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dz

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Dominion: Allies
« on: September 18, 2021, 12:54:07 pm »
+22

https://www.riograndegames.com/games/dominion-allies/

Allies is the 14th expansion to Dominion. It has 400 cards, with 31 new Kingdom card piles. There are Allies that will do Favors for you, and split piles you can rotate.

It’s a celebration! People are dancing in the streets, and riding horses through the dancehalls. You’ve finally formed an alliance with the barbarians to the north. Instead of the streets running red with blood, they’ll run, well, the usual color, let’s not focus on what color the streets run. The point is, there’s peace. Sure negotiations were tricky. The barbarians are uncouth; they have no five-second rule and stick out the wrong finger when drinking tea. There are perks too though. They’ve given you skulls to drink mead out of, and spices to get rid of the skull aftertaste. And you’ve given them stuff in return: forks, mirrors, pants. It’s great for everyone. And with this treaty out of the way, you can get to work on your other neighbors. Soon, all the allies will be yours.
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J Reggie

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Re: Dominion: Allies
« Reply #1 on: September 18, 2021, 03:22:24 pm »
+3

The rotating split piles sound really cool!  I wonder if they're like the Empires split piles or something different.

And here I haven't even played Menagerie in person yet!

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Re: Dominion: Allies
« Reply #2 on: September 18, 2021, 03:36:36 pm »
0

I wonder what happened to the colored border around the edges of previous boxes?
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mxdata

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Re: Dominion: Allies
« Reply #3 on: September 18, 2021, 06:02:55 pm »
0

400 cards and 31 kingdom piles. If they're all normal-sized non-Victory piles, that would account for 343 cards, leaving 57.  I'm guessing that Allies are some kind of non-supply card.  It could be a single kind of card, like Horses in Menagerie, but I'm gonna guess that there's different kinds of Allies, with probably 10 of each.  So, maybe 4 different kinds of Allies, leaving 17 cards for Events or some other landscape?  Of course, there could also be one or two Victory card piles, or a pile that has more than 10 cards like Port and Rats

My prediction for the rotating split piles: they're one-shot cards that work like Experiment or Horse where they return to their pile, except that instead of returning to the top of the pile, they return to the bottom.  So, they might start out like a normal split pile, 5 copies of card A on top of 5 copies of card B.  You buy a copy of card A, and now it's 4 of A on top of 5 of B, but then you play your copy of A, and it goes to the bottom of the pile, so now you have 4 of A on top of 5 of B on top of 1 of A, and so on. Or maybe it's more like Castles or Knights where each card is different, but probably not that, since it says piles, plural, and that would mean that there'd have to be at least 20 different cards
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Wizard_Amul

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Re: Dominion: Allies
« Reply #4 on: September 18, 2021, 10:38:40 pm »
+1

400 cards and 31 kingdom piles. If they're all normal-sized non-Victory piles, that would account for 343 cards, leaving 57.  I'm guessing that Allies are some kind of non-supply card.  It could be a single kind of card, like Horses in Menagerie, but I'm gonna guess that there's different kinds of Allies, with probably 10 of each.  So, maybe 4 different kinds of Allies, leaving 17 cards for Events or some other landscape?  Of course, there could also be one or two Victory card piles, or a pile that has more than 10 cards like Port and Rats

My prediction for the rotating split piles: they're one-shot cards that work like Experiment or Horse where they return to their pile, except that instead of returning to the top of the pile, they return to the bottom.  So, they might start out like a normal split pile, 5 copies of card A on top of 5 copies of card B.  You buy a copy of card A, and now it's 4 of A on top of 5 of B, but then you play your copy of A, and it goes to the bottom of the pile, so now you have 4 of A on top of 5 of B on top of 1 of A, and so on. Or maybe it's more like Castles or Knights where each card is different, but probably not that, since it says piles, plural, and that would mean that there'd have to be at least 20 different cards

Hmm, that could be. I feel like the concept could be several things, so I'll make a few guesses, using encampment/plunder as the example cards:

1. It's like a split pile but the cards alternate--encampment, plunder, encampment, plunder, etc.
2. It's like a split pile but the 5 cards on the bottom all rotate to the top of the pile whenever something particular happens--maybe one of these: a player's turn ends, a player buys (or gains) a card from the split pile, or a player plays a card from the split pile. Note that the condition of rotating upon gaining a card from the split pile is basically the same as idea 1 above.
3. It's like Vampire/Bat but as a split pile--the last line of text on encampment would be that you exchange it for a plunder and vice versa
4. It's a normal pile but each card has two options, using upside down text for the second option so you have to rotate the card to read it--for each play of the card, you get to pick whether it's encampment or plunder
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mxdata

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Re: Dominion: Allies
« Reply #5 on: September 19, 2021, 12:21:11 am »
0

400 cards and 31 kingdom piles. If they're all normal-sized non-Victory piles, that would account for 343 cards, leaving 57.  I'm guessing that Allies are some kind of non-supply card.  It could be a single kind of card, like Horses in Menagerie, but I'm gonna guess that there's different kinds of Allies, with probably 10 of each.  So, maybe 4 different kinds of Allies, leaving 17 cards for Events or some other landscape?  Of course, there could also be one or two Victory card piles, or a pile that has more than 10 cards like Port and Rats

