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Author Topic: Weekly Design Contest #157: Token of Appreciation  (Read 4580 times)

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Augie279

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Weekly Design Contest #157: Token of Appreciation
« on: July 07, 2022, 02:26:15 am »
+6

Contest: Design a card or landscape that adds Tokens to a card.

So uh, Garrison. Needs to use a bit of a contrived way to track gains this turn for Cards next turn, but there's probably more that can be done with the concept. I've come up with a couple ideas in my own fan expansion, (note to self: remake this when I know a bit more about making expansions and also when it's not 2am) and now I think it's time to have everyone else throw their hats into the ring.

Acceptable submissions include:

-Cards that only use the term Tokens (Garrison)
-Cards that add Coffers or Debt tokens to a pile (Tax)
-Gathering cards (Temple, Farmer's Market)
-Cards that add any of the four above to a different pile (Defiled Shrine, Aqueduct)
-A new or unique type of token (Embargo)
-Adventures Tokens or Adventures-adjacent Tokens (e.g. Plan)

I will not be including:

-Cards that add tokens to a mat (Trade Route, Pirate Ship)
-Cards that use tokens but don't interact with piles or cards in play (e.g. Butcher)
-Landmarks that only have tokens on themselves (e.g. Baths)

Judgement ends July 14th, by Midnight PST. I plan to have the results posted two days later. (July 16th)

Entries will be judged on creativity, balance, use of the mechanic, and anything else I deem interesting or arbitrary.

Best of luck to all who enter!
« Last Edit: July 07, 2022, 03:10:13 pm by Augie279 »
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Gubump

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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #1 on: July 07, 2022, 11:18:50 am »
+1

Do Adventures-esque tokens like the +1 Card, +1 Action, etc. tokens qualify? If so:

« Last Edit: July 07, 2022, 05:50:20 pm by Gubump »
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emtzalex

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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #2 on: July 07, 2022, 12:08:08 pm »
+1

Do Adventures-esque tokens like the +1 Card, +1 Action, etc. tokens qualify? If so:



I think this needs the phrase "cards from that pile". I'm also not sure you need (or, in light of the ever-growing list of cards that can be played on opponents' turns, want) the "on your turn" language. However, I'm not sure the best way to get around it.

My first thought was to borrow from Way of the Chameleon and say something like "(After you play a non-Duration card from that pile, follow its instructions again at the start of your next turn.)" But that doesn't make it a Duration card (which it needs to for various interactions).

While no official cards do this, you could use "your" to designate the cards affected are the ones that belong to you. As in:
Quote
(Your non-Duration Action cards from that pile are also Durations with "Now and at the start of your next turn:" before their instructions.)
This has the downside of not making copies in the Supply or trash into Duration cards. This would be bad for Inheritance when you couldn't gain Estates as Action cards using things like Lurker or University. But the only impact I can think of that it would have here would be for Necromancer or Captain, and I don't think it would be a problem since the copies you don't have would neither be Durations nor play as Durations.
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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #3 on: July 07, 2022, 12:48:10 pm »
+1

Quote
Way of the Bear - Way

Add any number of tokens on this at the start of your next turn remove them and trash a card from your hand per token you removed.


Feedback is appreciated.
« Last Edit: July 08, 2022, 01:19:17 pm by Joxeft »
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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #4 on: July 07, 2022, 01:03:29 pm »
+1

Quote
Expansion - Event - Cost: 3

Move your Combine token to an action supply pile (when you play a card form that pile you may Combine it with a copy of it in your hand.


Please tell me if this is over priced.

Feedback is appreciated.

my gut says underpriced - consider this with smithy. you open this / smithy on a $3/4. t3 you draw $4 + estate, buy smithy #2. t4 you have $3, smithy #1 is the eleventh card, buy silver. t5, you get both smithies. you now have thinned a card without trashing and the combined smithy draws six.

like this at $5 or $6 would seem reasonable. or like, 8 debt, maybe, if mutual access is a concern

OR
Consider this with Experiment. There's no "Experiment Experiment" Supply pile, and the instructions say to return it to the supply. Opening with a non-one-shot +4 cards +2 actions is absurd, and gettable on turn three.
« Last Edit: July 07, 2022, 01:08:53 pm by spineflu »
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4est

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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #5 on: July 07, 2022, 02:47:41 pm »
+7



Architect is a Village gainer that gathers Debt tokens onto its pile with each play until someone decides to take the Debt and gain two cards costing the amount they took. You get two cards for the Debt-cost of just one, not a bad deal, but you also have to be careful that your opponents don't snag the Debt first. As a Village, you'll likely want these in your deck anyway, and having more will increase your control over building up the Debt pile and choosing when to take it. While this works similarly to a Gathering card, it doesn't have the Gathering type since it uses Debt instead of VP-tokens.

*Edit: changed from cantrip to village and increased price to $5.
« Last Edit: July 07, 2022, 03:29:14 pm by 4est »
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Augie279

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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #6 on: July 07, 2022, 03:05:14 pm »
0

Do Adventures-esque tokens like the +1 Card, +1 Action, etc. tokens qualify?

