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Author Topic: RMM62: Uncleeurope's First Idea Mafia  (Read 3231 times)

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Uncleeurope

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RMM62: Uncleeurope's First Idea Mafia
« on: June 05, 2021, 04:55:24 am »

Welcome to Uncleeurope’s First Idea Mafia!

Mod: Uncleeurope

Co-mod: MiX

This is an open setup for 13 players; 3 Mafia and 10 Town

Players:
1. mathdude
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.

Spectators tagged:
Substitutes/waiting list:

Day starts:

General rules

Changes to the usual rule sets are marked in Poiple.

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any game-related source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings and the QTs specifically designed for this purpose.
3. As a general rule you should aim for one post every 12 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. Day phases will last 7 days, Night lasts at least 48 hours. Night action deadline is 36 hours after night start.
2. A simple majority (rounded up) of all living members must agree on one person for an exile to occur prior to deadline.
3. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
4. Once a player is exiled, the game enters twilight until the mod locks the thread; all players including the one who was exiled may continue to post during twilight.
5. If the deadline is hit without a player reaching the majority of votes, there will be no exile.
6. Please submit votes as: Vote: PlayerName.  Votes in another format may or may not be counted. This is up to the mod's discretion. Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Exile - a simple majority of these vote types are required to send the game to Night phase without an exile.
10. Any time you are dead (either via exile or night kill) you may no longer post in the game or in shared Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
11. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, purple text is reserved for the mods. Bold navy text is also reserved for the mods. No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please discuss this in your role QT.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players may be issued after 24 hours of no activity.  A prodded player has 24 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.9 without further notice. Players with announced VLA are exempt from this rule the first time it happens.
6. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging. Players who fail to post for 48 hours without an announcement risk being subject to replacement and/or being modkilled without further notice.
7. Please do not discuss ongoing games, it can unintentionally affect the other game. Do not discuss this game in any thread that is not directly related to it.
8. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a post in the role QT. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.
« Last Edit: June 05, 2021, 03:22:42 pm by Uncleeurope »
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Uncleeurope Eddie

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Re: RMM61: Uncleeurope's First Idea Mafia
« Reply #1 on: June 05, 2021, 05:04:04 am »

Shop Rules:


All players will be dealt an alignment, as well as a randomized shop.

Shops will be randomized as follows:
1 Four Cost Product
2 Three Cost Products
3 Two Cost Products
3 One Cost Products

As well as one random product (For those interested, I will be rolling a D4 and increasing your store’s holdings of the rolled slot by 1)

The Products will all come from your Alignment’s Shop.

The Cost’s slot will be rolled until you get the required number of unique items.

After this, I will check to see if an Encryptor showed up in a Town’s Personal Shop without a Mason or Neighborizer role, if it did, I will reroll everything until that is not the case.

After everyone receives an Alignment and a Shop, they will be able to buy items from it. Town members all get 4 Money to spend as they wish, while Mafia members get 6 each.

No Item may be purchased twice.


All purchases must be made N0, Money left over when D1 starts is lost.



Town Shop: 4 Money

4 Cost
1-Shot Cop
1-Shot Watcher
2-Shot Tracker
Doctor
Jailkeeper


3 Cost
1-Shot Smart Bulletproof
1-Shot Follower
1-Shot Tracker
1-Shot Night 3+ Vigilante
2-Shot Present
Conditional Mason
Motion Detector
Roleblocker

2 Cost
1-Shot Active Bomb
1-Shot Bulletproof
1-Shot Doctor
1-Shot Doublevoter
1-Shot Jailkeeper
1-Shot Voyeur
Babysitter
Hider
Neighborizer


1 Cost
1-Shot Active Smart Bulletproof
1-Shot Neighborizer
1-Shot Present
1-Shot Roleblocker
2-Shot Bodyguard
Encryptor
Fruit Vendor
Loved
Strongman

Mafia Shop: 6 Money

4 Cost
1-Shot Night 3+ Vigilante
Ninja
Roleblocker
Strongman
Vandal

3 Cost
1-Shot Doublevoter
1-Shot Strongman & Ninja
2-Shot Present
2-Shot Vandal
Disrupter X
Doctor
Encryptor
Shopcop

2 Cost
1-Shot Bulletproof
1-Shot Commuter
1-Shot Ninja
1-Shot Roleblocker
1-Shot Strongman
1-Shot Vandal
2-Shot Shopcop
Godfather
Neighborizer

