Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: House Rule: Sea Hagoteur  (Read 2229 times)

0 Members and 1 Guest are viewing this topic.

ashersky

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
  • Respect: +1520
    • View Profile
House Rule: Sea Hagoteur
« on: April 08, 2012, 03:58:49 am »
0

I wanted to share a house rule we use when playing IRL:

In games with Sea hag available, if there are no curses in the supply when you play the Sea Hag, it is a Saboteur.  We figured Sea Hag wasn't painful enough...

For the time being, that's the only change.  As it makes for a 4-cost Saboteur starting in the mid-game, we contemplated upping the cost of Sea Hag after curses were gone, but decided to leave it since by that point the price didn't make that big a difference.

I would note that we only do this if we have three or more players.
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
  • Respect: +3349
    • View Profile
Re: House Rule: Sea Hagoteur
« Reply #1 on: April 08, 2012, 05:02:47 am »
+2

Oh gosh.

You have arguably the most powerful $4 card, tempered only by the fact it hurts for a short time, and make it become arguably even more powerful halfway through the game?

Is there even a single game where Sea Hags don't get bought?

And, really, the difference between $4 and $5 doesn't really matter in a game where you have the curses gone by about turn 8 (I'm assuming everyone is getting at least two Sea Hags... little reason not to)
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Thisisnotasmile

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1493
  • Respect: +676
    • View Profile
Re: House Rule: Sea Hagoteur
« Reply #2 on: April 08, 2012, 05:21:35 am »
+4

April fools was last week.
Logged

ashersky

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2343
  • 2013/2014/2015 Mafia Mod of the Year
  • Respect: +1520
    • View Profile
Re: House Rule: Sea Hagoteur
« Reply #3 on: April 08, 2012, 10:07:13 am »
0

You have arguably the most powerful $4 card, tempered only by the fact it hurts for a short time, and make it become arguably even more powerful halfway through the game?

To be clear, we implemented this only for fun, with no regard to balance.  It's painfully silly, or sillily painful, or both.

One plus is that it forces us to come up with alternate strategies to combat the ridiculousness.
Logged
f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Kirian

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7096
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9415
    • View Profile
Re: House Rule: Sea Hagoteur
« Reply #4 on: April 09, 2012, 01:37:23 am »
+2

You have arguably the most powerful $4 card, tempered only by the fact it hurts for a short time, and make it become arguably even more powerful halfway through the game?

To be clear, we implemented this only for fun, with no regard to balance.  It's painfully silly, or sillily painful, or both.

One plus is that it forces us to come up with alternate strategies to combat the ridiculousness.

Like playing Settlers, or perhaps Monopoly?
Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

Wingnut

  • Golem
  • ****
  • Offline Offline
  • Posts: 175
  • Respect: +75
    • View Profile
Re: House Rule: Sea Hagoteur
« Reply #5 on: April 26, 2012, 02:45:05 pm »
0

I like the idea, but maybe it works better with something like Swindler's power. When curses are gone it is a Swindler without the +2 coins. Still ridiculous but at least somewhat playable.
Logged
Pages: [1]
 

Page created in 0.038 seconds with 20 queries.