The judging is in! You guys sure made this one tough on me, there were so many great ideas this week!
Augie279 Forest Village
Action - $5
+2 Actions
Reveal cards from your deck until you reveal 3 Victory cards. Discard any number of them, then shuffle the revealed cards back into your deck.
It can be useful if you’re careful about triggering shuffles, but without any sifting for your current hand and a -1 to handsize it seems a little too situational for me.
JWGranary
$5 - Action
+1 Card and +2 Actions
You may discard up to two cards, revealed. For each Action or Gold discarded, +2 Cards.
Very strong once your deck is action or Gold rich, but of course it usually takes some time to get there. Also has a pleasant interaction with Shelters, which is always fun. I like this one.
BryGuyTown Crazy
$5 Action
+2 Actions,
Choose one: discard a card for +2 Cards; or discard two same named cards, not costing $0, to gain a Madman.
The handsize neutral sifting option seems fine. Interesting use of Madman, however I feel this will wind up being too strong in many cases as playing multiple Madmen often results in overdraw and trivializes getting more Madmen for your next turn. There’s also the issue of them running out; with only 10 Madmen its very possible to shut opponents out of getting any, especially in 3 or 4 player games.
xyz123Gentrified Village
Treasure-Duration
$5
$1
+1 Coffer
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At the start of your next turn +2 Actions
A very useful card in getting both $ and Actions when you need them most. I can easily see myself picking up a pair of these to keep my turns reliable. Great work!
majiponiPoor Village
cost $3 - Action
+2 Actions
Reveal your hand. If you don't have any Treasures, +2 Cards.
An awesome mishmash of Poor House and Shanty Town. Requiring exactly zero treasures in hand makes it play differently from Poor House, and with good trashing it’ll be much easier to activate than Shanty Town (plus it isn’t slowed down by extra copies of itself). Very thematic and a great $3 Village.
NoMoreFunOutskirts
Action - $2
+1 Card
+2 Actions
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When you gain this, trash it if you have an Outskirts in play
A cheap village with a fun exercise of how to workaround its drawback, especially since many sources of +Buy and extra gains are terminal. You can try to scoop up a bunch at once or gain them early in your turn before you play any. And of course there’s always shenanigans with things like Watchtower or Tiara. Great entry!
czzzzThrifty Village
Action - $3
+2 Actions
Discard a card, then put a card from the discard pile into your hand. Reveal your hand. If there were exactly 2 Action cards in your hand, +$2.
Has the Harbinger problem of being somewhat limited in what it can do when your discard pile is empty (not quite as much as Harbinger though). I do really like the minigame of getting exactly 2 Actions in hand for +$2, I think that could work out well with DTX decks.
4estAction - $5
Restored Village
+1 Card
+2 Actions
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When you gain this, do this twice: Trash a card from your hand, then gain a card costing exactly $1 more than it other than Restored Village.
I love this on-gain effect, it’s very useful for kick-starting your engine building quickly. The fact that it’s mandatory also means you have to be careful in the lategame (with cards like Haggler for instance). I do agree with the note that this could be problematic if gained outside of your turn, mostly because it can knock your handsize down to 0 without a way for you to stop it. But other than that minor problem, I love this card.
faust Pirate's Lair - $2
Action
+1 Card
+2 Actions
Gain a non-Victory card costing exactly $1 per card you've gained this turn.
I love cantrip gainers, I wish official Dominion had more of them! It seems a bit to difficult to use without any other gainers around, but I do like how it’ll only be junking you once a turn at worst. Its own low price also helps you get more of them through its effect, but the frequent lack of $1 cards makes sure it isn’t too easy to do so. Great job!
fika monster Welcoming Village , $3 Action
+1 Card, +2 Villagers
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When you gain this during your turn, you get +1 Buy, +2 Villagers, and all other players get a copy of Welcoming Village.
I think that even with the changes you made this still provides too much benefit to your opponents, as in many cases they will be able to use their free village before you get to use your free Villagers. The pile will also run far too quick in 3 and 4 player games.
Nyxfulloftricks Village Well - Action
+2 Actions
+1 Coffer
You may play an Heirloom from your hand to gain +1%.
Lucky Copper - Treasure - Heirloom
$1
Name a card. Reveal the top card of your deck. If it's the named card, put it into your hand.
I love cards that play Treasures during the Action Phase, but limiting it to just the Heirloom is a bit too restricted in my opinion. As for the Heirloom itself, it will often make for some frustrating openings as drawing it T2 will cause you to trigger a shuffle, which can be either very good or bad depending on how much money you had T1. I like things that mix up openings, but the way this Heirloom does it feels too random to me.
anordinaryman Ransacked Village | Action | $2
+1 Card
+2 Actions
When you gain a Victory card this turn, trash this.
-
When you gain this from the supply, you may gain a non-Victory card from the trash.
Another cheap village with an interesting restriction to work around. I do think making the pile larger was a good call, and the extra gain from the trash seems really fun, although I think it would work a little better with a cost cap of $6 in place. Overall still a solid entry.
LibraryAdventurerHotel Pub
$5 - Action
+2 Cards
+2 Actions.
You may discard a treasure. If you didn't, gain a Copper on top of your deck.
This looks too weak for $5. The fact that the Copper is gained onto your deck means both choices of this card will effectively keep your handsize the same in most cases. I think this would be better if the Copper was gained to the discard.
sumrex Laidback Life $3
Now and at the start of your next 2 turns:
+1 Action
+1$
Maybe very simple, but sometimes simple is all you need.
I think this compares too well to Taskmaster, and without the gaining restriction is also just less interesting. It’s a little too simple for my taste.