1 Cost
1-Shot Godfatherizer
1-Shot Neighborizer
1-Shot Present
1-Shot Shopcop
2-Shot Follower
Bane X (+2 Money)
Big Purchase Informed
Fruit Vendor
Loved
Multitasker
« Last Edit: June 09, 2021, 12:34:30 pm by Uncleeurope »
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Uncleeurope Eddie

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Re: RMM61: Uncleeurope's First Idea Mafia
« Reply #2 on: June 05, 2021, 05:04:35 am »

Ability Reference:
Alphabetized ignoring ½-Shot

1-Shot Active Bomb:
Quote
Once per game at night, you may choose to activate the Bomb. If you die during this night, you kill whoever targeted you with a killing action.

1-Shot Active Smart Bulletproof:
Quote
Once per game at night, you may choose to activate your Bulletproof. You are protected from the first killing ability that would kill you tonight. You learn if this happens.

Babysitter: (Protection)
Quote
Each night, you may target a player to protect them from a killing action. If you die tonight, your target is killed.

Bane <Player> (+2 Money):

This will show up in your shop tied to a specific Town player. If you spend 1 Money on this, you may immediately add 2 Money to your total.
Quote
As long as you are alive, mafia players cannot target <Player> at night.

Big Purchase Informed:
Quote
On Day 1 learn all 4 cost Products that were purchased (including duplicates).

2-Shot Bodyguard: (Protection)
Quote
Twice per game at night, you may target a player to protect them from one kill that night. If you stop a kill, you are killed.

1-Shot Bulletproof:
Quote
You are protected from the first killing ability that would kill you.

1-Shot Commuter:
Quote
Once per game at night, you may choose to be unaffected by any actions that target you at night.

Conditional Mason:

All masons will be evenly paired up into 2-player masonries. If there’s an odd amount of masons, one of them will have the second role instead.

Quote
You have a masonry with <player>, who is confirmed to be town-aligned. The mason QT is here <QT>.

Quote
During the first day, you may choose to receive any 2 Cost Town Product of your choice.


1-Shot Cop: (Investigation)
Quote
Once in the game at night, you may target a player to learn whether that player is Town-aligned.

Disrupter: <Role>:


This will show up in your shop tied to a specific Town role. If, after selecting this power, the role it is tied to is not-in-play, a random in-play Town role will be assigned instead.

Quote
As long as you are alive, all attempts for Town players to use <Role> are blocked.


1-Shot Doctor: (Protection)
Quote
Once per game at night, you may target a player to protect them from one kill that night.


Doctor: (Protection)
Quote
Each night, you may target a player to protect them from one kill that night.

1-Shot Doublevoter:
Quote
Once per game during the day, you may privately activate your Doublevoter power. For the rest of the day, your votes count as two (this can change how many votes a player needs to be exiled)

Encryptor:

Will only show up in Town shops if at least one Neighborizer/Mason role is also in that shop.

Quote
All players in the private QTs you are in can type in there during the day.

1-Shot Follower: (Investigation)
Quote
Once per game at night, you may target a player to learn what type of actions they took that night.


2-Shot Follower: (Investigation)
Quote
Twice per game at night, you may target a player to learn what type of actions they took that night.

Fruit Vendor: (Miscellaneous)
Quote
Each night, you may target a player to give them a fruit. They will learn that they received a fruit.

Godfather:
Quote
All cop actions on you will return "Town-aligned."

1-Shot Godfatherizer: (Miscellaneous)
Quote
Once per game, at night, you may target a player, all cop actions on them will return "Town-aligned" tonight.

Hider: (Miscellaneous)
Quote
Each night, you may target a player. You are immune to killing actions, but if the targeted player dies, you are killed.

1-Shot Jailkeeper: (Protection/Disruption)
Quote
Once per game at night, you may target a player to protect them from a killing action and to block their active actions that night.

Jailkeeper: (Protection/Disruption)
Quote
Each night, you may target a player to protect them from a killing action and to block their active actions that night.

Loved:
Quote
It takes 1 more vote to exile you (except in XiLo).

Motion Detector: (Investigation)
Quote
Each night, you may target a player to learn if they targeted or were targeted that night (excluding this power).

Multitasker:
Quote
You can do more than 1 action per night.

