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The Clashes - A Summary

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Will(ow|iam):
Battle Plan is "I get to control whether my opponents can gain Warlord"

Archer is a rather strong attack. A bit stronger than Militia.

Warlord is centralizing. Games are often decided by who can play Warlord on more turns. A deck that has to work around a warlord attack is much weaker than one that doesn't. If you can gain a warlord and rotate the pile in the same turn (e.g. Remodel, Altar), then that's often a really good idea.

Territory is Duchy.

Nukatha:
Alternatively, if playing with AlliesXCornucopia, (especially with Fairgrounds), Warlord can up neutered as people build diverse decks (with the clash stack itself contributing greatly).

segura:
The notion that Territory is Duchy is beyond wrong as the strength of the card is highly sensitive to the game-state and Kingdom.

Same with Warlord. It can be highly centralizing in some Kingdoms (Caravan totally sucks with Warlord) and it can be pretty weak.

Ironically Battle Plan is the only robust card, you always want two copies. It is above all a conditional Lab, that it can rarely manipulate the pile in your favor is mostly irrelevant.

Awaclus:

--- Quote from: segura on July 11, 2023, 04:16:13 pm ---The notion that Territory is Duchy is beyond wrong as the strength of the card is highly sensitive to the game-state and Kingdom.
--- End quote ---

The main thing the strength of the card is sensitive to is whether you want to pay $6 for a Duchy that may or may not come with a Gold or two (that you may or may not want).


--- Quote from: segura on July 11, 2023, 04:16:13 pm ---Same with Warlord. It can be highly centralizing in some Kingdoms (Caravan totally sucks with Warlord) and it can be pretty weak.
--- End quote ---

It's highly centralizing in 90-93% of kingdoms. It's not super impressive in a big money kingdom where you probably aren't playing more than one copy of an Action card per turn anyway, but those kingdoms are rare, and even in those games, two Warlords just for the non-terminal draw is decent because what else are you going to do with your $5 turns.


--- Quote from: segura on July 11, 2023, 04:16:13 pm ---Ironically Battle Plan is the only robust card, you always want two copies. It is above all a conditional Lab, that it can rarely manipulate the pile in your favor is mostly irrelevant.

--- End quote ---

The fact that it manipulates the pile in your favor is extremely relevant. Gaining a third Warlord, or gaining two and preventing your opponent from gaining the last one by manipulating the pile gives you like a 70% winrate. If you gain all four, that's like an 87% winrate — in the average kingdom, including the ones where it's unimpressive. (There's causality in both directions obviously; if you're winning anyway, you can more easily win the split. However, the fact that top players will often actually spend their early game advantage on winning the Warlord split still goes to show that it is important to do so.)

segura:
Nah. Territory can range between 2 and 5VPs and $3 for a Lab is more of a bargain than $5 for a delayed Lab whose Attack is irrelevant in many Kingdoms and player counts.

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