Dominion > Variants and Fan Cards

Fan Card Mechanics Week 81: Season 8 Finale

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Will(ow|iam):
Design a card-shaped object that uses at least 2 of the other mechanics of the season:
 
* Gaining a card from a named pile that's usually a supply pile (https://forum.dominionstrategy.com/index.php?topic=21857.0)
* Memories (https://forum.dominionstrategy.com/index.php?topic=21835.0)
* Remain tokens (https://forum.dominionstrategy.com/index.php?topic=21830.0)
* Tropes (https://forum.dominionstrategy.com/index.php?topic=21821.0)
* Souvenirs (https://forum.dominionstrategy.com/index.php?topic=21813.0)
* Obstacles (https://forum.dominionstrategy.com/index.php?topic=21809.0)
* Tiny Isle (https://forum.dominionstrategy.com/index.php?topic=21801.0)
* Overplay (https://forum.dominionstrategy.com/index.php?topic=21790.0)

BryGuy:
:)
--- Quote ---Isle Trader • $4 • Action
+1 Card
+1 Action
Exchange a card from your Hand and your Tiny Isle.
Choose one: +1 Action; or +1 Buy.
-
Overplay: Gain a Horse onto your Tiny Isle per Action.
--- End quote ---
:)This uses Week 73's Overplay and Week 74's Tiny Isle.
:)

emtzalex:
My Submission:




--- Quote ---Memorial Chapel • $4 • Action - Remain - Memory
Trash a card from your hand. +1 Villager and +1 Remain per $1 it costs.
In your next game, worth 1VP per Remain token on this at the end of the first game.
--- End quote ---

Memorial Chapel combines the Remain mechanic from Week 78 and the Memories mechanic from Week 79. It's a twist on trash for benefit cards. In the early game, it gives both a bonus (Villager tokens) and penalty (Remain tokens which keep it out of your deck) for trashing non-$0 cards (probably Estates or Shelters). Depending how much you need the spare Actions, you'll have to weigh whether to trash the Estates or Coppers first.

Late in the game, the Memory mechanic comes in, as you can potentially give yourself a large advantage in the following game, but doing so requires you to time your play of MC to the end of the game (and trash a valuable card). It also has the potential to create some interesting choices (e.g. if it looks like you're going to lose anyway, you could trash a Province/Colony and take those points into the next game).

Cutepelican126:


Uses gaining specific cards from week 80 and remain tokens from week 78

J410:


--- Quote ---Fjord - $6
Action - Victory - Remain
+$2
+1 Remain per Action overplayed.
-
Worth 3 VP
--- End quote ---
Combines remain and overplay mechanics. An expensive Duchy you can play as terminal Silver. Every extra action spent keeps it out of your deck for an extra turn (similar to Distant Lands, but only temporary). (exact VP and price can be tweaked, 3VP seemed like a good middle ground between making it worthwhile (for your actions) and affordable)

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