My prediction for the rotating split piles: they're one-shot cards that work like Experiment or Horse where they return to their pile, except that instead of returning to the top of the pile, they return to the bottom.  So, they might start out like a normal split pile, 5 copies of card A on top of 5 copies of card B.  You buy a copy of card A, and now it's 4 of A on top of 5 of B, but then you play your copy of A, and it goes to the bottom of the pile, so now you have 4 of A on top of 5 of B on top of 1 of A, and so on. Or maybe it's more like Castles or Knights where each card is different, but probably not that, since it says piles, plural, and that would mean that there'd have to be at least 20 different cards

Hmm, that could be. I feel like the concept could be several things, so I'll make a few guesses, using encampment/plunder as the example cards:

1. It's like a split pile but the cards alternate--encampment, plunder, encampment, plunder, etc.
2. It's like a split pile but the 5 cards on the bottom all rotate to the top of the pile whenever something particular happens--maybe one of these: a player's turn ends, a player buys (or gains) a card from the split pile, or a player plays a card from the split pile. Note that the condition of rotating upon gaining a card from the split pile is basically the same as idea 1 above.
3. It's like Vampire/Bat but as a split pile--the last line of text on encampment would be that you exchange it for a plunder and vice versa
4. It's a normal pile but each card has two options, using upside down text for the second option so you have to rotate the card to read it--for each play of the card, you get to pick whether it's encampment or plunder

I'm not sure how #3 would work - you can (at least up till now) only gain or exchange for the top card of a pile, so you'd have to have two piles instead of a single split pile to exchange like that.  #4 doesn't really seem meaningfully different from a simple "Choose one:" followed by two options.  And with #1, I'm not sure that would really work well.  One of the two is likely to be stronger.  If you have alternating ABABABABAB, then whenever you buy an A card, you give your opponent the opportunity to buy the B card, and if they do, then you can no longer buy the B card.  So you'd be rather reluctant to buy an A card, unless you have the buys and money to get both an A and a B.  #2 is an interesting possibility. Maybe that's also one of the "Favors" your "Allies" can do for you?
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dmi3kno

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Re: Dominion: Allies
« Reply #6 on: September 19, 2021, 04:52:37 am »
+1

I think DXV is trying to reinvent Boons. Horses were a success, split piles offer (controlled) variety, so we are going to see a mix of these concepts.

I think we are going to have a new card type Ally and an “out of market “ Favour pile. Depending on Allies in play, different Favours will become available, like Heirlooms. Ally cards allow you to get Favours (think horses, but Favours are likely to be split piles). You can only draw new Favour if you return a Favour. You return it to the bottom of the pile, so the pile “rotates” and new Favours become available to get from an Ally.
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Gherald

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Re: Dominion: Allies
« Reply #7 on: September 19, 2021, 07:39:07 am »
+3


I wonder what happened to the colored border around the edges of previous boxes?
They ran out of colors
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Holger

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Re: Dominion: Allies
« Reply #8 on: September 19, 2021, 08:43:13 am »
+1

400 cards and 31 kingdom piles. If they're all normal-sized non-Victory piles, that would account for 343 cards, leaving 57. [...]

310 kingdom cards  plus 31 randomizers account for 341 cards, not 343. ;) So there's still 59 other cards left.
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spineflu

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Re: Dominion: Allies
« Reply #9 on: September 19, 2021, 08:57:40 am »
+3

400 cards and 31 kingdom piles. If they're all normal-sized non-Victory piles, that would account for 343 cards, leaving 57. [...]

310 kingdom cards  plus 31 randomizers account for 341 cards, not 343. ;) So there's still 59 other cards left.

My pulled-outta-nowhere guess is 3 (or six, if double-sided) new deluded/envious style states (3x6 cards), 20 Allies, 20 Favors, one first player marker (which may matter if there's rotation or something) or blank.
« Last Edit: September 21, 2021, 07:55:42 am by spineflu »
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sc0UT

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Re: Dominion: Allies
« Reply #10 on: September 19, 2021, 10:54:54 am »
0

Up until now no card shaped thing has the same name as its expanion and the card Menagerie is from Cornucopia. I doubt Allies will show up in Allies.
« Last Edit: September 19, 2021, 10:56:29 am by sc0UT »
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spineflu

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Re: Dominion: Allies
« Reply #11 on: September 19, 2021, 12:39:01 pm »
+2

Up until now no card shaped thing has the same name as its expanion and the card Menagerie is from Cornucopia. I doubt Allies will show up in Allies.


Allies is the 14th expansion to Dominion. It has 400 cards, with 31 new Kingdom card piles. There are Allies that will do Favors for you, and split piles you can rotate.

