Here's the challenge:
End the game on Turn 6, with more than 100 Victory points, while having no Victory cards and no Victory tokens.What cards/landscapes need to be in a Kingdom to pull this off, and what strategy should you use?
Additional Rules:
- In terms of luck in drawing/shuffling, my solution needs only to (a) open $3/$4 (or $4/$3); and (b) hit $5 on turn 3.
- If both of those things happen, a player can end the game and get more than 100 VP with no Victory cards or Victory tokens on turn 6.
- Put another way, once a player has turns hitting $3, $4, and $5, three turns later they can pull off the combo and end the game with 100 plus VP (unless another player executes the combo first).
- The kingdom should follow the official rules/guidelines of no more than 2 WELPs (no more than 1 Way) plus if there is a Liaison in the Kingdom, an Ally (in addition to the 2 other landscapes).
- While the solution gets you 100VP+ without Victory cards/tokens, not buying Victory cards is not necessarily the optimal strategy; if you were playing this game for real, you might buy Victory cards.
I'm not sure if my solution is the best/only way to do this, and will be curious what others come up with.