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Author Topic: Tears of the Kingdom  (Read 11149 times)

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pacovf

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Re: Tears of the Kingdom
« Reply #25 on: June 01, 2023, 02:01:02 pm »
0

Related to the complaint multiple of us have had with how they didn't make it obvious when something needed more progression before being possible... a friend of mine just told me that last night he got to the Wind Temple, but hadn't yet talked to Tulin at all. Spend literally hours trying to complete it before finally giving up and looking up a guide, only to find out that it wasn't at all possible. Now has to spend a long time doing the very long path to get back there after finding Tulin.

I am assuming the teleport spot doesnt activate if you get there without Tulin, but even then, there is a shrine most of the way up there. Shouldn't be too bad.

But yes, it's part of the reason I am focusing on the main quest a lot.
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GendoIkari

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Re: Tears of the Kingdom
« Reply #26 on: June 01, 2023, 02:02:02 pm »
+1

Related to the complaint multiple of us have had with how they didn't make it obvious when something needed more progression before being possible... a friend of mine just told me that last night he got to the Wind Temple, but hadn't yet talked to Tulin at all. Spend literally hours trying to complete it before finally giving up and looking up a guide, only to find out that it wasn't at all possible. Now has to spend a long time doing the very long path to get back there after finding Tulin.

I am assuming the teleport spot doesnt activate if you get there without Tulin, but even then, there is a shrine most of the way up there. Shouldn't be too bad.

But yes, it's part of the reason I am focusing on the main quest a lot.

You can activate the teleport spot, but it doesn't help because Tulin won't follow you when you teleport. Same is probably true for teleporting to the shrine.
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pacovf

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Re: Tears of the Kingdom
« Reply #27 on: June 02, 2023, 07:06:26 pm »
0

Related to the complaint multiple of us have had with how they didn't make it obvious when something needed more progression before being possible... a friend of mine just told me that last night he got to the Wind Temple, but hadn't yet talked to Tulin at all. Spend literally hours trying to complete it before finally giving up and looking up a guide, only to find out that it wasn't at all possible. Now has to spend a long time doing the very long path to get back there after finding Tulin.

I am assuming the teleport spot doesnt activate if you get there without Tulin, but even then, there is a shrine most of the way up there. Shouldn't be too bad.

But yes, it's part of the reason I am focusing on the main quest a lot.

You can activate the teleport spot, but it doesn't help because Tulin won't follow you when you teleport. Same is probably true for teleporting to the shrine.

WTF, ok that's terrible.
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scott_pilgrim

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Re: Tears of the Kingdom
« Reply #28 on: June 02, 2023, 10:14:27 pm »
+1

Related to the complaint multiple of us have had with how they didn't make it obvious when something needed more progression before being possible... a friend of mine just told me that last night he got to the Wind Temple, but hadn't yet talked to Tulin at all. Spend literally hours trying to complete it before finally giving up and looking up a guide, only to find out that it wasn't at all possible. Now has to spend a long time doing the very long path to get back there after finding Tulin.

I am assuming the teleport spot doesnt activate if you get there without Tulin, but even then, there is a shrine most of the way up there. Shouldn't be too bad.

But yes, it's part of the reason I am focusing on the main quest a lot.

You can activate the teleport spot, but it doesn't help because Tulin won't follow you when you teleport. Same is probably true for teleporting to the shrine.

FWIW, I think when I did it I did go to the shrine first without Tulin, and then he teleported there with me. But I could be misremembering things.
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GendoIkari

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Re: Tears of the Kingdom
« Reply #29 on: June 05, 2023, 02:33:41 pm »
0

Can someone help me understand something about the story without spoilers? I have found all dragon tears, so I have basically the first 14 or so videos filled out (except I think for 1 that's missing between tear 8 and tear 9 or something). Spoilers for any story/videos that you get from that:

Ok in "A Show of Fealty", Ganondorf visits the Zonai throne room (peacefully) and talks to Rauru. After he leaves, Zelda says she doesn't trust him, and Rauru says he knows he has bad intentions, but wants to keep him close. I'm very confused by this for 2 reasons:

1) This is after "The Gerudo Assault", in which Ganondorf attempts to conquer Hyrule using Molduga. Did they not know that he was behind that attack? Although Rauru and Zelda suspect he has evil intentions, they aren't treating him or talking about him like someone who literally just attacked their kingdom.

