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Author Topic: BM 34: Groundhog's Day Mafia -- GAME OVER, mafia wins flawlessly  (Read 41617 times)

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jotheonah

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BM 34: Groundhog's Day Mafia -- GAME OVER, mafia wins flawlessly
« on: December 28, 2021, 06:03:29 pm »

Up for a bastard game where everything starts to feel very familiar? Sign up here.

This will be a regular game with a big twist. It will be a closed set-up.

I will fire it with however many people show up.

This will also be our first test of using Discord for team chat and possibly PMs.

Players:

1. MiX
2. mathdude
3. WestCoastDidds
4. Galzria
5. scolapasta
6. Awaclus
7. EFHW
8. gkrieg
9. Swowl
« Last Edit: January 26, 2022, 01:14:01 pm by jotheonah »
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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jotheonah

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Re: BM 34: Groundhog's Day Mafia
« Reply #1 on: December 28, 2021, 06:03:51 pm »

This is a bastard game. You can trust what the mod tells you to a point. But some things I say may not be entirely true. Or not true in the way you think they are.

The town win condition is as follows:

You are aligned with town. You win when all members of the mafia are eliminated or nothing can prevent the same.

The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.

The Standard Rules:
1. No communication between players outside of the game thread or shared discord channels at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM or on Discord.
3. Direct or verbatim quoting of mod-provided information (including QT opening and closing times) is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 36 hours of day ending.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between an exile being reached and a flip being provided is called twilight. All players may continue posting during this time, including the exiled player.
11. Dead players may not post in thread or QT, except their Role QT. An exiled player is not "dead" until a flip has been provided. However in this game, death may not always be permanent. The start of day post will always list the players currently active in the game.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable, or any string that uniquely identifies a user. Note that the point of voting is, in fact, unambiguity, and attempting to make it unclear to other players (or, of course, mods) which user you are voting for is very ill-advised.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may vote: no exile.
5. Exiles occur when a simple majority (rounded up) of living players is reached. Once reached, an exile cannot be undone.
6. If a majority lynch is not reached by the Day's deadline, no exile occurs.

The Rest:
1. Bold, Blue text is reserved for the MODs. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. Players may request prods on other players if they have not posted in 24 hours. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mod.
8. Each player will receive their own private discord channel, regardless of role. Don't quote from it.
9. If the game goes on for 3 days and 3 nights without an exile or nightkill, town wins.

Deadlines:
1. Days will last five IRL days.
2. Nights will last 48 hours, with actions due after 36 hours.
« Last Edit: January 01, 2022, 10:02:40 pm by jotheonah »
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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MiX

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Re: BM 34: Groundhog's Day Mafia
« Reply #2 on: December 28, 2021, 06:20:25 pm »

/in
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mathdude

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Re: BM 34: Groundhog's Day Mafia
« Reply #3 on: December 28, 2021, 06:48:10 pm »

Sounds like fun.
*w /in k
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WestCoastDidds

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Re: BM 34: Groundhog's Day Mafia
« Reply #4 on: December 28, 2021, 07:01:02 pm »

Hi hi hi hi hi hi! *tw/inkle stars* ⭐️ ⭐️

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I never got to read what Didds said, but whatever she's saying, she's right.

Galzria

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Re: BM 34: Groundhog's Day Mafia
« Reply #5 on: December 28, 2021, 07:16:32 pm »

Just gonna make a post here. Please Don't m/ind me.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

scolapasta

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Re: BM 34: Groundhog's Day Mafia
« Reply #6 on: December 28, 2021, 11:14:36 pm »

OK, campers, rise and sh/ine, and don't forget your booties cause it's cold out there. It's cold out there every day.
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WestCoastDidds

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Re: BM 34: Groundhog's Day Mafia
« Reply #7 on: December 29, 2021, 08:52:16 am »

OK, campers, rise and sh/ine, and don't forget your booties cause it's cold out there. It's cold out there every day.

It’s been almost 80 here for the last few weeks. It’s weird and disconcerting. Especially since we had frozen power stations and rolling blackouts back in February.
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classic Diddsian meddling
I never got to read what Didds said, but whatever she's saying, she's right.

Awaclus

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Re: BM 34: Groundhog's Day Mafia
« Reply #8 on: December 29, 2021, 01:24:59 pm »

/in
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EFHW

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Re: BM 34: Groundhog's Day Mafia
« Reply #9 on: December 29, 2021, 02:19:22 pm »

/in
/in
/in ...
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Galzria

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Re: BM 34: Groundhog's Day Mafia
« Reply #10 on: December 29, 2021, 05:14:45 pm »

Just gonna make a post here. Please Don't m/ind me.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Dylan32

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Re: BM 34: Groundhog's Day Mafia
« Reply #11 on: December 31, 2021, 09:36:19 am »

Just gonna make a post here. Please Don't m/ind me.