Functionality blurb: "This is the 13th expansion to Dominion. It has 400 cards, with 30 new Kingdom cards. There are Horses that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return."
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sc0UT

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Re: Dominion: Allies
« Reply #12 on: September 19, 2021, 02:24:31 pm »
0

Future will tell if I'm wrong. ;)
« Last Edit: September 19, 2021, 02:28:59 pm by sc0UT »
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Barbarossa41

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Re: Dominion: Allies
« Reply #13 on: September 19, 2021, 05:13:15 pm »
0

I wonder when the spoilers will start?  ;)
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Re: Dominion: Allies
« Reply #14 on: September 19, 2021, 11:06:59 pm »
+2

Very exciting to discover a new extension to Dominion as a newcomer to the game (discovered it nine months ago) !
Can't wait to see previews of the cards we will be getting in this one !
« Last Edit: September 19, 2021, 11:13:24 pm by TinchO »
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Nflickner

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Re: Dominion: Allies
« Reply #15 on: September 20, 2021, 01:48:44 pm »
+2

Very exciting to discover a new extension to Dominion as a newcomer to the game (discovered it nine months ago) !
Can't wait to see previews of the cards we will be getting in this one !

Welcome to the club!  If you are thinking about buying expansions, don't feel like you need to buy the earlier ones first.  Some of the best expansions have been the latest.  In fact, my brother and I think that the Menagerie is the best expansion of all! 
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Re: Dominion: Allies
« Reply #16 on: September 20, 2021, 04:29:57 pm »
0

Wanna ally with that one for sure!
Announcement favors earlier than expected..
Does that mean there is still hope for this expansion being released in 2021?
« Last Edit: September 21, 2021, 03:11:07 am by Titus »
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Re: Dominion: Allies
« Reply #17 on: September 21, 2021, 01:00:19 pm »
0

Very exciting to discover a new extension to Dominion as a newcomer to the game (discovered it nine months ago) !
Can't wait to see previews of the cards we will be getting in this one !

Welcome to the club!  If you are thinking about buying expansions, don't feel like you need to buy the earlier ones first.  Some of the best expansions have been the latest.  In fact, my brother and I think that the Menagerie is the best expansion of all!

Thank you ! Actually, as weird as it could appear, i'm very much theme driven when it comes to acquiring expansions, after the big box i took dark age because of it's grim medieval tone, and the next one i want is empires in order to be able to have a post apocalyptic roman theme ! Sadly i'm not fond of the menagerie theme, allies on the other hand, with the winks to barbarians and all...

Ken Hill said on BGG that more infos will soon come...
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Re: Dominion: Allies
« Reply #18 on: September 21, 2021, 01:45:51 pm »
0

Ken Hill said on BGG that more infos will soon come...

I'm wondering if this is actually true. I'm not sure what other info they'd want to release until previews start (about a week before release). I wouldn't be surprised if something had been lost in translation here.
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Donald X.

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Re: Dominion: Allies
« Reply #19 on: September 21, 2021, 03:50:18 pm »
0

I know of no additional info that can come out before previews. What languages it will be in initially?
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Re: Dominion: Allies
« Reply #20 on: September 22, 2021, 12:55:31 am »
+4

Surely the release date is a piece of information that will come out in between now and the previews, so maybe that is what was being referred to.
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Marcory

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Re: Dominion: Allies
« Reply #21 on: September 22, 2021, 04:36:05 pm »
+3

What a brilliant crossover strategy! Can't wait for 2023 and Dominion: Axis.  :)
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Re: Dominion: Allies
« Reply #22 on: October 05, 2021, 01:18:01 am »
0

Very exciting to discover a new extension to Dominion as a newcomer to the game (discovered it nine months ago) !
Can't wait to see previews of the cards we will be getting in this one !

Welcome to the club!  If you are thinking about buying expansions, don't feel like you need to buy the earlier ones first.  Some of the best expansions have been the latest.  In fact, my brother and I think that the Menagerie is the best expansion of all!
Thank you ! Actually, as weird as it could appear, i'm very much theme driven when it comes to acquiring expansions, after the big box i took dark age because of it's grim medieval tone, and the next one i want is empires in order to be able to have a post apocalyptic roman theme ! Sadly i'm not fond of the menagerie theme, allies on the other hand, with the winks to barbarians and all...

Ken Hill said on BGG that more infos will soon come...

A menagerie s just a  "a collection of wild animals kept in captivity for exhibition" or "a strange or diverse collection of people or things"  So just think of it as a diverse collection of monsters or a diverse group of demonic cursed artifacts, spirits and catastrophes.
« Last Edit: October 05, 2021, 01:19:12 am by Honkeyfresh »
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GendoIkari

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Re: Dominion: Allies
« Reply #23 on: October 05, 2021, 07:42:38 pm »
+3

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Re: Dominion: Allies
« Reply #24 on: October 11, 2021, 11:51:10 am »
+2

Up until now no card shaped thing has the same name as its expanion and the card Menagerie is from Cornucopia. I doubt Allies will show up in Allies.


Allies is the 14th expansion to Dominion. It has 400 cards, with 31 new Kingdom card piles. There are Allies that will do Favors for you, and split piles you can rotate.