2) Doesn't Zelda know exactly who Ganondorf is, having come from the future? Isn't this (for Zelda) shortly after after she spent 100 years fighting Ganon and holding him at bay? I've been assuming that Calamity Ganon from BOTW was Ganondorf; is that not accurate? Zelda sure isn't acting like the evil she just spent 100 years fighting against walked into the room. Even aside from her encounter with Calamity Ganon, she met Ganondorf / The Demon King under Hyrule before she time-traveled; and she confirms in another video shortly after that she knows the evil being under Hyrule was Ganondorf.


I was just really confused by that video.
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Re: Tears of the Kingdom
« Reply #30 on: June 05, 2023, 05:27:34 pm »
+2

Can someone help me understand something about the story without spoilers? I have found all dragon tears, so I have basically the first 14 or so videos filled out (except I think for 1 that's missing between tear 8 and tear 9 or something). Spoilers for any story/videos that you get from that:

Ok in "A Show of Fealty", Ganondorf visits the Zonai throne room (peacefully) and talks to Rauru. After he leaves, Zelda says she doesn't trust him, and Rauru says he knows he has bad intentions, but wants to keep him close. I'm very confused by this for 2 reasons:

1) This is after "The Gerudo Assault", in which Ganondorf attempts to conquer Hyrule using Molduga. Did they not know that he was behind that attack? Although Rauru and Zelda suspect he has evil intentions, they aren't treating him or talking about him like someone who literally just attacked their kingdom.

We're sort of left to fill in the blanks here. Either yes, it's known that Ganondorf was behind the attack and his show of fealty here is essentially a way of making peace, or similar; or no, they didn't know for sure that Ganondorf was behind the attack but can sense the evil coming off of him regardless.

Quote
2) Doesn't Zelda know exactly who Ganondorf is, having come from the future? Isn't this (for Zelda) shortly after after she spent 100 years fighting Ganon and holding him at bay? I've been assuming that Calamity Ganon from BOTW was Ganondorf; is that not accurate? Zelda sure isn't acting like the evil she just spent 100 years fighting against walked into the room. Even aside from her encounter with Calamity Ganon, she met Ganondorf / The Demon King under Hyrule before she time-traveled; and she confirms in another video shortly after that she knows the evil being under Hyrule was Ganondorf.

It's shortly after she held back Ganon, and she even mentions about the name similarity, but she didn't necessarily know or realise at this point that the skeletal man they found under Hyrule Castle was Ganondorf. Bear in mind she only saw Ganondorf in the current day for like a minute before being whisked back in time several thousand years. She does eventually realise that it's definitely him, although I'm not certain she knew at that moment. Or perhaps, she did know but felt reticent to tell Rauru exactly what she knew.

As for the relationship between Ganondorf and Ganon, it's not exactly clear. They are part of the same entity, yes - but is Ganon a conscious manifestation of Ganondorf's will and attempts to escape? Is it just his malice raging uncontrollably against his shackles? That isn't really clarified.


Anyway I may not be 100% accurate. It's a Zelda game, the plot isn't usually its strong points.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

GendoIkari

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Re: Tears of the Kingdom
« Reply #31 on: June 07, 2023, 12:04:43 am »
0

Well just ran into yet another frustration as a result of a poor game design... spent well over an hour doing a quest in the depths, only to eventually give up out of frustration and look it up. Turns out it's a place we just weren't supposed to be yet, and have to come back later after doing another side quest. Related to the "Mystery in the Depths" sidequest that you get after completing the first dungeon:

While exploring the depths, we randomly came across a statue of a woman, and noticed she was looking directly at another identical statue. We remembered Josha's sidequest which says that there are a series of statues, each looking at the next until the last one is looking at a special building/temple. So we followed from statue to statue, on and on. Found a couple lightroots along the way. Eventually got to a statue and could NOT find the statue it was looking at. Walked in a straight line to where it was looking a really long way. Went back to the statue a couple times to make sure we had the trajectory correct. Made sure the statue wasn't looking at any interesting building nearby... it was in a mine where there were some helpful constructs, but not looking at anything in particular. So it turns out that these statues are for another quest which is only unlocked after doing A Mystery in the Depths. The last statue we found really was the last one, and had we already unlocked this other sidequest, something interesting would have happened at the final location.

We did know (or at least my wife did), that these statues looked different than the ones in Josha's mural, and the one we had found originally as part of the getting the Camera quest. But still, they were a series of statues that clearly were supposed to be leading somewhere.


