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Author Topic: Weekly Design Contest #192: Weird Diplomacy  (Read 1877 times)

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SignError

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #25 on: July 17, 2023, 11:14:53 pm »
+3



Quote
Charmer
$2P - Action - Liaison

+3 Cards

You may trash a Potion from your hand for +1 Card and +4 Favors.
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NoMoreFun

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #26 on: July 18, 2023, 04:46:35 am »
0

Even Shopkeepers - the Shopkeepers +buy may be the only +buy in the Kingdom (with Lady in Waiting's inaccessible).

I'm not sure when you would want to spend $5 and a buy on a one-shot that gives you +$1 and a buy, after first spending $5 and a buy on a terminal one-shot that does nothing besides enabling the +$1 +1 buy one-shot a few turns later.

If something that can easily gain Actions or $5s is in the kingdom but no +buy maybe? Very very edge casey but so are some official cards
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Will(ow|iam)

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #27 on: July 18, 2023, 01:28:40 pm »
0

Contest closed. Judging soon.
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Will(ow|iam)

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #28 on: July 18, 2023, 02:08:25 pm »
+4

Segura's entry
Quote
Fox
$4 Night [- Liaison]
Reveal the top 2 cards of your deck. For each revealed type, if it is
Action, +1 Villager
Treasure, +1 Coffers
Victory, gain a Horse
each other type, +1 Favor

Creative and interesting: We've seen "random bonus" cards before, but never during night phase. These particular bonuses work well in night phase. 8/10
Fun to play: You get a random bonus during night phase. You can't rely on any particular bonus, but the bonuses it gives are really good. I feel like I have a hard time figuring out when to put it into my deck. 6/10.
Gives favors interestingly: 10/20.
Total:24/40

NoMoreFun's entry:
Quote
Bully
$4 Action - Attack - Liaison
+$2
Each other player either spends a Favor, or gets +1 Favor and gains a Curse
Creative and interesting: An attack that targets other players' favors is nifty, and this is a cool way to do it! 9/10.
Fun to play: It's basically always worth saving a favor to avoid gaining a curse, so this really amounts to "Each other player gains half a curse", and the Ally doesn't matter. 1/10.
Gives favors interestingly:8/20
Total: 18/40

Augie279's entry:
Quote
Land Grant
$5 Action - Liaison
You may gain an Estate. Reveal the top 3 cards of your deck. You may discard any revealed Victory cards for +1 Favor each. Put the rest into your hand.
Creative and interesting: 2/10. It's mostly Smithy
Fun to play: 6/10. I mean, Smithy is fun to play, and this is more fun than Smithy, but it's nothing special.
Gives favors interestingly: 10/20
Total: 18/40

JW's Entry:
Quote
Generous Village
$4 Action - Reaction - Liaison
+1 Card
+2 Actions.
You may discard a card for +1 Favor.
_____
When you discard this other than in Clean-up, you may reveal it for +1 Favor.
Creative and Interesting: Borrows a lot from Plaza, but the self synergy is really cool. 7/10.
Fun to play: 8/10
Gives favors interestingly: 16/20
Total: 31/40

xyz123's entry:
Quote
Underwriter
$3 Action - Liaison
Choose one: Exile a card from your hand or +1 Favor per card type you have in Exile.
Creative and Interesting: 10/10. A terminal exiler liaison!
Fun to play: 7/10. Miser vibes.
Gives favors interestingly: 20/20.
Total: 37/40

X-tra's entry:
Quote
Mansion
$3 Action - Liaison
+$1
You may play a silver from your hand for +2 Favors
--
When you gain this, reveal your hand and trash the coppers
Fun to play: 10/10. Lots of interesting choices when playing it.
Creative and interesting: 9/10.
Gives favors interestingly: 18/20
Total: 37/40

faust's entry:
Quote
Lady in Waiting
$5 Action - Duration - Liaison
Next time you spend a favor, +2 Cards, +1 Buy, +$1
Until then, when any player shuffles their deck, +1 Favor
Fun to play: 4/10. It kinda gives an extra use for favors, which makes it play too similarly for different Allies for my tastes. Also kills Shopkeepers. Aside from that, it seems really cool.
Creative and interesting: 10/10
Gives favors interestingly: 10/20
Total: 24/40

4444's entry:
Quote
Traitor
$2 Action - Liaison
+1 Action
+$1
You may rotate the Allies. If you do, +1 Favor.
--
Setup: Include an additional Ally underneath the first. (Only the visible Ally may be used)
Creative and interesting: 10/10.
Fun to play: 3/10. Seems too strong and centralizing. I think you'll rotate the Allies too rarely.
Gives favors interestingly: 20/20.
Total: 33/40

4est's entry:
Quote
Mooch
$3 Action - Liaison
The player to your left reveals their hand. You may pay them 1 favor to gain a copy of a non-victory card in their hand.
Creative and interesting: 10/10
Fun to play: 0/10. Really swingy often doing nothing, adding an extra use for favors, guh.
Gives favors interestingly: 2/20.
Total: 12/20.

Gubump's entry:
Quote
Noble City
$4 Action - Liaison
+1 Card
+2 Actions
--
When you gain this, +1 Favor per 3 Action cards you have in play.
Creative and interesting: 3/10
Fun to play: 4/10
Gives favors interestingly: 8/20
Total: 15/20

SignError's entry:
Quote
Charmer
$2P Action - Liaison
+3 Cards
You may trash a Potion from your hand for +1 Card and +4 Favors
Creative and interesting: 4/10
Fun to play: 4/10
Gives favors interestingly: 18/20
Total: 26/40

Winner: Underwriter by xyz123
Runner up: Mansion by X-tra
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xyz123

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #29 on: July 18, 2023, 03:28:49 pm »
0

Thanks  :)

I will have a think and come up with the next competition.
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