...Not what I was going for, but sure, they qualify.
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4est

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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #7 on: July 07, 2022, 03:32:02 pm »
0

The idea is cool but there is a serious bootstrapping problem due to the positive externality. It only becomes worthwhile once 4 or 5 tokens are on it, but unlike the official Gathering cards, the card does nothing until then. So why be the fool who does the costly build-up work for soon-to-come leechers.

The solution is to make the card actually do something else. As a Peddler for $5 it could be too strong but something like that might do the trick.

Excellent feedback, thank you. I prefer it not produce $ so it doesn't help pay its own Debt. I've made it a village instead, which are always desirable even apart from the gaining, and I've increased the price to $5.
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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #8 on: July 07, 2022, 04:16:47 pm »
+1



Oratory

Project ($4)

When you trash a card, put a token here. At the start of your turn, you may remove any number of tokens (at least 1) to gain a card to your hand costing $1 per token removed.


Sinister Plot is (in my opinion) one of the more interesting Projects and I felt inspired to create a new spin on that concept. Oratory doesn't trash any cards itself, (meaning it will have occasional dead boards, but so does Sewers) but it will reward you for doing lots of trashing by letting you gain some nice cards a little later on. I feel like $4 is an appropriate price because you are still limited to 1 gain a turn even when you can put lots of tokens down, and I really didn't want to put it at $5 because on a board with $2 trashers (mainly Chapel) a 5/2 split could put one player way ahead of the others. It also doesn't care where you trash the cards from, meaning it has some fun interactions with cards like Watchtower and Lurker.
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Chappy7

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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #9 on: July 07, 2022, 04:49:37 pm »
0

Quote
Expansion - Event - Cost: 5

Move your Combine token to an action supply pile (when you play a card form that pile you may Combine it with a copy of it in your hand.


Feedback is appreciated.

What does combining cards mean? I feel like I'm missing something.
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emtzalex

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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #10 on: July 07, 2022, 05:09:10 pm »
+1

Quote
Expansion - Event - Cost: 5

Move your Combine token to an action supply pile (when you play a card form that pile you may Combine it with a copy of it in your hand.


Feedback is appreciated.

What does combining cards mean? I feel like I'm missing something.

It's a fan-created mechanic (created by faust), used in a recent Fan Card Mechanics Contest. Essentially, when you combine two cards, they become one, and get played together as a single card (click the link for more details/explanation).
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Builder_Roberts

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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #11 on: July 07, 2022, 05:19:19 pm »
+5

Quote
Wine Cellar - Treasure-Duration - $5
Pay up to $4, then put that many tokens on this.

At the start of your next Buy phase, +1 Buy, and remove them for +$2 each.
Makes a total of +$4, at maximum power, but requires investment and time to get the full worth out of it.

I hope this is the type of thing you were looking for.
« Last Edit: July 07, 2022, 05:21:39 pm by Builder_Roberts »
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Gubump

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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #12 on: July 07, 2022, 05:54:39 pm »
0

Do Adventures-esque tokens like the +1 Card, +1 Action, etc. tokens qualify? If so:



I think this needs the phrase "cards from that pile". I'm also not sure you need (or, in light of the ever-growing list of cards that can be played on opponents' turns, want) the "on your turn" language. However, I'm not sure the best way to get around it.

It was supposed to have "from that pile" wording, leaving those words out was a typo I didn't notice. Thanks for noticing that mistake. About the "on your turn" language, without that wording it would help your opponents too.

While no official cards do this, you could use "your" to designate the cards affected are the ones that belong to you. As in:
Quote
(Your non-Duration Action cards from that pile are also Durations with "Now and at the start of your next turn:" before their instructions.)
This has the downside of not making copies in the Supply or trash into Duration cards. This would be bad for Inheritance when you couldn't gain Estates as Action cards using things like Lurker or University. But the only impact I can think of that it would have here would be for Necromancer or Captain, and I don't think it would be a problem since the copies you don't have would neither be Durations nor play as Durations.

I thought of this wording, but then it would be creating the same issues as the original, pre-errata wording of Inheritance.
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Augie279

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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #13 on: July 07, 2022, 06:25:35 pm »
0

I hope this is the type of thing you were looking for.

Yep, this is initially what I was shooting for, but I don't mind what people have done with similar Token concepts.
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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #14 on: July 07, 2022, 07:01:52 pm »
+8

Hey convenient, I sketched this not too long before this contest.

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Xen3k

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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #15 on: July 08, 2022, 11:20:00 am »
+3



Quote
Crooked Smithy - $4
Action
+3 cards
+1 Action
Put 4 Debt on this.

At the end of this phase, for each Debt on this, choose one: Take it; or discard it and discard a card.