Functionality blurb: "This is the 13th expansion to Dominion. It has 400 cards, with 30 new Kingdom cards. There are Horses that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return."

I'd speculate that Allies might be a type and not the actual name of a card.
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Re: Dominion: Allies
« Reply #25 on: October 12, 2021, 10:19:33 am »
+2

Up until now no card shaped thing has the same name as its expanion and the card Menagerie is from Cornucopia. I doubt Allies will show up in Allies.


Allies is the 14th expansion to Dominion. It has 400 cards, with 31 new Kingdom card piles. There are Allies that will do Favors for you, and split piles you can rotate.

Functionality blurb: "This is the 13th expansion to Dominion. It has 400 cards, with 30 new Kingdom cards. There are Horses that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return."

I'd speculate that Allies might be a type and not the actual name of a card.

That seems very likely to me. On the other hand favors could also be the new type, specific to this expansion.
« Last Edit: October 12, 2021, 10:22:59 am by TinchO »
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Re: Dominion: Allies
« Reply #26 on: November 06, 2021, 05:45:31 am »
+7


Coins (to account for whatever mechanic) return! The German publisher at their best...
I can't really figure out any names though, nor the expansion icon. But the weird purple strawberry art of that Treasure-Something bugs me (it doesn't look like its a Treasure-Attack at least).
https://www.facebook.com/dominionwelt/posts/4699312943421501
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Re: Dominion: Allies
« Reply #27 on: November 06, 2021, 07:16:56 am »
+1


Coins (to account for whatever mechanic) return! The German publisher at their best...
I can't really figure out any names though, nor the expansion icon. But the weird purple strawberry art of that Treasure-Something bugs me (it doesn't look like its a Treasure-Attack at least).
https://www.facebook.com/dominionwelt/posts/4699312943421501

So the expansion title is translated to German this time ("Verbündete"), after the last four expansion titles kept their English names in the German versions. (While "Renaissance" is the same word in German, the other three titles aren't.)

I don't like this inconsistent approach, it's very inelegant IMO. The first German publisher Hans im Glück also flip-flopped between translating and not translating the titles, keeping "Dominion" itself, "Seaside" and "Dark Ages" in English, but translating the other expansion titles. ::)
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Re: Dominion: Allies
« Reply #28 on: November 09, 2021, 03:31:57 am »
0

So the expansion title is translated to German this time ("Verbündete"), after the last four expansion titles kept their English names in the German versions. (While "Renaissance" is the same word in German, the other three titles aren't.)

I don't like this inconsistent approach, it's very inelegant IMO. The first German publisher Hans im Glück also flip-flopped between translating and not translating the titles, keeping "Dominion" itself, "Seaside" and "Dark Ages" in English, but translating the other expansion titles. ::)

rough translatation of (part of) answer by ASS Altenburger to similar complain in German forum: Basically we try to translate the titles, but if the English one fits or sounds good or we couldn't find a really nice translation or a catchy match, we stick with the English one. (supported by several users)

EDIT: by the way Nocturne and Menagerie one can find in any German dictionary, same spelling!
« Last Edit: November 09, 2021, 03:47:36 am by Dominionaer »
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Holger

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Re: Dominion: Allies
« Reply #29 on: November 14, 2021, 02:19:02 pm »
0

So the expansion title is translated to German this time ("Verbündete"), after the last four expansion titles kept their English names in the German versions. (While "Renaissance" is the same word in German, the other three titles aren't.)

I don't like this inconsistent approach, it's very inelegant IMO. The first German publisher Hans im Glück also flip-flopped between translating and not translating the titles, keeping "Dominion" itself, "Seaside" and "Dark Ages" in English, but translating the other expansion titles. ::)

rough translatation of (part of) answer by ASS Altenburger to similar complain in German forum: Basically we try to translate the titles, but if the English one fits or sounds good or we couldn't find a really nice translation or a catchy match, we stick with the English one. (supported by several users)

EDIT: by the way Nocturne and Menagerie one can find in any German dictionary, same spelling!

Okay, I didn't know that. I'm a German native speaker, but I don't think I've ever heard either of the two words being actually used in German.
FWIW, duden.de notes that the word "Menagerie" is becoming outdated ("veraltend"), and "Nocturne" only refers to music compositions in German. I'd say this meaning is completely unrelated to the expansion's theme -- but then it seems also to be the main meaning of nocturne in English... ???

Either way, thanks for linking to ASS' statement!
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Re: Dominion: Allies
« Reply #30 on: November 14, 2021, 06:12:19 pm »
+4

Yeah, "nocturne" also only refers to music in English, but I have zero regrets about the name. I think it really evokes the dark fantasy theme of the set more than the runners up, like "Fairy Tales" or "Fables".
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Re: Dominion: Allies
« Reply #31 on: December 01, 2021, 04:39:33 pm »
+1

Is Allies going to deliver this month as planned, or are the supply chain issues playing havoc with it like so many other games?
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Re: Dominion: Allies
« Reply #32 on: December 02, 2021, 01:51:51 pm »
+6

Is Allies going to deliver this month as planned, or are the supply chain issues playing havoc with it like so many other games?
For months now I can only repeat, that we won't know when it will come out until it's printed (in "early December"). I have never expected it this month, but we can't rule out this month until it's printed. It's early December but we do not know yet.
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Re: Dominion: Allies
« Reply #33 on: December 05, 2021, 05:37:23 pm »
0

Are there any plans for previews?
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Re: Dominion: Allies
« Reply #34 on: December 05, 2021, 10:10:38 pm »
+3

Are there any plans for previews?