1-Shot Neighborizer: (Miscellaneous)
Quote
Once per game at night, you may target a player to create a neighborhood QT with them.

Neighborizer: (Miscellaneous)
Quote
Each night, you may target a player to create a neighborhood QT with them.

1-Shot Vigilante: (Killing)
Quote
Once per game, on Night 3 or later, you may target a player to kill them.

1-Shot Ninja:
Quote
Once per game, you may choose for your actions to be unseen by investigative roles.

Ninja:
Quote
Your actions cannot be seen by investigative roles.

1-Shot Present:
Quote
Once per game, during the day, you may privately open your present. You will immediately receive a random 2 Cost 1-Shot Product from the Town Store that will be lost at the end of the following night if it was unspent.

2-Shot Present:
Quote
Twice per game, during the day, you may privately open your present. You will immediately receive a random 2 Cost 1-Shot Product from the Town Store that will be lost at the end of the following night if it was unspent.

1-Shot Roleblocker: (Disruption)
Quote
Once per game at night, you may target a player to block their active actions.

Roleblocker: (Disruption)
Quote
Each night, you may target a player to block their active actions.

1-Shot Shopcop: (Investigation)
Quote
Once per game at night, you may target a player to learn what Products they purchased.

2-Shot Shopcop: (Investigation)
Quote
Twice per game at night, you may target a player to learn what Products they purchased.

Shopcop: (Investigation)
Quote
Each night, you may target a player to learn what Products they purchased.

1-Shot Smart Bulletproof:
Quote
You are protected from the first killing ability that would kill you. You learn when this happens.

1-Shot Strongman:
Quote
Once per game, you may choose for your actions to bypass one layer of blocking.

Strongman:
Quote
Your actions bypass 1 layer of blocking.

1-Shot Strongman & Ninja:
Quote
Once per game, you may choose for your actions to bypass one layer of blocking and to be unseen by investigative roles.

1-Shot Tracker: (Investigation)
Quote
Once per game at night, you may target a player to learn who they have targeted that night.

2-Shot Tracker: (Investigation)
Quote
Twice in the game at night, you may target a player to learn who that player targeted.

1-Shot Vandal: (Disruption)
Quote
Once per game at night, you may target a player. They lose a random unspent 1-Shot Product and may choose a replacement Product from their Shop that costs 2 less tomorrow. If they lose an action they attempted to perform tonight, it is roleblocked. If the target doesn’t have an unspent 1-Shot product, your shot of this power is unspent.

2-Shot Vandal: (Disruption)
Quote
Twice per game at night, you may target a player. They lose a random unspent 1-Shot Product and may choose a replacement Product from their Shop that costs 2 less tomorrow. If they lose an action they attempted to perform tonight, it is roleblocked. If the target doesn’t have an unspent 1-Shot product, your shot of this power is unspent.

Vandal: (Disruption)
Quote
Each night, you may target a player. They lose a random unspent 1-Shot Product and may choose a replacement Product from their Shop that costs 2 less tomorrow. If they lose an action they attempted to perform tonight, it is roleblocked.
1-Shot Voyeur: (Investigation)
Quote
Once per game at night, you may target a player to learn what type of actions they were targeted by that night.

1-Shot Watcher: (Investigation)
Quote
Once in the game at night, you may target a player to learn which other players targeted that player at night.
« Last Edit: June 09, 2021, 12:27:27 pm by Uncleeurope »
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Uncleeurope Eddie

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Re: RMM61: Uncleeurope's First Idea Mafia
« Reply #3 on: June 05, 2021, 05:06:37 am »

/co-mod
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mathdude

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Re: RMM62: Uncleeurope's First Idea Mafia
« Reply #4 on: June 05, 2021, 03:06:04 pm »

Looks interesting, and potentially a bit confusing.
/in
When are you planning to start?
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Uncleeurope

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Re: RMM62: Uncleeurope's First Idea Mafia
« Reply #5 on: June 05, 2021, 03:25:18 pm »

Looks interesting, and potentially a bit confusing.
/in
When are you planning to start?

At least until after Memento finishes.
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Re: RMM62: Uncleeurope's First Idea Mafia
« Reply #6 on: June 08, 2021, 04:16:51 pm »

looks awesome. Need to see how all the other starts pan out with the other games, but I would like to play for sure.

