand-neutral like Worker's Village. You'll always remove the Mirage City from your deck on play, and you can genuinely go either way with choosing whether to add a Bargain City to your deck, because sometimes you don't want to remove coins from your deck by spending them for more +Cards. One of the rare few times I see it being a bit weaker than something else it could be compared to and that actually working in the card's favor, and I'll always be a fan of any card that helps support draw-to-X. (Just play a Treasure and don't spend the coins for cards, and now your handsize is down 2 from a single card without losing any advantage) This design is really good, and god I wish it was official.
Finalist



silverspawn - Council Hall


Complement to the entrant here: Silverspawn, you consistently have incredibly clean cards, and in an alternate universe I could absolutely see these being official. Unfortunately, I think this one is played just a bit too safe. Is this a good card? Yes, but it just doesn't excite me in the way a good amount of these other cards do. I want to put this as a finalist, I really do, but it's just not doing enough to stand out to me.



NoMoreFun - One Horse Town


I've always had the joke in my head about inverse Shanty Town being terrible, but you took that idea and made it a genuinely good card. Having to discard an Action or god forbid multiple to get the +Actions is a tradeoff you don't generally want to make but may be forced to, and I think that makes this card better. Only complaint is that I think this would be better at $4 since you can open two of these, but having more than two of these in your deck later on may mean your hand is just full of Moats and that's not really a good position to be in. Good card, but that pricing is kind of a major flaw here and I can't make it a finalist due to that.



valb7k - Way of the Elephant

I like this in theory, but this just seems too good in practice. Even with the restriction of having a Gold to play, being able to turn literally anything into a Lost City seems insane. Encampment and WotHorse are balanced around the fact that they return cards to their pile, either as punishment for failing to draw into a Gold or as part of the effect, but the downside for missing the Gold is just... playing the card normally? Which really isn't that bad?
So let's look at this from a different angle. What this does is give your Golds the effect to turn a card into your hand into a Lost City. That's, uh, really good. Gold's normally supposed to be weak, it's available on every board of every game ever, and making it this powerhouse that can easily set yourself up to draw through your deck seems too good to me. I like the idea of making Treasures give you Actions, but the extra draw that this gives just seems too good in practice. (See Barge for a card that this would be busted with)
Again, like this in theory, but it's just too powerful.



D782802859 - Lost Temple

Another "good in theory, questionable in practice" card, though admittedly I think I'd put cards like Inventor into that camp too. Judges be biased, after all, and that's not something we can avoid. For this card, this kind of suffers the Groom problem on a board with gainers where it just incentivizes the pile to drain too quickly. Have multiple in hand, Lost Temple, play a Ironworks to gain an Ironworks, then another Ironworks to gain another Lost Temple, and quickly you can drain both those piles and the Estates for a quick game end. Is this specific interaction going to come up often? No, and I think one of the conditions for this costing less being trashing makes this more interesting, but there's gonna usually be at least one of these three triggers on the board and possibly more that ends up making this usually a $4 Lost City. Add trash-for-benefit jank that normally gets pulled with Peddler to the list (albeit that it can only trigger once per turn) and the fact that opening 3-4 with Goat in the 4 hand can get you this turn 1 and this just seems too good. I'd change it so that each of its triggers reduces its cost by $2, so you have to do one of each to make it cost $2 and hey you've put in a good bit of work in, but in this current state, it's so close, it just needs a bit more.



grep - Castrum

A good Tribute v2. Does it stand on its own? ...Yeah, I think it does. segura's comparison to other $5s and better (below) does a good job at justifying this card's price at $5, with the main factor that pushes it over the edge being the +Buy as stated in its submission.
I disagree. The extra Buy makes it fairly centralizing in plenty of Kingdoms and the card is only weak (gee, you get 5 vanillas!) if it hits more than 2 Actions:

4 Treasures - Animal Fair
3 Treasures, 1 Action - stronger than Gold
2 Treasures, 2 Actions - Festival

These are all decent or stronger than $5. If you also reveal green and thus draw, the card is basically always stronger than Market.
Testing this on a Carnival board (145114731) for somewhat of a baseline comparison (not exactly the same, I know, but bear with me here) I generally got 2-3 Actions, so it's not unreasonable to compare this to a $5 mega-Necropolis or inconsistent Festival, but in practice you're not always going to have trashers and you're likely to hit more Victory cards (or cards that like being discarded) as the game goes on. So, uh, long story short, good card. I think it's honestly fine for it to be a massive village at times because sometimes this might be the only village on the board and you want high action density. So, you know what? Good and balanced card. I wish this was official.
Finalist



fika monster - Communal Ride

I think this is weaker than Village for the same reason Council Room giving +4 Cards isn't broken or, for a more apt comparison, for the same reason you generally don't pick the +3 Cards option on Governor early. Lost City for $3 is cool, sure, there's a reason people go for Shanty Town, but your opponent(s) being helped by a card you played generally helps them more than a card they added to their deck themselves because they didn't have to do anything to earn its benefit. Does that make this card bad? No, but it's kind of unremarkable to me, just slapping that extra bit on the end and adjusting the price, and I feel like there's a good bit more creativity to be had even with two bonuses your entry being decided for you.



Tiago - County

This could easily win this contest under another judge. Simple, to the point, and tries something that hasn't been done before, giving you Actions for having Treasures in hand. Am I that judge? Maybe, tune in to find out, but just know that this is a good card and I have nothing really to add to this.
Finalist



JW - Metropolis

For costing $1 more than Upgrade and Modify, I think it compares too well to both. One of the tradeoffs of Upgrade is that you're forced to trash your excess into Golds once you're done trashing, and one of the downsides of Modify is that the cantrip effect and the Remodel effect are mutually exclusive, and this just avoids both. You're able to use this like Hideout when it's good to and just have another Lost City when you're done trashing, and I think that's just a bit too good. I hate comparing cards to other cards sometimes, but there's also like 500 cards in the game right now, so I can't really avoid doing that easily. Yeah $6 is harder to hit than $5 but I still just think this is too good for its versatility and power, especially given Lost City on its own is probably a $5.5 in practice.



LibraryAdventurer - Ambitious Village

I like the idea of this card, but uh, don't put green into play. Tools sure, but Pilgrimage is arguably worse than it. Imagine gaining for example a Province, Fairgrounds, and Duchy off a single $4 buy. If this discarded green for Actions instead of playing them this would be fine if a bit luck-based (see how finicky Herald is) but as it stands... Just please don't put green into play. Ever.



segura - Gatekeeper

Sweet and simple. Does something that hasn't been done before and does it well. The single Villager this gives is small but guarantees that you'll be able to keep going even if you hit only terminals, but it's not enough to make you rely on this as your only Village. Hitting 2 Actions with this isn't likely early in the game but gets easier in the midgame and harder again once you're in the endgame, making it risky to keep this and not end the game. Just some incredibly solid gameplay all around. I really like this one.
Finalist



RovingBear - Imposter

Seems boring at first glance, just turning something else into a Village, but the more I thought about it the more it really isn't. You can play the Imposter and call it on separate turns, meaning your handsize is incredibly flexible. Or, alternatively, on the same turn, if you have a good draw-to-X on the board. Ruins are a lot less bad with this in play since you can just Imposter them into something better, and Death Cart becomes a lot better since it's easier to collide it with the spike in draw power this provides. Getting this prevents terminal collision easier, since you can just Imposter one of them, but you're still giving up its initial effects. You can deliberately purchase cheap Actions to function as your Village, or more practically just overbuy the terminals you're already getting. This feels like Coin of the Realm on Steroids, and I love it. I initially wrote this card off, thinking it'd just act as a slow Village because you'd have to play it similarly to how you do Shanty Town, but man am I glad I gave it a second look.
Finalist



grrgrrgrr - Golden Company

Different condition to getting this back than its obvious comparison, Landing Party. Unlike it rewarding Big Money, this rewards engines... while being tricky to get back due to being put onto the bottom of your deck. You're normally drawing your deck on most boards, but man this really ensures that you make sure you do because if you don't, you've lost all your Actions for possibly two turns or more. High risk, high reward, especially with you having to underbuy these lest risk losing them to staying in play, and that adds a lot of strategy to a card that could otherwise be brainless like Lost City.
Finalist



