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Author Topic: Codename Select  (Read 16753 times)

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infangthief

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Re: Codename Select
« Reply #75 on: February 12, 2022, 02:25:41 am »

Here is the final grid:

TEARBLIZZARDHELICOPTEREAGLE
DOCTORMAKEUPREVOLUTIONANTHEM
BUNKZOMBIECAESARLAB
ROULETTEHOTELSCARECROWOLYMPUS

Turn 1
flying: 2
Turn 2
American: 3
Turn 3:
Guess: Eagle
Clue: War: 3
Turn 4
Guess: Revolution
Clue: Human: 3
Turn 4 was successfully pre-challenged by scolapasta.
Turn 5
Guess: Caesar
Clue: Eye: 3
Turn 6
Guess: Doctor
Clue: Watery: 3
Turn 7
Guess: Tear
Clue: Refuge: 3
Turn 8
Guess: Blizzard
Clue: Casino
Turn 8 was unsuccessfully challenged by silverspawn
Guess: Hotel
Clue: Bond: 3

Turn 10:
Guess: Roulette
Clue: Halloween: 3

Turn 11
Guess: MAKEUP
Clue: DECAPITATION 3

Turn 12:
Guess: Zombie
Clue: Military: 3

Turn 13:
Guess: Helicopter
Clue: Sports: 3

Turn 14
Guess: Anthem
Clue: Film: 3
Turn 15
Guess: OLYMPUS
Clue: DARK


Scores:
EFHW 15 (4 turns and survived a challenge)
scolapasta 13 (3 turns and made successful challenge)
infangthief 12 (1 turn and survived a challenge)
Swowl 11 (2 turns)
Galzria 10 (3 turns and failed a challenge)
silverspawn 9 (2 turns, 1 was pre-challenged, failed a challenge and made unsuccessful challenge)
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Galzria

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Re: Codename Select
« Reply #76 on: February 12, 2022, 03:22:11 am »

Turn 3 has already been challenged so results were public:

That was my first round in and, honestly, I realized I had not really understood what was going on. I originally had “War: 5”, but re-glimpsed the rules before posting and realized I had to do 3, at which point I just adjusted to 3 without thinking challenge consequences through. At that point I just had to guess my most liked 2 and hope they matches.

Military was a call back to my challenged round, and I hoped “Helicopter (decapitation), Anthem & Bunk” would be obvious - which I think was successful - although somebody else can speak to whether or not they thought they were ditching Bunk here or not.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

EFHW

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Re: Codename Select
« Reply #77 on: February 12, 2022, 09:03:10 am »

I got your reference to the earlier clue. Helicopter-decapitation was super gruesome!

Helicopter was the 3rd casino word. Bit of a stretch, but I figured bigwigs probably helicopter to casinos sometimes. I think silver must have been wanting to challenge that, but did it too early. He needed to prechallenge or wait for the next turn to happen, right?
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EFHW

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Re: Codename Select
« Reply #78 on: February 12, 2022, 09:08:23 am »

Play again?
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silverspawn

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Re: Codename Select
« Reply #79 on: February 12, 2022, 09:10:06 am »

I got your reference to the earlier clue. Helicopter-decapitation was super gruesome!

Helicopter was the 3rd casino word. Bit of a stretch, but I figured bigwigs probably helicopter to casinos sometimes. I think silver must have been wanting to challenge that, but did it too early. He needed to prechallenge or wait for the next turn to happen, right?