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Re: RMM62: Uncleeurope's First Idea Mafia
« Reply #7 on: June 08, 2021, 04:42:44 pm »

Looks neat. I wonder though, is vig, even just 1-shot, usually a scum ability?
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: RMM62: Uncleeurope's First Idea Mafia
« Reply #8 on: June 09, 2021, 03:12:24 am »

Looks neat. I wonder though, is vig, even just 1-shot, usually a scum ability?
Yeah, that one seems unwise to include.... potentially every scum could get it, and get 4 kills in N1, which would turn D2 into MyLo.

I'd suggest changing it to something like Night X Vigilante, where X is a number in the range from 3 to 5.
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Re: RMM62: Uncleeurope's First Idea Mafia
« Reply #9 on: June 09, 2021, 03:16:59 am »

Looks neat. I wonder though, is vig, even just 1-shot, usually a scum ability?
Yeah, that one seems unwise to include.... potentially every scum could get it, and get 4 kills in N1, which would turn D2 into MyLo.

I'd suggest changing it to something like Night X Vigilante, where X is a number in the range from 3 to 5.

Only 3 kills, but sure, that sounds like a fine change.

Night 3+ is my instant fix, any problem with that?
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Re: RMM62: Uncleeurope's First Idea Mafia
« Reply #10 on: June 09, 2021, 03:21:18 am »

Looks neat. I wonder though, is vig, even just 1-shot, usually a scum ability?
Yeah, that one seems unwise to include.... potentially every scum could get it, and get 4 kills in N1, which would turn D2 into MyLo.

I'd suggest changing it to something like Night X Vigilante, where X is a number in the range from 3 to 5.

Only 3 kills, but sure, that sounds like a fine change.

Night 3+ is my instant fix, any problem with that?
Does mafia not have a standard nightkill as well? Or is it not possible to use powers and the nightkill at the same time?

Night3+ seems alright (if it's still 1-shot of course).
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Re: RMM62: Uncleeurope's First Idea Mafia
« Reply #11 on: June 09, 2021, 03:28:42 am »

The intention was only 1 action per night, including faction kill (and that's why scum has a multitasker item in the shop). We should add that to the setup post.

Yeah, I was thinking 1-shot Night 3+. Alright cool I'll talk to Uncle about it.
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Re: RMM62: Uncleeurope's First Idea Mafia
« Reply #12 on: June 09, 2021, 03:54:00 am »

Other random notes.

- There is a 1-shot Bomb in the list, but not in the role descriptions, where there's a 1-shot Active Bomb instead. I assume these are supposed to be the same?
- 1-shot Cop seems clearly better than anything else in the 4-cost range for town. Especially considering there are no powers messing with Cop investigations, but there are Ninjas.
- Does a Disrupter disrupt both 1-shot and non-1-shot varieties of the same role or only one of them? That role seems super swingy; get a Cop Disrupter and that's worth like 8+ coins, whereas you might also end up with a Fruit Vendor Disruptor... feels like it would be good to restrict the price range of the powers disrupted.
- Will players flip with all their purchases?
- I think Loved is much more valuable to scum than it is to town, but it shows up in the 1-cost range for both.
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Re: RMM62: Uncleeurope's First Idea Mafia
« Reply #13 on: June 09, 2021, 04:00:10 am »

In general I feel the setup might be town-favored. Town get 40$ worth of powers, scum gets 18$. Full vanilla 10 v 3 favors scum, but it don't think in a way that you need 5.5 Cop-shot equivalents to make up for it.
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Re: RMM62: Uncleeurope's First Idea Mafia
« Reply #14 on: June 09, 2021, 12:34:02 pm »

We have changed some things addressing some of your points. We are going to continue looking at the setup while prodding it with a stick to see what happens.
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Re: RMM62: Uncleeurope's First Idea Mafia
« Reply #15 on: January 27, 2022, 04:17:12 pm »

Bumping open enrollment games.
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM62: Uncleeurope's First Idea Mafia
« Reply #16 on: January 28, 2022, 07:42:31 am »

/in
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Re: RMM62: Uncleeurope's First Idea Mafia
« Reply #17 on: January 29, 2022, 01:38:42 am »

how is not filling? lol

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Re: RMM62: Uncleeurope's First Idea Mafia
« Reply #18 on: January 29, 2022, 03:11:37 pm »

I'm /in for the next game that starts.
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