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Author Topic: Weekly Design Contest #192: Weird Diplomacy  (Read 1478 times)

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Will(ow|iam)

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Weekly Design Contest #192: Weird Diplomacy
« on: July 09, 2023, 11:00:19 pm »
+4

This week's contest is to Design a Liaison that gives favors in a way that no official Liaison does.

Existing Liaisons

* Give the player a choice to gain favors or to do something else (Bauble, Broker)
* Give favors unconditionally on-gain and on-trash (Sycophant)
* Give favors unconditionally on-play (Underling, Contract)
* Give favors unconditionally at the start of the game (Importer)
* Trash a card and give favors if the trashed card was a treasure (Student)
* Draw cards and give favors if the drawing caused a shuffle (Emissary)
* Give favors after playing for the rest of the turn when the player gains a card (Guildmaster)

So eligible entries mustn't fit any of those descriptions. Maybe your card is a reaction. Maybe you play it and it cares what you did before you played it, or maybe it cares about something other than gaining cards afterwards. The sky's the limit (by "sky" I mean "set of existing Liaison cards").

I will be judging based on
* How fun the card looks to play
* How creative and interesting the card looks
* The most important criteria: how interesting the way it gives favors is.

I hope to judge on July 17, but I have some unknowns around that time, so y'all might get a couple extra days.

Good luck!
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segura

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #1 on: July 10, 2023, 02:52:28 pm »
+4



Tribute is back. You can pull of funky stuff like discarding the same stuff in a deck drawing engine (e.g. two Victories to make this a Horse-Lab) and like Courtier it obviously shines with multi-type cards. I fear that it might be too weak but $3 seems too cheap.
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NoMoreFun

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #2 on: July 10, 2023, 03:37:38 pm »
+8

Bully
Action/Attack/Liaison - $4
+$2
Each other player either spends a Favor, or gets +1 Favor and gains a Curse
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Augie279

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #3 on: July 10, 2023, 04:00:24 pm »
+1



You weren't doing anything with that green anyway, were you? Be careful not to force a reshuffle with all that green you just discarded, though!



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JW

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #4 on: July 10, 2023, 06:46:18 pm »
+1

Generous Village
- Action Reaction Liaison
+1 Card and +2 Actions.
You may discard a card for +1 Favor.
_____
When you discard this other than in Clean-up, you may reveal it for +1 Favor.

Notes:
It’s Underling Village, but there’s a cost to get that Favor. You should have some interesting decisions about when to discard it to itself, and you can build a deck that overdraws to discard it to itself and then redraw it in the same turn, to accumulate Favors faster.

Edit: added Reaction type per comment below.
« Last Edit: July 10, 2023, 09:37:43 pm by JW »
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Augie279

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #5 on: July 10, 2023, 09:23:41 pm »
+2

Generous Village
- Action Liaison
+1 Card and +2 Actions.
You may discard a card for +1 Favor.
_____
When you discard this other than in Clean-up, you may reveal it for +1 Favor.

Notes:
It’s Underling Village, but there’s a cost to get that Favor. You should have some interesting decisions about when to discard it to itself, and you can build a deck that overdraws itself to discard it to itself and then redraw it in the same turn, to accumulate Favors faster.

Needs the Reaction typing.
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xyz123

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #6 on: July 11, 2023, 06:24:07 am »
+3

Underwriter
$3
Action - Liaison

Choose one: Exile a card from your hand or +1 Favor per card type you have in Exile.



- Edited - Got rid of the +Cards and +Buy and reduced the cost to 3.
« Last Edit: July 12, 2023, 12:20:07 pm by xyz123 »
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segura

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #7 on: July 11, 2023, 06:05:13 pm »
+3

Underwriter
$4
Action - Liaison

+2 Cards
+1 Buy

Choose one: Exile a card from your hand or +1 Favor per card type you have in Exile.
I think that this is far too strong. Also 4 jobs are too much for a card, often 3 are already dubious.
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SignError

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #8 on: July 12, 2023, 09:49:54 am »
+2

Underwriter
$4
Action - Liaison

+2 Cards
+1 Buy

Choose one: Exile a card from your hand or +1 Favor per card type you have in Exile.
I think that this is far too strong. Also 4 jobs are too much for a card, often 3 are already dubious.

For a concrete example, compare Underwriter to Maroon which is already a very strong $4.
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X-tra

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #9 on: July 12, 2023, 10:34:28 am »
+7

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faust

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #10 on: July 13, 2023, 04:52:44 am »
+9


Quote
Lady-in-Waiting - $5
Action/Duration/Liaison

Next time you spend a Favor, +2 Cards, +1 Buy, +$1.

Until then, when any player shuffles their deck, +1 Favor.

FAQ:
- In general, you do the effects of spending the Favor before triggering Lady-in-Waiting.
- With Island Folk, you spend the Favors after cleanup, so the cards drawn from Lady-in-Waiting are in your hand on the Island Folk turn, and you only discard Lady-in-Waiting from play during the Cleanup phase of the Island Folk turn (but it won't gain you any Favors during that turn).
- If you play Lady-in-Waiting with City-State, Lady-in-Waiting is not immediately triggered (as the Favors were spent before playing).
- If the Ally has a "Repeat as desired", Lady-in-Waiting triggers on the first Favor spent, and subsequent Favors may only be spent after resolving Lady-in-Waiting.
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4444

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #11 on: July 14, 2023, 12:23:45 am »
+1



2 Allies in one game?! What a gimmick! You can still only use one of them at a time, though, and grabbing a Traitor lets you control which one that is.