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pacovf

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Re: Tears of the Kingdom
« Reply #32 on: June 09, 2023, 09:04:35 pm »
0

Well just ran into yet another frustration as a result of a poor game design... spent well over an hour doing a quest in the depths, only to eventually give up out of frustration and look it up. Turns out it's a place we just weren't supposed to be yet, and have to come back later after doing another side quest. Related to the "Mystery in the Depths" sidequest that you get after completing the first dungeon:

While exploring the depths, we randomly came across a statue of a woman, and noticed she was looking directly at another identical statue. We remembered Josha's sidequest which says that there are a series of statues, each looking at the next until the last one is looking at a special building/temple. So we followed from statue to statue, on and on. Found a couple lightroots along the way. Eventually got to a statue and could NOT find the statue it was looking at. Walked in a straight line to where it was looking a really long way. Went back to the statue a couple times to make sure we had the trajectory correct. Made sure the statue wasn't looking at any interesting building nearby... it was in a mine where there were some helpful constructs, but not looking at anything in particular. So it turns out that these statues are for another quest which is only unlocked after doing A Mystery in the Depths. The last statue we found really was the last one, and had we already unlocked this other sidequest, something interesting would have happened at the final location.

We did know (or at least my wife did), that these statues looked different than the ones in Josha's mural, and the one we had found originally as part of the getting the Camera quest. But still, they were a series of statues that clearly were supposed to be leading somewhere.


I don't know if it's the same one, but I found a series of statues that eventually lead to a dead end, with a yiga clan member saying that the statues usually lead to an abandoned mine, but this one seemed to be buried somehow (then attacking you, of course). Got there before unlocking the Mystery in the Depths sidequest, but after a quick look around, decided I was missing some sort of ability to proceed - the game had already suggested it could hold things back from you, based on the paraglider *not* being compulsory.

There seem to be a handful of such trails, and I am currently doing them in the suggested order by Josha. Good to know you *have* to. It's funny because I started the Mystery in the Depths quest because Robbie implies he will give you the sensor "ability" afterwards, but turns out you unlock something arguably much more important first.
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GendoIkari

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Re: Tears of the Kingdom
« Reply #33 on: June 10, 2023, 03:32:32 am »
+1

Well just ran into yet another frustration as a result of a poor game design... spent well over an hour doing a quest in the depths, only to eventually give up out of frustration and look it up. Turns out it's a place we just weren't supposed to be yet, and have to come back later after doing another side quest. Related to the "Mystery in the Depths" sidequest that you get after completing the first dungeon:

While exploring the depths, we randomly came across a statue of a woman, and noticed she was looking directly at another identical statue. We remembered Josha's sidequest which says that there are a series of statues, each looking at the next until the last one is looking at a special building/temple. So we followed from statue to statue, on and on. Found a couple lightroots along the way. Eventually got to a statue and could NOT find the statue it was looking at. Walked in a straight line to where it was looking a really long way. Went back to the statue a couple times to make sure we had the trajectory correct. Made sure the statue wasn't looking at any interesting building nearby... it was in a mine where there were some helpful constructs, but not looking at anything in particular. So it turns out that these statues are for another quest which is only unlocked after doing A Mystery in the Depths. The last statue we found really was the last one, and had we already unlocked this other sidequest, something interesting would have happened at the final location.

We did know (or at least my wife did), that these statues looked different than the ones in Josha's mural, and the one we had found originally as part of the getting the Camera quest. But still, they were a series of statues that clearly were supposed to be leading somewhere.


I don't know if it's the same one, but I found a series of statues that eventually lead to a dead end, with a yiga clan member saying that the statues usually lead to an abandoned mine, but this one seemed to be buried somehow (then attacking you, of course). Got there before unlocking the Mystery in the Depths sidequest, but after a quick look around, decided I was missing some sort of ability to proceed - the game had already suggested it could hold things back from you, based on the paraglider *not* being compulsory.

There seem to be a handful of such trails, and I am currently doing them in the suggested order by Josha. Good to know you *have* to. It's funny because I started the Mystery in the Depths quest because Robbie implies he will give you the sensor "ability" afterwards, but turns out you unlock something arguably much more important first.

