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Author Topic: Dominion: Horror  (Read 1447 times)

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Builder_Roberts

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Dominion: Horror
« on: July 29, 2022, 11:36:28 pm »
+4

This is a Work in Progress
So I've been making a whole bunch of cards without ever putting them together into sets. This is my first fan-expansion.
Main mechanic: Dread. Certain cards make you "Take Dread" - a state that encourages you not to play very many cards.

Basically. each time you play 5 cards from your hand on a turn, you gain Terror.
FAQ: Dread:
Like other states, you can only have one Dread at a time. taking Dread when you already have it does nothing.
There's a copy of Dread for each player.

This is Terror.

FAQ: Terror:
I'm still debating how many copies of Terror should be in the pile. I'm comparing them to Horses, with the return-to pile thing, so I'm starting with 25. The pile isn't supposed to run out, is what I'm saying.

Current cards I've made that give Dread:


Cards that can gain you Terror on their own:


Second mechanic: Removing cards from play.


Other cards for the expansion:


FAQ: Eclipse
Eclipse can play Night cards during your Action phase, (and vice-versa). That's the reason it gives +1 Action.
FAQ: Spectre
Spectre will never be discarded from play on the turn you play it; it either sets itself aside, or it sets another card aside. The turn after is fair game, like any other duration.

Events:


And that's all I got. A total of 14 different Kingdom cards, 7 of which I made previous to thinking up Dread + 3 Events.

The other concept I have is a reverse side to Dread called Contentment, which prevents an instance of dread, perhaps? I'm debating just throwing that idea out of the window, but I might change my mind.

Another mechanic, with the new wording for dread, is cards that remove themselves from play (like horses)

Clearly, just this is not enough for a full expansion. I'll be working on this more, if anyone has any suggestions I'd love to hear them.

Cards I am working on at the moment:


(thank you SignError for the Dread wording help)
« Last Edit: August 12, 2022, 08:43:21 pm by Builder_Roberts »
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D782802859

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Re: Dominion: Horror
« Reply #1 on: July 30, 2022, 12:58:59 pm »
+2

If Dread's counter carries over between turns, it should probably use tokens or similar, as-is it doesn't have any tracking.
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Builder_Roberts

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Re: Dominion: Horror
« Reply #2 on: July 30, 2022, 05:55:59 pm »
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yeah, probably. Wording is hard to keep short. I'll try

"Each time you play a card on your turn, take a Dread token. When you have 5 Dread tokens, exchange them for a Terror. When you gain a card from the supply, return this."

and see if that works.
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LibraryAdventurer

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Re: Dominion: Horror
« Reply #3 on: July 30, 2022, 06:26:42 pm »
+2

Except it'll rarely actually carry over to next turn because you usually buy cards after playing actions.

Builder_Roberts

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Re: Dominion: Horror
« Reply #4 on: July 31, 2022, 07:47:15 pm »
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Thanks to Sign Error on Reddit - moving dread's trigger, and combining both halves made sense.

wait a second, never mind. This doesn't count Night cards very often. I'll have to think about whether or not I really want to include it now.

Yeah, it's fine. I should really playtest dread & terror at some point.
« Last Edit: August 01, 2022, 01:03:11 am by Builder_Roberts »
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Freddy10

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Re: Dominion: Horror
« Reply #5 on: August 11, 2022, 10:12:06 pm »
+1

Inquisitor comboes with the discard reaction cards (tunnel, trail, weaver and village green). Maybe it should trash itself if it fails to find the named card.
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