A Warehouse variant. I bumped the price to $4 and increased the potential number of cards that are discarded because of the choice being delayed until the end of the phase and its flexibility to take a debt instead of discarding a card. It is intended to allow players to still discard the debt from it even with no cards in hand. I am not completely sure if the wording is correct. Feedback is appreciated.
« Last Edit: July 08, 2022, 11:35:59 am by Xen3k »
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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #16 on: July 08, 2022, 06:51:24 pm »
+4

Hidden Village
Action - $5
+1 Card
+2 Actions
If there are any Action Supply piles that your +1 Card Token hasn't been on this turn, move it to one of them.
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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #17 on: July 09, 2022, 02:04:08 am »
0

Hey convenient, I sketched this not too long before this contest.


This looks weak. Sure, the flexibility to make this a Lab, Smithy, Village or Meganecro is nice but the effects being delayed and the very card being dead on play are serious downsides.
You gotta play a Village first and then you need another Action card in hand for the whole thing to work. That is why plain Smithy or Lab are likely far better.

I think you missed the "including this." You don't need a Village first.
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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #18 on: July 09, 2022, 07:06:25 pm »
+1


Quote
Scrimp • $3 • Action - Duration
You may trash a Treasure from your hand and place tokens on this equal to its cost in $.

At the start of your next turn, +1 Card per token here, then discard down to 5 cards in hand.

Sort of a mix of Guide and Warehouse, and a defense against handsize attacks.

FAQ: if you trash a copper, you clean it up during the same turn.
« Last Edit: July 09, 2022, 10:20:52 pm by spineflu »
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Gubump

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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #19 on: July 10, 2022, 04:53:15 am »
+1


Quote
Scrimp • $3 • Action - Duration
You may trash a Treasure from your hand and place tokens on this equal to its cost in $.

At the start of your next turn, +1 Card per token here, then discard down to 5 cards in hand.

Sort of a mix of Guide and Warehouse, and a defense against handsize attacks.

FAQ: if you trash a copper, you clean it up during the same turn.

Even without needing to discard down to 5, isn't this essentially a terminal Research that only works on Treasures? Sure, it doesn't set aside cards from your deck and make them inaccessible for the turn, but that's a minor benefit compared to how much worse than Research this is otherwise.
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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #20 on: July 10, 2022, 03:00:07 pm »
+1

Lumberjack's Camp
$4
Action

Choose one: +1 Card, +1 Action and add a Villager to the Lumberjack's Camp supply pile; or +1 Action, +1 Buy, +$1 and take the Villagers from the Lumberjack's Camp supply pile.


- I decided to go for something like a gathering card that used something other than VP tokens.
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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #21 on: July 11, 2022, 01:48:44 am »
0

Do Adventures-esque tokens like the +1 Card, +1 Action, etc. tokens qualify? If so:



This gets problematic with cards that eject themselves from play. I'd go for the wording "When you discard a non-Duration card of this pile from play that you didn't play at start of this turn, set it aside. If you do, play it at the start of next turn." Another solution is to let the added text be "Now and, if it doesn't leave play this turn, at start of your next turn"
« Last Edit: July 11, 2022, 02:07:30 am by grrgrrgrr »
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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #22 on: July 11, 2022, 03:40:22 am »
0

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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #23 on: July 11, 2022, 12:21:49 pm »
+3

My Submission:



Quote
House of the Rising Sun • $5 • Night - Duration
Add a token here per differently named card you have in play (including this). While any remain, at the start of each of your turns, remove a token, discard a card, then +1 Card per token remaining.

My submission is House of the Rising Sun. It's something of a mash-up between Den of Sin, Garrison, Crypt, and Horn of Plenty. Like Den of Sin it's a Night-Duration that gives you extra cards on future turns. Like Horn of Plenty its strengthened by diversity, giving you a better result the more unique cards you can put in play. Like Garrison it uses tokens to track your future drawing, and like Crypt it keeps adding cards to your hand for multiple turns, depending on what happens when you play it.

HotRS has the potential to give you significantly more cards than DoS does. Even without any drawing, it's not hard to have 4 different cards in your 5 card hand, which nets you +3 Cards the turn after you play it. And it keeps giving you cards (one fewer each turn). With an engine you could potentially drop 6 or 7 token on here.

To balance that out at the same price, there are some drawbacks. The most obvious is the discarding, which comes before the drawing (weakening the strength of the sifting). You also remove a token before drawing, meaning you only ever get 2 fewer cards than the number of different cards you had in play. It also means that there is a "hangover" effect -- the last turn HotRS is in play, you remove the last token and discard a card (which also makes it take that much longer to get back into your deck). Also, unlike DoS, it isn't gained into your hand.
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Re: Weekly Design Contest #157: Token of Appreciation
« Reply #24 on: July 11, 2022, 06:09:18 pm »
+4

Busker
Action/Duration - $2
+1 Action
Add a token to a Busker in play
While any tokens remain on this, at the start of your turns, remove a token for +1 Card and +1 Action.

Note: Buskers with no tokens on them are discarded at end of turn. This includes if you use a Busker to add a token to another Busker.

Rules clarification: From my understanding of the rules, if you play this with Throne Room, you remove 2 tokens per turn until you run out (because you do the "remove a token" instruction twice)
« Last Edit: July 12, 2022, 03:04:33 am by NoMoreFun »
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