Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: Article Request: Duke  (Read 2679 times)

0 Members and 1 Guest are viewing this topic.

Destierro

  • Bishop
  • ****
  • Offline Offline
  • Posts: 123
  • Respect: +49
    • View Profile
Article Request: Duke
« on: January 18, 2013, 09:43:11 am »
0

I do not get this card. I just don't. I realize that it can be worth massive amounts of points, but I never know when to go for it. Does it need any sort of support? Is it best in engines? Big money? Some sort of slog?

When going for duke do you choose it as a strategy and ignore provinces, or do you get some? What if your opponent denies duchies?

From my games where I try it in engines, the engine just clogs on the absolutely massive amount of green in the deck, and I can never get enough points from them before they empty the provinces.

What am I doing wrong /  what should one do when Duke is on the board? An article on this would be awesome!
Logged

loppo

  • 2014 Austrian Champion
  • *
  • Offline Offline
  • Posts: 176
  • Respect: +194
    • View Profile
Re: Article Request: Duke
« Reply #1 on: January 18, 2013, 09:48:44 am »
0

Logged

Destierro

  • Bishop
  • ****
  • Offline Offline
  • Posts: 123
  • Respect: +49
    • View Profile
Re: Article Request: Duke
« Reply #2 on: January 18, 2013, 09:50:53 am »
0

Ah thanks, I missed that on my first search.
Logged

SirPeebles

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3249
  • Respect: +5460
    • View Profile
Re: Article Request: Duke
« Reply #3 on: January 18, 2013, 10:14:26 am »
+2

More generally, you can always take a peek at the wiki to see if there is a strategy article written.  I know that the search feature on this forum isn't always so helpful.

http://wiki.dominionstrategy.com/index.php/Duke
Logged
Well you *do* need a signature...

Davio

  • 2012 Dutch Champion
  • *
  • Offline Offline
  • Posts: 4787
  • Respect: +3413
    • View Profile
Re: Article Request: Duke
« Reply #4 on: January 18, 2013, 10:17:56 am »
+2

Warning: There are always exceptions to everything I say, keep this in mind

I think the key thing is that you don't want to meddle with Provinces if at all possible.

This means that your build-up is going to be a bit different. You don't ever need to reach $6 for Gold and you don't even need Gold at all. With a normal Province game you need Golds, because a good ($8+) and a bad ($2-) turn is better for you than two mediocre ($3-$7) turns. So a higher concentration of money is good for Province games. You know, when you have those hands where you have $9 because your Golds are clumped together.

If you're going for Duke it's much better to have your money spread out. 3 Silvers > 2 Golds even though they have the same purchasing power. With money being more spread out, you'll reach $5 more consistently and this consistency is very important. A deck heavily flooded with Silver will likely hit more $5's than a deck with only Golds and Coppers which will hit the occasional good and bad turns.

Because you need to buy a lot of cards to be able to beat a Province player with 8 of them, you want the game to go long. How do you let the game go long? First of all, don't buy any Provinces, this will only help the Province player. Buying 4 Provinces is pretty easy, but going from 7 to grabbing the last one may take forever.

Second, you need to make sure the kingdom is right for it. Some kingdoms will let the Province player play a megaturn with Horn of Plenty or Bridge or something like that. But there are other things to pay attention to: Can your opponent trash the Provinces for benefit and thus rush towards the end without ending up with 8 Provinces in his deck? Salvager, Governor, Remodel and even Apprentice come to mind here, also Bishop and its special form the Golden Deck.

Something that can be advantegeous to the Duke player is the presence of attacks. Any decent attack can slow the game down to a crawl. Cursers, but also a sneaky Cutpurse can be very nasty. And Fortune Teller is looking good for a player with 7 Provinces in his deck. In those games it can be very hard to even get to $8 once. So if you make sure your deck is better suited for Duchy/Duke from the outset you have a better chance in those games.
Logged

BSG: Cagprezimal Adama
Mage Knight: Arythea

SirPeebles

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3249
  • Respect: +5460
    • View Profile
Re: Article Request: Duke
« Reply #5 on: January 18, 2013, 10:26:19 am »
0

One other counter-intuitive feature of aiming for $5 is that you'll often want to spend spare buys on Copper.  Not always, but frequently.  Also, cards like Bureaucrat or Secret Chamber, which aren't usually so great in Provinces games, can be very useful for reaching $5.  Really you just need to keep in mind that you're looking for a long game with $5 as your goal, which twists a lot of the maxims we train ourselves with for reaching $8.
Logged
Well you *do* need a signature...

Pages: [1]
 

Page created in 0.044 seconds with 21 queries.