Nah, I honestly mostly wanted to do something to beget more activity, and didn't worry too much about whether it was good play. But I didn't misunderstand which thing the challenge targeted.

silverspawn

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Re: Codename Select
« Reply #80 on: February 12, 2022, 09:10:42 am »

Would consider that bad sportsmanship in general, but I figured for the first game it's fine.

infangthief

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Re: Codename Select
« Reply #81 on: February 12, 2022, 01:08:29 pm »

And you get the prize for having the most different kinds of things contributing to your score.
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infangthief

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Re: Codename Select
« Reply #82 on: February 12, 2022, 01:10:43 pm »

What do people think about having no defined turn order like this, or having a fixed turn order? Fixed turn order would be a lot simpler and normal. Is that better?
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EFHW

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Re: Codename Select
« Reply #83 on: February 12, 2022, 02:08:59 pm »

What do people think about having no defined turn order like this, or having a fixed turn order? Fixed turn order would be a lot simpler and normal. Is that better?
I like this way. Leaves some flexibility if someone can't get back in a timely manner to take their turn. 
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Swowl

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Re: Codename Select
« Reply #84 on: February 12, 2022, 06:15:57 pm »

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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

scolapasta

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Re: Codename Select
« Reply #85 on: February 13, 2022, 10:43:07 am »

I thought it was fun, though I'm not sure about the scoring / competitive aspect of it. Though not sure what I would suggest tweaking either. 

I would play again.
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infangthief

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Re: Codename Select
« Reply #86 on: February 13, 2022, 10:49:12 am »

Doing it as a co-operative thing might be fun also, with no challenges, but comparing notes at the end to see how much everyone agreed.

But for now, I've got some ideas to tweak the scoring to hopefully make it a bit better and simpler.
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scolapasta

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Re: Codename Select
« Reply #87 on: February 13, 2022, 10:53:50 am »

Oh and I'm glad no one challenged my turn 6. I had TEAR selected, but then my additional two for Watery were Blizzard and Tear! D'oh!
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EFHW

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Re: Codename Select
« Reply #88 on: February 13, 2022, 11:16:03 am »

Oh and I'm glad no one challenged my turn 6. I had TEAR selected, but then my additional two for Watery were Blizzard and Tear! D'oh!

I almost did that a couple times, too. I thought I had done it for casino, but then I remembered helicopter.
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EFHW

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Re: Codename Select
« Reply #89 on: February 13, 2022, 11:22:59 am »

fang, did you make this up yourself? I like it a lot. You really get to work out many more potential combinations and you're trying to understand everyone's selections, not just your partner's. I think you might need to keep the challenges to keep people honest. Without them, I could just refer to one word and then the next person would select that one because there is no obvious other one, and no one will know there was no word to reject.
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infangthief

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Re: Codename Select
« Reply #90 on: February 13, 2022, 11:39:53 am »

fang, did you make this up yourself? I like it a lot. You really get to work out many more potential combinations and you're trying to understand everyone's selections, not just your partner's. I think you might need to keep the challenges to keep people honest. Without them, I could just refer to one word and then the next person would select that one because there is no obvious other one, and no one will know there was no word to reject.
Yes, made up. Had ideas for a few things along these lines, but this is the one that has come together most pleasingly.

The "without challenges" suggestion would be for a co-operative one. The team's score at the end would be worked out when everyone reveals what they were thinking, including rejected words. Think of it as the mod challenging every single clue at the end of the game.
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infangthief

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Re: Codename Select
« Reply #91 on: February 13, 2022, 12:39:22 pm »

Ok, here's my updated scoring table (differences in bold):

Taking your first turn:+10 points
Taking any other turn:+1 point
Taking a turn that has been pre-challenged:+1 extra point
Challenging a clue:+2 points if successful (i.e. any other player loses points), -1 point otherwise
If your clue is challenged:+2 points if you successfully identify the Selected and Rejected words, -2 points otherwise
If the clue after yours is challenged:+2 points if you successfully identify the Selected and Rejected words, -2 points otherwise
If the clue before your Guess is challenged and the clue-giver gains points:+0 points if your Guess matches the Selected word, -2 points otherwise

Points for making a challenge have changed from +1/-1 to +2/-1. This is to encourage challenges, because if no-one ever challenges then the winner is just the player who takes most turns.
Points for guesses have changed from +1/-1 to +0/-2. I think the guess is probably the easiest part of each turn, so I don't want to reward it so much! This change should probably also encourage challenges.
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infangthief