We just came across that exact spot randomly tonight. Not through following statues, but by finding the second-to-last and last statue in that line directly. We knew from that last info we'd gotten related to the other quest that it wasn't the statues we were looking for (yet). On a related note, I do really love the interactions with the Yiga Clan in this game. Much more interesting than how they were in BOTW; to the point where some of them will actually give you helpful information that would normally come from other random friendly characters, before turning on you and fighting.
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Re: Tears of the Kingdom
« Reply #34 on: June 10, 2023, 07:54:24 am »
+1

My playing of this game so far has been heavily influenced by my four-year-old, who gets to watch for 15 minutes before bed if she gets ready quickly enough. So I've done all of the towers and Dragon's tears since she loves those, but only the Wind Temple and not much of the Depths since it's too scary for her.

Overall I think it's great and a lot of fun, but I don't think it's touching BotW in terms of sheer awe-factor. I'm sure there are some people out there who are playing TotK without having played BotW and it would be really interesting to know how differently the game plays for them. But like, for the most part, I've been here before. It's just about seeing what's different this time around, so I feel motivated to check out the places where I expect a lot of new stuff happening (towns, stables, the sky islands, the depths), but I'm not feeling a real drive to scour every corner of the map to see what's there any more. I think the criticisms from before release that the game was going to be nothing more than $70 DLC are unfair, since there really is a ton going on in terms of story, side quests, etc., but it feels maybe more like BotW 1.5.

I don't play many video games outside the Zelda series--are there other examples of a sequel that's structured as a new story taking place in literally the same map as a previous entry in the series like this?
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pacovf

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Re: Tears of the Kingdom
« Reply #35 on: June 10, 2023, 04:05:39 pm »
+1

On a related note, I do really love the interactions with the Yiga Clan in this game. Much more interesting than how they were in BOTW; to the point where some of them will actually give you helpful information that would normally come from other random friendly characters, before turning on you and fighting.

I love that those interactions aren't relegated to 99% getting "ambushed" by travelers. They have a more spread out influence in the overworld, some quests associated with them, and entirely new gameplay in the depths.


Overall I think it's great and a lot of fun, but I don't think it's touching BotW in terms of sheer awe-factor. I'm sure there are some people out there who are playing TotK without having played BotW and it would be really interesting to know how differently the game plays for them. But like, for the most part, I've been here before. It's just about seeing what's different this time around, so I feel motivated to check out the places where I expect a lot of new stuff happening (towns, stables, the sky islands, the depths), but I'm not feeling a real drive to scour every corner of the map to see what's there any more. I think the criticisms from before release that the game was going to be nothing more than $70 DLC are unfair, since there really is a ton going on in terms of story, side quests, etc., but it feels maybe more like BotW 1.5.

I don't play many video games outside the Zelda series--are there other examples of a sequel that's structured as a new story taking place in literally the same map as a previous entry in the series like this?

I agree with your point that knowing what and where the main landmarks are has influenced the way I play, where I fwoosh across the map at the sky island level as much as possible, jumping from stable to sky tower to town and so on. When I do bother with riding from point A to point B, I enjoy the new content around (minigames, caves, the Hudson construction dude, zonai device shenanigans)... but I've already seen the vistas, collected Korok seeds and hunted minibosses before, so exploration is not as motivating. The first dragon I saw in BotW, while I was crossing the Hylia bridge at night, is one of the most magical moments I've ever experienced in gaming. But you can only see it for the first time once.

That being said, TotK is still a marked improvement over BotW in so many ways. I'm withholding a definitive opinion until I finish it (will take a while), but so far it seems like it obsoletes its predecessor. They're both such long games, I would recommend a new player to only play TotK.

On your final question, I think the only time I had experienced this before was in Pokemon Silver/Gold, which "reuses" the map from Pokemon Red/Blue, but mixed up. It was only applicable for the second half of the game, and it was a cool surprise at the time. You're still breezing through it because it's paced like an extended postgame. From Zelda games, I understand a Link between Worlds reuses the map from A Link to the Past, but I haven't played it (and I played aLttP so long ago, I wouldn't even recognize the map anyway). Quick search online brings up the Yakuza games, which are always set in the same town district, and it's a big part of their identity. The Far Cry games reuse their maps for their different-setting DLC, but it's not actually meant to be the same place; this one seems to mostly have met with bad reception, unlike the previously mentioned cases.

There are also a ton of games that have you go through the entire map again, remixed, as part of their main quest, but that's not what is being discussed here. Or sequels that nominally happen in the same place but in practice use a new map, at most reusing only small areas that were too distinctive to change.
« Last Edit: June 10, 2023, 04:09:31 pm by pacovf »
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GendoIkari

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Re: Tears of the Kingdom
« Reply #36 on: June 11, 2023, 12:15:18 am »
+1

My playing of this game so far has been heavily influenced by my four-year-old, who gets to watch for 15 minutes before bed if she gets ready quickly enough. So I've done all of the towers and Dragon's tears since she loves those, but only the Wind Temple and not much of the Depths since it's too scary for her.


