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Author Topic: RMM61: Battlestar Galactica - Season 2 (Postgame)  (Read 172332 times)

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faust

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RMM61: Battlestar Galactica - Season 2 (Postgame)
« on: June 04, 2021, 09:31:01 am »

Welcome back to Battlestar Galactica Legacy Mafia!

Mod: faust

This is a closed game for 14 players. It is designed as the second installment in a series of four games, where ideally the same player set would play each game.


Players:
1. Jack Rudd
2. 2.71828.....
3. WestCoastDidds
4. MiX
5. EFHW
6. scolapasta
7. LaLight
8. Dylan32
9. A Drowned Kernel
10. Swowl
11. gkrieg13
12. ashersky
13. Glooble
14. mathdude

Spectators tagged: infangthief
Substitutes/waiting list:

Day starts:

General rules

Changes to the usual rule sets are marked in olive.

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any game-related source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings and the QTs specifically designed for this purpose.
3. As a general rule you should aim for one post every 12 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. Day phases will last 7 days, Night lasts at least 48 hours. Night action deadline is 36 hours after night start.
2. A simple majority (rounded up) of all living members must agree on one person for an exile to occur prior to deadline.
3. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
4. Once a player is exiled, the game enters twilight until the mod locks the thread; all players including the one who was exiled may continue to post during twilight.
5. If the deadline is hit without a player reaching the majority of votes, there will be no exile.
6. Please submit votes as: Vote: PlayerName.  Votes in another format may or may not be counted. This is up to the mod's discretion. Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Exile - a simple majority of these vote types are required to send the game to Night phase without an exile.
10. Any time you are dead (either via exile or night kill) you may no longer post in the game or in shared Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
11. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, olive text is reserved for the mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please discuss this in your role QT.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players may be issued after 24 hours of no activity.  A prodded player has 24 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.9 without further notice. Players with announced VLA are exempt from this rule the first time it happens.
6. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging. Players who fail to post for 48 hours without an announcement risk being subject to replacement and/or being modkilled without further notice.
7. Please do not discuss ongoing games, it can unintentionally affect the other game. Do not discuss this game in any thread that is not directly related to it.
8. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a post in the role QT. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.
« Last Edit: August 08, 2021, 06:59:04 am by faust »
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faust

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Re: RMM60: Battlestar Galactica - Season 2
« Reply #1 on: June 04, 2021, 09:31:08 am »

Legacy Rules

Scoring.
Players get points in each consecutive game. Winning a game awards 5 points as town. Other factions' benefits may differ. Another way to score points are character arcs, see below. The player(s) with the highest score when the game ends will be considered the overall winner(s). Scores are generally secret.

Turning points.
Certain powers, or game states, trigger turning points. If an individual player has a power that triggers a turning point, they will know. Turning points based on game states are public knowledge. In general, it will not be clear what effects a given turning point has until it is reached.

Character arcs.
Each charcter has a unique character arc, which is a goal they want to achieve for additional points. To prevent players playing against their win condition in any given game, these will usually only be obtainable when the player won a game. Character arc success is usually checked at the end of the game. If successful, the character may become unplayable or get a new arc. Completing a character arc counts as a turning point.

Flavor, death and exile.
Since the idea is to play the same character over multiple games, elimination from the game will not usually be flavored as dying. Instead, exiled players are sent to the brig and player that are killed by other means are incapacitated. It may be possible by certain abilities to permanently remove characters from the campaign.

Character persistence.
Every player may keep the character that they played from one game to the next, unless they have been eliminated from the game. Role and alignment will change from one game to the next, the character arc remains intact. Alternatively, they may choose another character, which will be chosen from the pool of available characters. A player may receive a character that has previously been played by someone else this way.

Game end.
All players communally pick one permanent rule change to affect future games. The winning players may select one additional rule change. Individual players may be able to make choices for their characters. The President may execute one character that was sent to the brig. That character will die and be removed from the campaign. Doing so triggers a turning point.
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faust

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Re: RMM60: Battlestar Galactica - Season 2
« Reply #2 on: June 04, 2021, 09:31:17 am »

Season 2 Rules

General gameplay

The game alternates between Day phase and Night phase. The Day phase lasts 7 days, the Night phase lasts 48 hours. Any Night actions need to be submitted at least 36 hours after Night start.

The Day phase ends either when the 7 days have passed, or when an exile has been reached. If there was no exile prior to the deadline, then the game will move the Night without exile. An exile is reached when a majority of living players votes for the same player. Whenever a new phase begins, all players should carefully check the game thread as well as any QT they have access to before posting anywhere.

When a player leaves the game through exile or killing action, their flavor name and alignment will be revealed. Additionally, the types of powers they possess at the time of death are revealed. You can see these in italics in your powers.

Game-specific classifications

All players are either human or Cylon. By default, players are unaware of their species. This is not the same as alignment.

Additionally, all players are classified as either civilian or military. Players are aware of their own status at all times. This is also not the same as alignment.

In general, these classification are inspired by the flavor of the series, though liberties have been taken. Flavor knowledge is not required to play, but may enhance the experience.

Town is flavored as Town-aligned this game. The town win condition is
Quote
You win when there have been 2 Days and Nights in a row without someone being removed from the game and there is at least one Town-aligned player left alive, or when Town is the biggest faction in the game when the game ends. You earn 5 points from winning.

Radiation actions

Some actions can be done outside the decontaminated zone. They will afflict the players executing them with radiation poisoning. Radiation poisoning is a serious condition. If any player ends a second Night with radiation poisoning, trigger a turning point.