HorazVitae - Seasonal Market

What Fisherman should've been, to be honest. Having to rely on discard pile management during your turn similar to Swashbuckler makes this card significantly more dynamic than it would be otherwise. It's still solid when a Peddler, see Artificer without a discard or Baker, but I kind of wish this was weaker when you missed having a discard pile? I know that's a bit weird to say, but this is still solid as a $5 without one, and yeah these two different functions average out to a $5, but I guess I wish there was a bit more missed opportunity for not having a discard pile. That's definitely personal bias, though, and this still ends up a really good card.
Finalist



Honorable Mentions: Castrum by grep, Gatekeeper by segura, Mirage City/Bargain City by BryGuy, Polis by kru5h

Runner-Up: Golden Company by grrgrrgrr

Winner: Imposter by RovingBear

Congrats to RovingBear, on the win, and thank you to all who entered! I loved reading all your card designs, and I can tell a lot of thought went into all of them, even the ones I didn't rank as high. This was such a fun contest to run, and I can't wait to see what's in store for the future of the WDC!
« Last Edit: May 26, 2024, 04:25:20 am by Augie279 »
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silverspawn

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #44 on: May 26, 2024, 04:49:19 am »
+3

Thanks! :)

Imposter was my favorite entry as well; happy to see that it got the win. It's just a really unique effect on a pretty simple card.

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #45 on: May 26, 2024, 07:11:52 am »
+1

hey thanks for the win! appreciate the comments.
Will put up a new contest today
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HorazVitae

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #46 on: May 26, 2024, 07:14:49 am »
+2

Interestingly enough, the initial draft of Seasonal Market just had the downside of just being a village instead of a lost city. But the problem was that it can be a core piece for engines, and only fizzles the more deck control you have. Thus it being a village was actually a downside that left the card stronger, because it would still function as your engine splitter. The peddler variant makes all your terminals clash when you build your deck around seasonal market being a splitter, so it is basically a wasted turn in a proper engine. And in big money you don't trade if for 2 new possible +$2/+$3 draws but only for a guaranteed +$1 and 1 possible +$2/+$3, so there is that.

Well, that, and i also had gain a copper when the discard pile is empty, but i scrapped that really quickly :'D

In general i didn't want a downside that was too weighty, mainly because the more use you get out of this card, the more likely you are to have an empty discard, so completely shafting the player didn't feel right. Just not getting the use from it that you'd like it to have seemed fine. And the wording it has now is really slick, and i am weak against that kind of temptation.^^

But i get where you are coming from. The dynamic of playing with the empty discard pile state transforming a card completely is really fun design space. I too feel like there could have been something more here, but i just didn't find it. Maybe somebody else will, eventually.
« Last Edit: May 26, 2024, 07:22:03 am by HorazVitae »
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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #47 on: May 26, 2024, 11:11:34 am »
0

Congrats to the finalists and winners!

I had an idea to make communal ride a split card pile, with 5 communal rides and 5 of an attack card that basically said
“+2 money
+ 2 buys

The next time any other players would gain a card costing 3 or less, you may choose to:
Put it at the top of their deck; trash it; or you put it onto your deck instead and no other players gains a card”
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LibraryAdventurer

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #48 on: May 26, 2024, 01:59:05 pm »
0

Have to admit I'm slightly salty about my card not being a finalist when Gatekeeper is a finalist and it's very similar to mine. But I see your reasoning even if I don't agree with it (it's easy enough to not put certain cards(-haped things) in the kingdom together if they cause problems, especially when playing with fan cards because they're not on the online version anyway).
Also, I agree that Imposter looks like a great card and I plan to try it out.

Augie279

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Re: Weekly Design Contest #219: Livin' in the (Lost) City)
« Reply #49 on: May 26, 2024, 07:53:34 pm »
0

Have to admit I'm slightly salty about my card not being a finalist when Gatekeeper is a finalist and it's very similar to mine. But I see your reasoning even if I don't agree with it (it's easy enough to not put certain cards(-haped things) in the kingdom together if they cause problems, especially when playing with fan cards because they're not on the online version anyway).
Also, I agree that Imposter looks like a great card and I plan to try it out.

Sorry about this. If it's any consolation, next time I host, I'll make what I'm seeking in judgement a bit more clear.
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