Funny, our 4-year-old watched his first bit of us playing this today. My wife had taken some damage and he kept saying "mommy you're missing 2 hearts; you need 2 more hearts".

Quote
Overall I think it's great and a lot of fun, but I don't think it's touching BotW in terms of sheer awe-factor. I'm sure there are some people out there who are playing TotK without having played BotW and it would be really interesting to know how differently the game plays for them. But like, for the most part, I've been here before. It's just about seeing what's different this time around, so I feel motivated to check out the places where I expect a lot of new stuff happening (towns, stables, the sky islands, the depths), but I'm not feeling a real drive to scour every corner of the map to see what's there any more. I think the criticisms from before release that the game was going to be nothing more than $70 DLC are unfair, since there really is a ton going on in terms of story, side quests, etc., but it feels maybe more like BotW 1.5.

Yeah, despite this game probably being technically better than BOTW in almost every way, you nailed it with the phrase "awe-factor". I had never experienced anything close to BOTW in terms of gameplay, and TOTK never really had a chance to top that. It's still enough that I don't think we're going to be sick of it any time soon, and we'll still end up doing the full 100% thing that we did for BOTW.
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Re: Tears of the Kingdom
« Reply #37 on: June 11, 2023, 09:57:20 am »
0

What exactly in the game draws people to do the Wind Temple first? We did it first, and so has everyone I’ve talked to and multiple mentions of it online as being “first”. With the order being technically open to players’ whims, did I not notice something that drew me that direction before the others?
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Re: Tears of the Kingdom
« Reply #38 on: June 11, 2023, 03:51:06 pm »
+3

What exactly in the game draws people to do the Wind Temple first? We did it first, and so has everyone I’ve talked to and multiple mentions of it online as being “first”. With the order being technically open to players’ whims, did I not notice something that drew me that direction before the others?

Not really spoilers but just in case
Purah suggests you go to rito village to investigate zelda sightings early in the game.
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GendoIkari

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Re: Tears of the Kingdom
« Reply #39 on: June 11, 2023, 11:57:45 pm »
0

Well second (Zora) temple done, and man was I disappointed, compared to the Rito one. It felt extremely short and easy. Never had to stop and think about where to go next, or to figure out the layout of the rooms and whatnot. The boss was good, or at least ok.
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Re: Tears of the Kingdom
« Reply #40 on: June 12, 2023, 06:54:26 pm »
0

Completed my second temple too, the Goron one. Almost felt like a (shorter) proper Zelda dungeon, only less linear; I did end up brute forcing some parts because I couldn't figure out the solution, and I am ambivalent about that being an option. Boss was ok too, although also open to brute force solutions.

Overall I prefer it to the Rito one, whose focus was more on figuring out how to navigate it.
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Re: Tears of the Kingdom
« Reply #41 on: June 15, 2023, 03:27:49 pm »
0

Got the master sword! Don't consider that a spoiler, because you should have assumed you'd get it as some point in the game, even if you hadn't gotten to any of they story stuff telling you to get it.
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Re: Tears of the Kingdom
« Reply #42 on: June 15, 2023, 09:17:12 pm »
+1

I like how Ocarina of Time really solidified the idea that Gerudo dungeons always come last even when it's not mandatory. 
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Re: Tears of the Kingdom
« Reply #43 on: June 15, 2023, 09:19:51 pm »
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The one major spoiler I had failed to avoid was the existence of Autobuild and I was stumbling around all over the place really thinking it would come in handy and wondering when it was gonna show up, but I just finally got it! Really seems like it's gonna change the feel of the gameplay from now on and differentiate it more from BotW.
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GendoIkari

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Re: Tears of the Kingdom
« Reply #44 on: June 16, 2023, 12:57:42 am »
+1

Yeah I had its existence spoiled for me also, but there were some details I didn't know about it that make it cooler than I knew. Also, once you know about the existence of that, this video is no longer a spoiler, and is the greatest thing imaginable:

https://www.reddit.com/r/tearsofthekingdom/comments/146vj3d/autobots_roll_out/.