Sooo, what about the preview schedule? :)
When the expansion is printed ("early December"), we'll have a better idea of when it will get to stores, which will determine when the previews are.

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Re: Dominion: Allies
« Reply #35 on: December 09, 2021, 08:59:22 am »
+3

Looks like Dutch website leaking some previews too early: https://www.999games.nl/dominion-bondgenoten-kaartspel.html
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Re: Dominion: Allies
« Reply #36 on: December 09, 2021, 12:45:54 pm »
+1

So there is a Treasure Duration which is cool as I never got the arguments against this type anyway.

The only argument I remember hearing against it is that there were way more things that remove treasures from play than there are things that remove actions from play, and removing durations from play in general is bad.
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Re: Dominion: Allies
« Reply #37 on: December 09, 2021, 12:48:33 pm »
0

Google says that "dienst" means "shift". So some cards give you a new thing called "shifts" or some other more appropriate English word. These things have less value than a , as seen by the cantrip only costing .
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Re: Dominion: Allies
« Reply #38 on: December 09, 2021, 01:06:34 pm »
+2

Google says that "dienst" means "shift". So some cards give you a new thing called "shifts" or some other more appropriate English word. These things have less value than a , as seen by the cantrip only costing .
pretty sure that's an idiomatic translation of 'Favor'.

edit: reddit delivers:
Quote
- Allies are special cards not in the supply
- Allies have actions that can be bought with 'service' tokens
- Other kingdom cards give these 'service' tokens
- 250 kingdom cards, 23 Allies,

- Royal Galley: +1 card, you may play a card from your hand. Put it aside; if you did, play it at the start of your next turn.
- Specialist: You may play an action or money card from you hand. Choice one of the following: Play the card again; or take one copy of it from the supply.
- Subordinate: +1 card, +1 action, +1 favor (I think those are the new tokens, like coffers)
- Woodworker: No empty supply piles: +1 action and take a card worth max 4. Else: thrash a card from your hand and take a card costing max 2 more.
- Contract: 2 money, +1 favor, you may set aside one card from your hand and play it at the start of your next turn.
- Art museum: +3, this turn: if you take a card costing 3 or 4 more (more than what? i don't quite get) then +1 buy
- Importer: At the start of your next turn: take a card costing max 5. Preperation: every player gets +4 favors
- Marquis: +1 buy, +1 card per card in your hand. Then discard down to 10 cards in your hand.
- Barbarian: +2 money, Every player thrashes the top card of their deck. If it costs 3 or more than the player takes a cards costing less. But it has to share a type with the thrashed card otherwise they take a curse.
- christmas ball?: choice 2 different options: +1 buy; +1 money; +1 favor. If you take a card this turn, then you may put it on top of your draw pile
- city state: If you take an action card during your turn, then you may pay 2 favors to play it.
- Gang of pickpockets: At the start of your turn discard down to 4 cards unless you pay 1 favor.
- Astrology order: When shuffling your discard pile you may pay 1 favor per card and put those on top of your draw pile
- Costal harbour: When discarding cards in cleanup you may pay 1 favor per card to keep those for your next turn. Still draw 5 new cards.
- Bankers' association: +1 money per 4 favor you own. Rounded down
[ sic ] on that whole quote, i'm sure there's a closer translation to en.dominionese that exists.
source
« Last Edit: December 09, 2021, 02:59:35 pm by spineflu »
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Re: Dominion: Allies
« Reply #39 on: December 09, 2021, 02:29:17 pm »
+7

The printer has delayed printing Allies until late January. We hope for it to come out in February though shipping is fickle in this day and age.
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Re: Dominion: Allies
« Reply #40 on: December 09, 2021, 02:57:25 pm »
+11

Well, I'm Dutch, so I can fully understand what these cards do. It seems that this expansion introduces a new "Liaison" type. Whenever one of the Kingdom cards has that type, one of these beige landscapes will be added to the kingdom. These horizontals cooperate with the Favors you have. Sometimes, they provide an effect you can get by spending Favors, but that is not always the case. Looks very interesting.

EDIT: Spineflu beated be to it, but I can provide a cleaner layout.

Royal Galley ($4, Action - Duration)
+1 Card
You may play an non-Duration Action card from your hand. Set it aside; if you did, play it again at the start of your next turn.

Specialist ($5, Action)
You may play an Action or Treasure from your hand. Choose: play it again, or gain a copy of it.

