What are we plundering, anyway? We're plundering loot. So the set has some.
Loot is a pile of 30 cards, with 15 unique ones at 2 copies each. You shuffle it before the game, put it face down, and when something says "gain a Loot," you take the top one. You also have to show us all what you got. You can't just buy Loot; it's not in the Supply. Something has to tell you to gain one.
Let's see all 15.
As you can see, your basic loot is a Gold with +Buy and some other bonus. But some have no +Buy, and a few aren't a Gold.
Some cards that use Loot:
Sack of Loot just gains a Loot, with no hurdles beyond getting the Sack. There you go: some Loot.
Pickaxe is a trasher, and makes Loot if you trash a good enough card. This Loot goes straight to your hand though.
Wealthy Village requires you to get a variety of Treasures in play in order to get your Loot; otherwise it's just a Village for $5.
And Jewelled Egg needs to be trashed to make a Loot.
For the rest of the week I'll have a mix of Events and Traits for the landscapes. Here are today's:
Of course Events could involve Loot. Peril sends someone to their certain death, but you do get the Loot they were after.
Prosper gets you a pile of Treasures, or maybe just a Loot and a Gold; it's up to you and the board.
Cheap is another Trait, simply making a pile cheaper. This happens after setup; it can't affect what ends up being a Young Witch's bane or whatever.
Next time: next time.