Also, I don't think this is a spoiler, but apparently you can compose music with the right devices, and people have done some amazing stuff:
https://twitter.com/bran8bit/status/1667539615413334017
https://twitter.com/noteabletony/status/1668739561722200067
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Re: Tears of the Kingdom
« Reply #45 on: June 16, 2023, 09:13:00 am »
+1

I like how Ocarina of Time really solidified the idea that Gerudo dungeons always come last even when it's not mandatory.

To be fair, when the big bad is Ganondorf (unless there is a last minute twist I didn't reach yet), it makes sense to have his birth place be the last dungeon before the final one.
EDIT: the Gerudo are actually fairly rare in games! Only OoT/MM, Four Sword Adventures, and now BotW/TotK have Gerudo in them (excluding Ganondorf and Twinrova). 
« Last Edit: June 17, 2023, 08:46:24 pm by pacovf »
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Re: Tears of the Kingdom
« Reply #46 on: June 17, 2023, 06:00:15 pm »
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Beat my first Gleeok miniboss. It was the one in Hebra, nominally blocking the way for a stable quest. I had put it off for a while, because it looked pretty intimidating, but I thought I was ready with level 2 armor and weapons in the high 30 damage stat. Boy was I wrong. First death since the early game that didn't involve my equipment being taken away. My weapons barely tickled it, and each attack took over half my health. I did eventually defeat it, but it really feels like Gleeoks are meant to be very late game enemies, unless there is some way to cheese them I am not aware of.

Also beat my first Gloom Hands. It was the one in the Lost Woods, and I had to look online how you actually beat them. I ran through all of my arrows because I didn't realize you have to kill all five of them at once, and they just kept respawning on me. Unfortunately in the process I also got spoiled that Gloom Hands have a uh second phase. It wasn't quite what I expected based on the name, pretty good at ramping the tension in a different way.

Got the Master Sword. I went to the Lost Woods and cleared the quest there, got the GPS tracker, and jumped on the dragon from a sky island. I did all this before completing all the memories, so I just thought it was the most metal way to get the Master Sword from any LoZ to date. Then I got some extra memories and realized it might actually be the saddest way.

Also completed one of the labyrinths. For how involved they are this time around, I certainly was disappointed by the reward.
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GendoIkari

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Re: Tears of the Kingdom
« Reply #47 on: June 17, 2023, 10:26:15 pm »
+1

I tried for a few failed attempts to defeat a gleeok. Will try again soon, because I feel like I’m getting towards the upper end of how powerful I can get.

I also defeated the same Gloom hands / phantom Ganon to save the lost woods. Mostly I did so by using a freezing weapon that kept all the hands frozen while my party members did much of the damage necessary. I defeated a second one out in the world, which was easier without the confined space of the lost woods one. That one didn’t come with a phantom Ganon though. I wonder what makes him appear or not after the hands.
« Last Edit: June 17, 2023, 10:59:56 pm by GendoIkari »
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Re: Tears of the Kingdom
« Reply #48 on: June 18, 2023, 04:03:33 am »
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They also despawn after a while, not sure what causes it. They drop dark clumps instead of spawning Phantom Ganon. That's what happened to me in all encounters before the Lost Woods one, but I've since also defeated them outside and spawned phantom Ganon too.
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Re: Tears of the Kingdom
« Reply #49 on: June 25, 2023, 06:48:48 pm »
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Finished our third temple, Gerudo. Take that all those comments about doing Gerudo last. Anyway, it was excellent. A fun and unique quest leading up to it, and then the temple itself was closer to classic Zelda dungeons than the others. A great mix of puzzle and combat.

There was one puzzle in there that was frustrating due to an alternate solution being possible. The real solution is neat and seemed like it would have been fun, but we found the other “cheese” solution instead. And it worked, but was super finicky and annoying to do.


The 6th floor has 4 mirrors that you can slide on tracks, to ultimately aim at activating separate light switches on floors 2 and 6. We didn’t find out until after we’d competed the puzzle that floor 6 has a small room with its own light source that’s clearly intended to be used for this.

Instead, we went to the light we already had on floor 1; the light that pulses on and off due to the rotating doors. We spent way too long carefully aiming a mirror up at an angle from there so that it hit the mirrors on 6. It has to be a weird less-than-45 degree tilt. And because the light is pulsing, it takes several seconds between adjustments to find out if it works. Then multiple trips back up to 6 to slightly adjust the target mirror, then back to 1 to adjust that one. Super annoying. That light from floor 1 should have been done so that it could not reach 6 at all, so we’d have spent a little time finding the light on 6 instead.


That aside, great dungeon.
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