Subordinate ($3, Action - Liaison)
+1 Card
+1 Action
+1 Favor

Woodworker ($4, Action)
If none of the Supply piles are empty, +1 Action and gain a card costing up to $4. Otherwise, trash a card from your hand and gain a card costing up to $2 more than it.

Contract ($5, Treasure - Duration - Liaison)
+$2
+1 Favor
You may set aside an Action card from your hand, to play it at the start of your next turn.

Art Museum ($5, Action)
+$3
This turn: if you gain a card costing $3 or $4 more, +1 Buy (This seems messed up)

Importer ($3, Action - Liaison)
At the start of your next turn, gain a card costing up to $5.
-
Setup: Each player gets +4 Favors

Marquis ($6, Action)
+1 Buy
+1 Card per card in your hand. Discard down to 10 cards in hand.

Barbarian ($5, Action - Attack)
+$2
Each other player trashes the top card of their deck, gains a cheaper card that shares a type with it if it costs $3 or higher, and gains a Curse otherwise.

Christmas Ball ($2, Treasure - Liaison)
Choose 2 different: +$1; +1 Buy; +1 Favor; This turn, when you gain a card, you may put it on top of your deck.

And the Landscapes are:

City State
When you gain an Action card during your turn, you may spend 2 Favors to play it.

Gang of Pickpockets
At the start of your turn, you may spend a Favor. If you don't, discard down to 4 cards.

Astrology order
When you shuffle, for every Favor you spend, pick one of the cards to go on top.

Costal Harbor
During clean-up, you may spend any number of Favors, to keep that amount of cards from your hand for your next turn. (you still draw 5 afterwards)

Banker's Association
At start of the Buy phase, +$1 per 4 Favors you have.
« Last Edit: December 09, 2021, 04:00:19 pm by grrgrrgrr »
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Re: Dominion: Allies
« Reply #41 on: December 09, 2021, 04:09:46 pm »
0

Art Museum makes more sense dropping the word 'more' (meer in Dutch)

"Christmas Ball" has a picture of an Ornament, which makes sense as a treasure card.
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Re: Dominion: Allies
« Reply #42 on: December 09, 2021, 04:26:53 pm »
0

As a fan of Temporum, it's exciting to see Gang of Pickpockets as a card in Dominion. Though shame it's effect isn't that you get to draw a card whenever you play a card. (I know, this would be extremely broken and impossible to balance; Pathfinding except for every action pile at once).
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Re: Dominion: Allies
« Reply #43 on: December 10, 2021, 03:13:48 am »
+2

I do appreciate the fact that Art Museum gets leaked in Dutch first.
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Re: Dominion: Allies
« Reply #44 on: December 10, 2021, 10:37:54 am »
0

I do appreciate the fact that Art Museum gets leaked in Dutch first.

Except that name is a big mistranslation. It's not an art museum, or a museum of any sort.
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Re: Dominion: Allies
« Reply #45 on: December 10, 2021, 12:56:13 pm »
0

It appears the page has been taken down as well.
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Re: Dominion: Allies
« Reply #46 on: December 11, 2021, 12:12:05 pm »
+1

Well at least, we got some very interesting and deeper informations about the general setting and gameplay tone of that extension. I really look forward to try the feeling of the announced cards.
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Re: Dominion: Allies
« Reply #47 on: December 15, 2021, 05:37:08 pm »
0

I personally like barbarian, finally an attack card that trashes provinces that stay trashed, or I mean not gained again. For someone who never got to play with saboteur, this is awesome. And it’s a useful attack card for weaker cards too because then they gain a curse. And it’s not all bad if they lose a province they get a duchy in its place better than no victory card at all.

But I’m sure I’m in the minority when it comes to enjoying attack cards.
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Re: Dominion: Allies
« Reply #48 on: December 16, 2021, 12:22:11 am »
+1

I personally like barbarian, finally an attack card that trashes provinces that stay trashed, or I mean not gained again. For someone who never got to play with saboteur, this is awesome. And it’s a useful attack card for weaker cards too because then they gain a curse. And it’s not all bad if they lose a province they get a duchy in its place better than no victory card at all
Essentially just the Locusts hex from Doom attack cards
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Re: Dominion: Allies
« Reply #49 on: December 17, 2021, 10:51:08 am »
0

Yeah except you’ll get to use it’s affect way more often, than how often locusts affected players. Which increases the chances a province gets trashed. So a very take that attack card, if you like that sorta thing. (Which I do )
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Re: Dominion: Allies
« Reply #50 on: December 17, 2021, 11:05:04 pm »
0

I personally like barbarian, finally an attack card that trashes provinces that stay trashed, or I mean not gained again. For someone who never got to play with saboteur, this is awesome. And it’s a useful attack card for weaker cards too because then they gain a curse. And it’s not all bad if they lose a province they get a duchy in its place better than no victory card at all
Essentially just the Locusts hex from Doom attack cards

