Contest 131: Novel Ways to Overpaythis might be a weird/hard oneOverpay is one of the rarer mechanics in Dominion; only four canon cards have it, and three of them use it in the same way - do a thing for each extra $1 you spend. Only Stonemason does something different, where it can meaningfully use potions for overpay.
Your goal for this is to design a Kingdom pile that uses overpay in a way that none of the cards from guilds do (it's fine if you and another member end up using it the same way in your entry). The effect you get can be something we've seen before - sometimes you need something to pile out the silvers, right? - but the way in which the overpay is performed should be novel. For instance, maybe you make a card that has a downside if you don't overpay. Or a bonus if you do. Maybe you make a card that does a 2:1 overpay ratio (make sure to include how you're rounding). Or 1:2, if you're feeling bold. Or something entirely different from those.
Your entry must be a non-split pile / non-unique pile kingdom card. It can use non-supply piles, and should use types/mechanics from canon dominion - fan mechanics are fine as long as you're ok with including a short write up describing how they're used. Please no landscapes this contest.
Please study the
existing four overpay cards for how to word your overpay segment. I understand overpay is inherently wordy and will not be docking points for longevity, provided you can keep your card under ten or so lines. It may behoove you to keep the on-play portion brief if your overpay clause is long though.
Contest will close out on the 16th / 24 hr warning on the 15th.
Please let me know if you have any questions.