Read this and thought to myself,"Wait, didn't Galz already say this earlier.....oh"
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

WestCoastDidds

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Re: BM 34: Groundhog's Day Mafia
« Reply #12 on: December 31, 2021, 09:49:48 am »

Same, Dylan, same
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I never got to read what Didds said, but whatever she's saying, she's right.

jotheonah

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Re: BM 34: Groundhog's Day Mafia
« Reply #13 on: December 31, 2021, 09:55:41 am »

I can probably find a way to run this with 7, but I’d love to get a few more.
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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Dylan32

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Re: BM 34: Groundhog's Day Mafia
« Reply #14 on: December 31, 2021, 10:11:55 am »

I will probably have to be out for at least this discord trial game, because I'll be able to see all the "private" channels, hence the need longterm for someone who doesn't actively play to be the server owner.

Joth, I sent you the invite link, so if you could join asap I could give you the permissions and start walking through the process of setting everything up with you before you are having to immediately send out PMs.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

EFHW

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Re: BM 34: Groundhog's Day Mafia
« Reply #15 on: December 31, 2021, 10:32:11 am »

I will probably have to be out for at least this discord trial game, because I'll be able to see all the "private" channels, hence the need longterm for someone who doesn't actively play to be the server owner.

Joth, I sent you the invite link, so if you could join asap I could give you the permissions and start walking through the process of setting everything up with you before you are having to immediately send out PMs.
I assumed the mod would create a server.
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Dylan32

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Re: BM 34: Groundhog's Day Mafia
« Reply #16 on: December 31, 2021, 11:30:07 am »

I will probably have to be out for at least this discord trial game, because I'll be able to see all the "private" channels, hence the need longterm for someone who doesn't actively play to be the server owner.

Joth, I sent you the invite link, so if you could join asap I could give you the permissions and start walking through the process of setting everything up with you before you are having to immediately send out PMs.
I assumed the mod would create a server.

You don't really want to have a new server for every game. It's a lot easier to use one server and archive old games for a number of reasons. And in another thread Joth and I had talked about me making the trial server for his game.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

gkrieg13

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Re: BM 34: Groundhog's Day Mafia
« Reply #17 on: December 31, 2021, 02:33:17 pm »

/in
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Re: BM 34: Groundhog's Day Mafia
« Reply #18 on: December 31, 2021, 07:07:04 pm »

i will /in if there is still rooms.
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

jotheonah

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Re: BM 34: Groundhog's Day Mafia
« Reply #19 on: January 01, 2022, 12:32:42 am »

Alright I will join the server tomorrow and work on rolling up roles. Signups still open until then.
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Dylan32

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Re: BM 34: Groundhog's Day Mafia
« Reply #20 on: January 01, 2022, 01:54:43 am »

https://discord.gg/amNUQYxT

Join and change your server nickname to match your name here if you are in or wanting the speccy.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

jotheonah

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Re: BM 34: Groundhog's Day Mafia
« Reply #21 on: January 01, 2022, 07:07:45 pm »

Ok, gonna lock it in there while I figure out exactly what the setup looks like with 9.

Dylan, I know you can restrict access to certain channels, but can you also make them invisible to people who don't have access to them? Otherwise we might have an issue with things like masonries, where the very existence of them needs to be secret. Although we could just make a practice of making a few extra dummy channels.
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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Dylan32

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Re: BM 34: Groundhog's Day Mafia
« Reply #22 on: January 01, 2022, 08:36:00 pm »

Ok, gonna lock it in there while I figure out exactly what the setup looks like with 9.

Dylan, I know you can restrict access to certain channels, but can you also make them invisible to people who don't have access to them? Otherwise we might have an issue with things like masonries, where the very existence of them needs to be secret. Although we could just make a practice of making a few extra dummy channels.

Answered in the mod channel. But since everyone will need to know that it works, the short answer is yes.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

jotheonah

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Re: BM 34: Groundhog's Day Mafia
« Reply #23 on: January 01, 2022, 09:27:48 pm »

Thread Locked

Please join the discord if you haven't already. You will not get a PM this game, just an invite to your private discord channel. Your role will be waiting for you in the discord shortly if it's not there already.
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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jotheonah

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Re: BM 34: Groundhog's Day Mafia
« Reply #24 on: January 01, 2022, 10:06:47 pm »

Please note that post 2 has been update with notes and rules.
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