EDIT: Made a change to distinguish it from Underling, re: segura's comment. Old card below:

« Last Edit: July 14, 2023, 09:10:24 pm by 4444 »
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Ethan

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #12 on: July 14, 2023, 12:35:36 am »
+3


Quote
Lady-in-Waiting - $5
Action/Duration/Liaison

Next time you spend a Favor, +2 Cards, +1 Buy, +$1.

Until then, when any player shuffles their deck, +1 Favor.
Does it scale with player numbers too much?
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segura

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #13 on: July 14, 2023, 04:43:49 pm »
+1



2 Allies in one game?! What a gimmick! You can still only use one of them at a time, though, and grabbing a Traitor lets you control which one that is. Originally I had it as strictly "Gain a Silver" but maybe you want to rotate Allies lots without filling your deck with silvers, and that seemed more fun.
This is not strictly better than Underling but better and cheaper.
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4est

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #14 on: July 14, 2023, 05:11:53 pm »
+1



You can gain copies of stuff in other people's hands, but eventually you'll run out of Favors. Unless they Mooch off you and.. return the Favor.
« Last Edit: July 15, 2023, 12:01:10 am by 4est »
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majiponi

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #15 on: July 14, 2023, 08:24:48 pm »
0

Diver
$4
Action - Liaison
+2 Cards
+1 Buy
Trash a card from your hand.
Choose one: +1 Favor per $1 it costs; or spend any number of Favors and gain a card costing up to $1 per a Favor you spent.


Withdrawn: forgot Broker.
« Last Edit: July 15, 2023, 05:12:44 am by majiponi »
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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #16 on: July 14, 2023, 09:13:24 pm »
+2

Diver
$4
Action - Liaison
+2 Cards
+1 Buy
Trash a card from your hand.
Choose one: +1 Favor per $1 it costs; or spend any number of Favors and gain a card costing up to $1 per a Favor you spent.

This is literally gaining Favors the exact same way that Broker does.
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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #17 on: July 14, 2023, 11:55:31 pm »
+2

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Ethan

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #18 on: July 15, 2023, 12:22:05 am »
+1



Tribute is back. You can pull of funky stuff like discarding the same stuff in a deck drawing engine (e.g. two Victories to make this a Horse-Lab) and like Courtier it obviously shines with multi-type cards. I fear that it might be too weak but $3 seems too cheap.
Needs Liaison type for itself.
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Gubump

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #19 on: July 15, 2023, 12:42:15 am »
+1


Quote
Lady-in-Waiting - $5
Action/Duration/Liaison

Next time you spend a Favor, +2 Cards, +1 Buy, +$1.

Until then, when any player shuffles their deck, +1 Favor.

FAQ:
- In general, you do the effects of spending the Favor before triggering Lady-in-Waiting.
- With Island Folk, you spend the Favors after cleanup, so the cards drawn from Lady-in-Waiting are in your hand on the Island Folk turn, and you only discard Lady-in-Waiting from play during the Cleanup phase of the Island Folk turn (but it won't gain you any Favors during that turn).
- If you play Lady-in-Waiting with City-State, Lady-in-Waiting is not immediately triggered (as the Favors were spent before playing).
- If the Ally has a "Repeat as desired", Lady-in-Waiting triggers on the first Favor spent, and subsequent Favors may only be spent after resolving Lady-in-Waiting.

The vanilla bonuses are impossible to get if the Ally is Plateau Shepherds, League of Bankers, or League of Shopkeepers, right? (Ofc, that would mean that LiW would stay in play to keep giving you Favors every time any player shuffles, forever.)
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NoMoreFun

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #20 on: July 15, 2023, 10:51:05 am »
0


Quote
Lady-in-Waiting - $5
Action/Duration/Liaison

Next time you spend a Favor, +2 Cards, +1 Buy, +$1.

Until then, when any player shuffles their deck, +1 Favor.

FAQ:
- In general, you do the effects of spending the Favor before triggering Lady-in-Waiting.
- With Island Folk, you spend the Favors after cleanup, so the cards drawn from Lady-in-Waiting are in your hand on the Island Folk turn, and you only discard Lady-in-Waiting from play during the Cleanup phase of the Island Folk turn (but it won't gain you any Favors during that turn).
- If you play Lady-in-Waiting with City-State, Lady-in-Waiting is not immediately triggered (as the Favors were spent before playing).
- If the Ally has a "Repeat as desired", Lady-in-Waiting triggers on the first Favor spent, and subsequent Favors may only be spent after resolving Lady-in-Waiting.

The vanilla bonuses are impossible to get if the Ally is Plateau Shepherds, League of Bankers, or League of Shopkeepers, right? (Ofc, that would mean that LiW would stay in play to keep giving you Favors every time any player shuffles, forever.)

Seems like the case, though they're all interesting in doing so. Even Shopkeepers - the Shopkeepers +buy may be the only +buy in the Kingdom (with Lady in Waiting's inaccessible).

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anordinaryman

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #21 on: July 15, 2023, 10:49:56 pm »
+4



I feel like this should be “when you gain this on your turn” to prevent messenger pins and just other  things.

Like it a lot even without that change
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Will(ow|iam)

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #22 on: July 17, 2023, 07:43:11 am »
0

24 hour warning
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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #23 on: July 17, 2023, 09:53:09 am »
+2

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Re: Weekly Design Contest #192: Weird Diplomacy
« Reply #24 on: July 17, 2023, 10:28:21 am »
+4

Even Shopkeepers - the Shopkeepers +buy may be the only +buy in the Kingdom (with Lady in Waiting's inaccessible).

I'm not sure when you would want to spend $5 and a buy on a one-shot that gives you +$1 and a buy, after first spending $5 and a buy on a terminal one-shot that does nothing besides enabling the +$1 +1 buy one-shot a few turns later.
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