It's a stronger attack than Locusts, though, since if you trash a card costing less than $3, you gain a Curse, which only happens with Estate and Copper with Locusts. This also means that if Barbarian hits a Curse, and the Curse pile isn't empty, you net no change in VP (you trash one Curse, but then gain another one), whereas Locusts hitting a Curse has a net positive effect. This could potentially be very painful with cost-reduction. A single Highway or similar card in play would mean that Barbarian would give a Curse for a Silver, for example. And it only gets worse with more cost reduction
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grrgrrgrr

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Re: Dominion: Allies
« Reply #51 on: December 20, 2021, 09:48:04 am »
0

It's basically a fixed version of Saboteur. I do think the difference with Locusts is somewhat negligible in most situations. I mean, it can still purify from Curses if the Curse pile is depleted. (that said, I'm kinda confused why the card had to to be this way and not "and gains a Curse if they can't". But Donald X has a good reason for this; you can't outsmart him when it comes to designing Dominion cards)
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Re: Dominion: Allies
« Reply #52 on: December 21, 2021, 04:38:56 am »
0

No no no, this is f.ds -- here we question every comma and fantasize about cards with slightly altered wordings! ;D
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Re: Dominion: Allies
« Reply #53 on: December 21, 2021, 09:55:58 am »
+1

It's basically a fixed version of Saboteur. I do think the difference with Locusts is somewhat negligible in most situations. I mean, it can still purify from Curses if the Curse pile is depleted. (that said, I'm kinda confused why the card had to to be this way and not "and gains a Curse if they can't". But Donald X has a good reason for this; you can't outsmart him when it comes to designing Dominion cards)

I don't remember exactly why Barbarian has the wording it does, but I will note that it really sucks to e.g. trash your Village and gain a Curse when there are no cheaper Actions on the board. With Barbarian, if you lose a card in the "good card" cost range, you're not getting a Curse. Though it's not foolproof. $2 cards are liabilities and sometimes you're forced to gain them through previous Barbarians.
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Re: Dominion: Allies
« Reply #54 on: December 22, 2021, 03:59:11 am »
+1

Is Allies going to deliver this month as planned, or are the supply chain issues playing havoc with it like so many other games?
For months now I can only repeat, that we won't know when it will come out until it's printed (in "early December"). I have never expected it this month, but we can't rule out this month until it's printed. It's early December but we do not know yet.
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Re: Dominion: Allies
« Reply #55 on: December 23, 2021, 01:17:09 am »
+2

Allies Prediction: Just as Menagerie had Snowy Village (and Sleigh), Allies will have  Present. The game will come with a 10-sided die to make that card work
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Re: Dominion: Allies
« Reply #56 on: December 23, 2021, 09:59:09 am »
+2

Allies Prediction: Just as Menagerie had Snowy Village (and Sleigh), Allies will have  Present. The game will come with a 10-sided die to make that card work

could lower the component mfg cost by making it gain $0-5 and using a d6
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Re: Dominion: Allies
« Reply #57 on: December 23, 2021, 11:08:07 am »
+3

Allies Prediction: Just as Menagerie had Snowy Village (and Sleigh), Allies will have  Present. The game will come with a 10-sided die to make that card work

could lower the component mfg cost by making it gain $0-5 and using a d6

True, but that sure is a weaker card. I'd say $1-$6 would be better.
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Re: Dominion: Allies
« Reply #58 on: December 23, 2021, 06:23:47 pm »
+1

Allies Prediction: Just as Menagerie had Snowy Village (and Sleigh), Allies will have  Present. The game will come with a 10-sided die to make that card work

could lower the component mfg cost by making it gain $0-5 and using a d6

You could also leave it $1-$5, include a d6 and have the sixth face say "roll again."

Except that I don't think that is how the card works. It doesn't say "Gain a card from the Supply costing a random amount between $1 and $5." It says: "Gain a random card from the Supply costing from $1 to $5." Unless there has been an FAQ, the most obvious reading of that is that you have an equal chance of getting each card in the Supply that costs between $1 and $5.

This would be a different number of cards each game (and, indeed, might be a different set of cards each time you play it, as it would be affected by cost reduction), so the obvious way to do it IRL would be to have one copy of each potential card set aside (remembering that they are official in their respective piles), and if anyone plays Present (though I'm not sure why anyone ever would, except maybe using a Command card after playing 4 Highways), shuffle the cards and pick one to gain at random.

Alternatively, you could use the randomizers for the Kingdom cards, getting additional randomizers to stand in for Estate, Duchy, and Silver (and, if applicable, Potion). If not in use, you could use related cards to make it easier to remember--for example, Baron for Estate; Duchess for Duchy; Bureaucrat for Silver; an unused Alchemy card for Potion. Of course, if there is any discounting, you would have to have the more expensive randomizers available, as well as stand-ins for Gold and Province (although if you are just using random cards, you can simply change what they represent).
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Re: Dominion: Allies
« Reply #59 on: December 23, 2021, 06:32:49 pm »
+1

I seriously doubt they would add a dice to dominion at this point. If they had plans to do that they would of done around the time seaside came out. Or for that matter the bace game would of had a dice. If you really think dice would be cool, your looking at the wrong deck builder.

