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Author Topic: Codenames XIII  (Read 100366 times)

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silverspawn

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Re: Codenames XIII
« Reply #825 on: January 10, 2022, 11:53:50 am »

On second thought I'd say kangaroo > Wagon > Dance > Undertaker >? Bridge

Galzria

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Re: Codenames XIII
« Reply #826 on: January 10, 2022, 12:11:07 pm »

Kangaroo, Wagon are probably the safest two.

Bicycle seems the next most natural to me, as you’re likely to encounter roadkill, avoid roadkill, or potentially cause roadkill.

Fourth feels pretty open to me. Undertaker, certainly. Pit, possibly. Sticker, possibly. Bridge?, possibly.

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

jotheonah

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Re: Codenames XIII
« Reply #827 on: January 10, 2022, 12:45:27 pm »

Kangaroo -> Wagon
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scolapasta

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Re: Codenames XIII
« Reply #828 on: January 10, 2022, 02:05:30 pm »

Kangaroo is red.
Wagon is red.
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silverspawn

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Re: Codenames XIII
« Reply #829 on: January 10, 2022, 02:13:06 pm »

now Undertaker or Dance?

jotheonah

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Re: Codenames XIII
« Reply #830 on: January 10, 2022, 02:36:54 pm »

I guess I'm good with either. I like bridge too.
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jotheonah

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Re: Codenames XIII
« Reply #831 on: January 10, 2022, 02:37:21 pm »

Bridge could be fairy tale, like the Billy Goats. And it could be roadkill-related.
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silverspawn

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Re: Codenames XIII
« Reply #832 on: January 10, 2022, 04:02:14 pm »

undertaker is probably safest? Pretty undeniable connection to roadkill

jotheonah

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Re: Codenames XIII
« Reply #833 on: January 10, 2022, 04:06:54 pm »

I mean, via death yes. It's not like an Undertaker is involved with roadkill in any real way.
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silverspawn

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Re: Codenames XIII
« Reply #834 on: January 10, 2022, 06:33:43 pm »

Let's see

Fairytale: Dwarf, Genie, Crown, {Dance/Bridge}
Roadkill: Kangoroo, Wagon, {Bridge/Undertaker/Bicycle}*2 (((pit/sticker)))?

silverspawn

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Re: Codenames XIII
« Reply #835 on: January 10, 2022, 06:38:20 pm »

On reflection, I change my vote to Bicycle. The Inferential distance seems shortest. Bicycles can cause roadkills, even if it's rare.

jotheonah

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Re: Codenames XIII
« Reply #836 on: January 10, 2022, 07:43:54 pm »

In the sidewalk-less wastelands of the midwest, bicycles can end up as roadkill
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silverspawn

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Re: Codenames XIII
« Reply #837 on: January 11, 2022, 08:35:36 am »

Bicycle

scolapasta

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Re: Codenames XIII
« Reply #838 on: January 11, 2022, 11:07:07 am »

Bicycle is blue.
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scolapasta

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Re: Codenames XIII
« Reply #839 on: January 11, 2022, 11:34:31 am »

FIRE: 3
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Galzria

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Re: Codenames XIII
« Reply #840 on: January 11, 2022, 01:02:54 pm »

Wow, sorry guys. I don’t feel like I’m usually that far off from Jimmmmm’s thought process!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

silverspawn

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Re: Codenames XIII
« Reply #841 on: January 11, 2022, 01:12:28 pm »

Now a problem is that we still have 3 things left to guess, but probably won't get 3 more turns. Too bad the mises were both blue rather than neutral

WestCoastDidds

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Re: Codenames XIII
« Reply #842 on: January 11, 2022, 01:14:23 pm »


Updated Grid:

GLASSTUBAPEANUTTICKDANCE
ARMYPITCROWNKANGAROOWAGON
CELLGUITARAPPLEUNDERTAKERCLOAK
GENIEAMBULANCESOULBRIDGEMERCURY
CONESTICKERTORNADOBICYCLEDWARF
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WestCoastDidds

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Re: Codenames XIII
« Reply #843 on: January 11, 2022, 01:16:55 pm »

Fire pit
Mercury (hot as fire?)
Dance (fire dancers?)
Army?

The only one I really like is pit
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Eevee

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Re: Codenames XIII
« Reply #844 on: January 11, 2022, 01:42:46 pm »

Pit for sure. I like army for second guess.
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Swowl

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Re: Codenames XIII
« Reply #845 on: January 11, 2022, 05:47:33 pm »

what do we have outstanding? Volume 1 right?
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real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: Codenames XIII
« Reply #846 on: January 11, 2022, 05:48:27 pm »

we can lock in Pit

I think the next best is actually Sticker (like the steel poker you use on a fire)
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real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: Codenames XIII
« Reply #847 on: January 11, 2022, 05:49:20 pm »

eh actually I just want sticker out there, I do like Mercury and Dancer too
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real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: Codenames XIII
« Reply #848 on: January 11, 2022, 05:50:22 pm »

think Mercury is my fave actually given it could be the Volume one as well.
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

scolapasta

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Re: Codenames XIII
« Reply #849 on: January 11, 2022, 06:37:29 pm »

Pit is blue.
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