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Re: Codename Select
« Reply #92 on: February 13, 2022, 01:05:11 pm »

Minor rules change/clarification:
  • If the previous clue was challenged and results have been published, then your Guess must be the word that was selected by the most recent player (as revealed in the challenge results).
This allows a couple of simplifications in the rules, and just kind of makes sense anyway.
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infangthief

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Re: Codename Select
« Reply #93 on: February 14, 2022, 01:14:46 am »

Oh and I'm glad no one challenged my turn 6. I had TEAR selected, but then my additional two for Watery were Blizzard and Tear! D'oh!
Yes - I was wondering what your other watery word was. I'd have guessed Makeup if I had to, because it is kind of liquid at least? But was Makeup the word you were rejecting from EFHW's Eye clue? Anyway, glad no-one challenged!

I think the weak point in this game is that if someone gives a poor clue, intentionally or otherwise, then no-one wants to go next. The pre-challenge mechanism is designed to improve that situation, but I don't know if it does enough. Hopefully some more plays will help identify if this is a real problem.
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infangthief

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Re: Codename Select
« Reply #94 on: February 14, 2022, 01:16:46 am »

Anyway, thanks everyone for trying it out!

Shall we go for another? EFHW, Swowl, scolapasta, me, and I think we need at least one more. Silverspawn? Galzria? Anyone else?
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infangthief

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Re: Codename Select
« Reply #95 on: February 14, 2022, 01:41:28 am »

Oh, another thing I wanted to ask, how did it feel for the last couple of turns?

Swowl, what thinking went into your clue for turn 15?
EFHW, scolapasta, did turns 13 / 14 seem much easier than earlier turns?
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silverspawn

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Re: Codename Select
« Reply #96 on: February 14, 2022, 03:02:16 am »

I'd sit the next one out. I think Codename Select is a great and clever design, but I seem to specifically like regular codenames for the parts that are no longer there, ie the team-vs-team and deal-with-a-fixed-set-of-words-over-multiple-turns aspect

EFHW

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Re: Codename Select
« Reply #97 on: February 14, 2022, 07:56:36 am »

Oh, another thing I wanted to ask, how did it feel for the last couple of turns?

Swowl, what thinking went into your clue for turn 15?
EFHW, scolapasta, did turns 13 / 14 seem much easier than earlier turns?
It was harder because I had fewer words to choose from for the clue. I was lucky to find film, I think. But it was fine. Turn 15 should probably just be a guess, so you don't have to give a useless clue.
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EFHW

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Re: Codename Select
« Reply #98 on: February 14, 2022, 10:51:14 am »

What do people think about having no defined turn order like this, or having a fixed turn order? Fixed turn order would be a lot simpler and normal. Is that better?
I like this way. Leaves some flexibility if someone can't get back in a timely manner to take their turn.
Turn taking is more fair, though. So either way.
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infangthief

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Re: Codename Select
« Reply #99 on: February 14, 2022, 11:32:11 am »

What do people think about having no defined turn order like this, or having a fixed turn order? Fixed turn order would be a lot simpler and normal. Is that better?
I like this way. Leaves some flexibility if someone can't get back in a timely manner to take their turn.
Turn taking is more fair, though. So either way.

Let's keep it without a defined turn order for now. Wacky rather than fair.

I think it would be better to allow the final turn to be challenged, so maybe the game could end 24 hours after turn 15, instead of immediately. Give people a chance to decide what they want to risk in order to improve their final position.

The clue on the final turn really shouldn't be a clue for 3 (there are only 3 words left, so no way to indicate which one you're selecting!) But you might want to target either 1 or 2 words. So I'm thinking of saying we shouldn't give numbers for any of the clues. It's just understood that the first clue is for 2 words, the last is for 1 or 2, and the rest are for 3.
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