Dale of merchants has a dice in each game. And only one set of animal folk merchant, in each uses a dice considering each game has at least 6 animal folk merchant sets and you play with at most 5 sets in a 4 player game. So the dice isn’t even used every game. And plus the ocelot, echidna, snowshoe hare and pangolin aren’t even close to the most interesting sets. So if you ask me if they were to add dice to dominion allies it would probably completely destroy dominion and then it would definitely be the very last expansion. A dice would make the game too random, and most gamers prefer strategy to luck in games.
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Re: Dominion: Allies
« Reply #60 on: December 26, 2021, 03:07:25 pm »
+2

Sad that Allies was delayed till late February/early March. I was thinking it was still projected for January.

(I got a gift card for Christmas specifically intended for Allies when it's available.)

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Re: Dominion: Allies
« Reply #61 on: January 24, 2022, 01:19:15 am »
+9

I had a bizarre dream last night in which I received a copy of Dominion: Allies and was trying to figure out how to play it.  In my dream, the "Allies" were minor effects kind of like the Boons (e.g. +1 Card), but I wasn't sure what caused them to trigger.  I couldn't find anything in the rules, so I asked this guy who was there, and he said, "Oh, you get the allies when nothing else in the game is happening.  So like, when you play a Horse, and then you return it to the Horse pile, that might be a good time to use an ally."

And I was like, "So there's no hard and fast rule, it's just whenever you want?"

And he was like, "Yeah, basically.  Just whenever there isn't anything else going on."

So I was obviously appalled that the notion of deterministic rules had been completely abandoned, and I tried harder to find further explanation of how the allies worked, but then because it was a dream everything just moved on and I forgot about it.

So anyway, I really hope that when this expansion comes out, all of the cards actually have rules about how they work!
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Re: Dominion: Allies
« Reply #62 on: January 24, 2022, 02:37:31 pm »
+2

I had a bizarre dream last night in which I received a copy of Dominion: Allies and was trying to figure out how to play it.  In my dream, the "Allies" were minor effects kind of like the Boons (e.g. +1 Card), but I wasn't sure what caused them to trigger.  I couldn't find anything in the rules, so I asked this guy who was there, and he said, "Oh, you get the allies when nothing else in the game is happening.  So like, when you play a Horse, and then you return it to the Horse pile, that might be a good time to use an ally."

And I was like, "So there's no hard and fast rule, it's just whenever you want?"

And he was like, "Yeah, basically.  Just whenever there isn't anything else going on."

So I was obviously appalled that the notion of deterministic rules had been completely abandoned, and I tried harder to find further explanation of how the allies worked, but then because it was a dream everything just moved on and I forgot about it.

So anyway, I really hope that when this expansion comes out, all of the cards actually have rules about how they work!

Don't worry, there are precise rules!
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Re: Dominion: Allies
« Reply #63 on: January 24, 2022, 10:43:09 pm »
+5

Event: Anarchy

Play with no rules whatsoever.
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Re: Dominion: Allies
« Reply #64 on: January 28, 2022, 09:35:44 pm »
+13

I had a bizarre dream last night in which I received a copy of Dominion: Allies and was trying to figure out how to play it.  In my dream, the "Allies" were minor effects kind of like the Boons (e.g. +1 Card), but I wasn't sure what caused them to trigger.  I couldn't find anything in the rules, so I asked this guy who was there, and he said, "Oh, you get the allies when nothing else in the game is happening.  So like, when you play a Horse, and then you return it to the Horse pile, that might be a good time to use an ally."

And I was like, "So there's no hard and fast rule, it's just whenever you want?"

And he was like, "Yeah, basically.  Just whenever there isn't anything else going on."

So I was obviously appalled that the notion of deterministic rules had been completely abandoned, and I tried harder to find further explanation of how the allies worked, but then because it was a dream everything just moved on and I forgot about it.

So anyway, I really hope that when this expansion comes out, all of the cards actually have rules about how they work!

Don't worry, there are precise rules!

The imprecise rules will be in the follow-on edition, Dominion: All Lies. It'll be a 'l' of a different game.
« Last Edit: January 28, 2022, 09:37:04 pm by Marcory »
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Re: Dominion: Allies
« Reply #65 on: March 09, 2022, 09:40:41 am »
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Sorry to ask, but there are posts all over the place as to when and where I can order Allies
https://boardgamegeek.com/thread/2759111/article/39628008#39628008 - But Rio Grande does not have it available for today.
And why is miniture market have it at 31.99 and most other costs are around 44.95?
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Squidd

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Re: Dominion: Allies
« Reply #66 on: March 09, 2022, 09:47:59 am »
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MM shows it as retail 44.95, special price 31.99, and that is consistent with how they have priced every other Dominion product.
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DooWopDJ

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Re: Dominion: Allies
« Reply #67 on: March 10, 2022, 10:19:49 am »
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MM shows it as retail 44.95, special price 31.99, and that is consistent with how they have priced every other Dominion product.
Interesting.  Why would I purchase from Rio?  Additionally though I still do not see where I can order it.  The post link here says 'shipping today' - Shipping to where? ( I guess I am not patient enough)
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