D782802859 Distant Village
$5 Action
+1 Card
+1 Buy
Choose one: +1 Card;
or +2 Actions.
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When you gain this, draw an extra card for your next hand per unused Action you have (Action, not Action card).
Ideally you want to have just enough Actions to supply all your terminal cards, and at least for me this is the case in most engine games. The main exception to this games with Throne Room variants or Champion, in which this effect will be incredibly powerful. The on-play of the card is fine, but weak for $5. Overall I think this will fluctuate too much in strength, mostly being on the weak side.
seguraAction - $2
Country Village
+2 Actions
You may discard a Victory card for +1 VP.
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When you gain this, you may play it.
A great enabler for DTX decks, and still a passable village otherwise. I appreciate the dilemma it creates, similar to Baron, about it being worthwhile to keep just one Estate around. Playing it on gain also allows for some neat tricks, what if that Workshop was suddenly also a village? Nice work!
emtzalex Floating Village • $2 • Action - Duration
+1 Card
You may discard a card for +2 Actions. If
you discarded an Action card, then at the
start of your next turn, repeat this ability.
Once this is set up properly it can keep your engine super reliable (as keeping it in play will allow it to be a double village rather than a normal village). Timing when to get it is interesting, as it’s not very strong as a normal village (as you said, strictly worse than Hamlet when not discarding Actions). I don’t think it’s too strong but I also don’t think it would be too weak at $3 either. Either way, I like the card, I hope to see more official “repeat this ability” cards in the future.
Xen3k Watchful Village - $3
Night - Duration
Now and at the start of your next turn, look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the last one back onto your deck.
Until then, each player starts their next turn with 2 Actions.
I like the double Lookout effect, it thins you down at a rate better than Amulet (as its non-terminal and sifts as well). However I’m not sure extra Actions is the best boost to give other players to compensate for its strength, as you’re mostly only going to be playing it early on and its quite likely that other players don’t draw colliding terminals at that point in the game (or if they do, it’ll be by pure chance).
silverspawnAction - $2
Quiet Village
+2 Actions
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When you gain this, you may discard your hand. If you do, +1 Villager per card discarded.
Another awesome on-gain bonus. This has many potential use cases like setting yourself up with Villagers to resolve upcoming terminal collision or spending a little extra cash to make sure your engine doesn’t dud in the lategame.
X-traAction - Reaction - $3
Shortcut
+2 Actions
+1 Buy
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When you gain an Action card, you may reveal this from your hand, to play the gained card.
It seems you forgot to add a restriction to this to prevent it from autopiling Workshop type cards (personally I think the discard suggestion would be best). But other than that issue, this is a really fun reaction that allows this to act as a village in more than one way. Great work!
Lackar Exiled Village
$5
Action - Duration
+2 Actions
At the start of your next turn.
+1 Card
You may Exile a card from your hand.
This seems too slow of a thinner for $5, as it can only thin 1 card every other turn at most. And as I had said earlier about Watchful Village, utilizing the extra Actions early on will also be hard to do reliably.
Will(ow | iam) Crafty Village
$5 Action
+2 Actions
Gain a card costing up to $4
This seems okay for $5 but just doesn’t excite me very much; it’s just a Workshop that’s also a village.
Gubump Action - Duration - $3
Hidden Village
+1 Card
+1 Action
At the start of your next turn, +1 Villager.
I think this will have the most interesting decisions when also in a board with the standard Village; do you want a more reliable, but smaller Village effect, or a larger, but riskier one? To me they seem pretty much evenly matched which is excellent design.
Violet CLM Tourist Trap
$3 Action
+5 Actions
I think this is too good for $3, it provides more Actions than Snowy Village without the huge restriction that that card has. I also find this to be too simple for my tastes, it’s just a lot of one vanilla effect and nothing else.
RovingBear Action - Duration - $6
Vassal City
+1 Card
+2 Actions
Discard 1 card.
At the start of each of your turns for the rest of the game, +1 Action.
Strength wise I think this is fine, but it seems really awkward to have an on play effect for a single turn and then just have the card sit there. It’s also very similar to Barracks for this reason.
grep Prospector
Action - $3
Look at the top two cards of your deck. Choose one: put them into your hand, or discard them for +2 Actions
Like Forest Village, I think this is going to be too difficult to use in most cases as it doesn’t allow you to sift what’s in your hand. The search space on this card is also quite small, so you might be forced into discarding some good Actions or otherwise draw them dead.
arowdok Penny Pincher
Action - Liason - $2
+2 Actions
+2 Buys
+2 Favors
From my scanning of all the Allies in the game, I do think this would be very strong with quite a lot of them. I’m not sure if it’s enough to consider it overpowered though. Looking beyond strength, the card just provides vanilla bonuses with the Favors you get, which is again a little too simple for my taste.
infangthief New Town
$1* Action
+1 Action per $1 this costs.
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This costs $1 more per Action card in play (anywhere).
With workshops I think this will be too potent of a village and/or TFB card. Peddler is pretty notoriously good as TFB, but its price is high during the Action phase meaning you’ll have to rack up a lot of Buys to get some. And with the unlimited potential of this card’s cost scaling (unlike Peddler) some TFB cards will be able to get far more mileage out of it. I think this concept could work if it was a bit more restricted in how high it can get.
Final Results:Honourable Mentions: Poor Village by majiponi, Outskirts by NoMoreFun, Country Village by segura, Shortcut by X-tra, Hidden Village by Gubump
Runner Ups: Restored Village by 4est and Pirate's Lair by faust Winner: Quiet Village by silverspawnCongrats to silverspawn for winning and thank you all for your participation!