Distributable roles

There are two special distributable roles in the game: President and Admiral. They have the following role powers.

Quote
President

Executive order. After the Admiral's choice, receive 2 cards from the Executive Order deck. You must pick one of them to enact within the first 48 hours of receiving them. If you miss this deadline, a random order will be enacted. Orders are executed instantaneously when you submit the order. If the Day ends before you submit an order, there will be no order executed that Day.

Quote
Admiral.

Preselect order. At the start of each Day, draw 3 cards from the Executive Order deck. You must pick one of them to discard within the first 48 hours of receiving them. If you miss this deadline, a random order will be discarded. The remaining orders are passed to the President

Select successor. At any time, you may choose another player. When you are removed from the game, they will become Admiral. You may change a choice, but you may not undo it. If you did not make a choice by the time you are removed from the game, a random military player becomes Admiral.

It is public knowledge who holds the office of President and Admiral. The Presidency is a civilian office. If at any time, a member of the military obtains the role of President, they have a choice to let go of all their role powers. If they do not, trigger a turning point. The Admiral is a military office. If at any time, a civilian obtains the role of Admiral, trigger a turning point.

Executive order deck

The contents of the Executive Order deck are public knowledge, as well as the size of the draw and discard pile. However, the exact contents of draw and discard pile are not public knowledge. Whenever you would draw from the Executive Order deck and there are less than 3 cards left, shuffle all cards into the deck. Executive orders that are enacted remain activated (and thus not in the deck or discard) until they no longer have an effect, at which point they are discarded.

The current contents of the executive order deck are as follows:
Quote
Special Counsel
Pick a player when choosing this. After this Night, that player's alignment will be revealed, and there will be an additional Night phase.
Quote
Course to Earth
Trigger a turning point. Remove this from the game.
Quote
Isolate Colonial One
Any action targeting the President tonight will fail.
Quote
Insurrection
When the President draws this, they activate it and draw a new card. Discard this at the end of the Day. The third time an Insurrection is drawn, the current President has 72 hours to Step down. If they don't, trigger a turning point.
Quote
Course to Kobol
Trigger a turning point. Remove this from the game.
Quote
Military police force
Any military player gains the power: "You may target one other player tonight, to learn which players they targeted that night." tonight only. Military players' actions cannot be detected tonight.
The following executive orders have been removed from the game:
Quote
Civilian jurisdiction
Today, an exile will occur even if the game ends without a majority on a player. At the end of this day, the exile is the player with the most civilian votes rather than the player with the most votes.
Quote
Curfew
For any action a player takes the following Night, they will take one fewer vote to exile on the Day after.
Quote
Presidential pardon
At the end of the Day, the President may choose to pardon the exiled player. If they do, the exiled player does not flip and is not sent to the brig. They have 12 hours to make the decision, during which the thread remains open.
Quote
Prioritize
Choose either military or civilians. The chosen group's actions cannot be blocked or redirected tonight, and break through one layer of protection. Players from the other group may only perform one action tonight.
Quote
Vigil
Tonight, all player who control the same player they did the previous game may use an active power they had in that game instead of their current powers. Powers with limited shots may only be used if the shots have not yet been used up.


Turning Points

There are some events the trigger turning points which are publicly known. They are as follows:
  • the role of President is unassigned
  • a member of the military becomes President and refuses to give up their role powers
  • the President is incapacitated at Night
  • a civilian becomes Admiral
  • a player ends a second Night with Radiation poisoning
  • the executive order deck and discard pile combined contain 3 or fewer cards at the end of a Day
  • 2 or more players of the same alignment die in the same game phase
« Last Edit: July 27, 2021, 03:05:14 pm by faust »
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faust

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Re: RMM60: Battlestar Galactica - Season 2 (Scheduling/signup phase)
« Reply #3 on: June 04, 2021, 09:32:55 am »

I have mostly finished the second installment of the series. We have two open slots for new players to join. Please let me know when you would like this game to start, and confirm that you are still willing to play.
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Re: RMM60: Battlestar Galactica - Season 2 (Scheduling/signup phase)
« Reply #4 on: June 04, 2021, 01:06:09 pm »

I'm still in. My preference would be for the game to start as soon as possible but that's just because I want to play
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Re: RMM60: Battlestar Galactica - Season 2 (Scheduling/signup phase)
« Reply #5 on: June 04, 2021, 02:10:02 pm »

I have mostly finished the second installment of the series. We have two open slots for new players to join. Please let me know when you would like this game to start, and confirm that you are still willing to play.

To join as a new player is it (a) necessary (b) strongly encouraged or (c) a good thing to read the last iteration?

I would obviously would read and understand the rules and setup (I know, scummy), but not sure I want to read 38 pages of game (yes, 38 pages not 76. 50 posts per page is the way to go).
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Re: RMM60: Battlestar Galactica - Season 2 (Scheduling/signup phase)
« Reply #6 on: June 04, 2021, 02:44:44 pm »

Still in. Would rather it not start until at least close to the end of Swowl's game that's running.
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Re: RMM60: Battlestar Galactica - Season 2 (Scheduling/signup phase)
« Reply #7 on: June 04, 2021, 04:53:10 pm »

Still /in
Hoping to start soon, as I was the first dead in the current game that's running.
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Re: RMM60: Battlestar Galactica - Season 2 (Scheduling/signup phase)
« Reply #8 on: June 04, 2021, 06:27:40 pm »

/in
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Re: RMM60: Battlestar Galactica - Season 2 (Scheduling/signup phase)
« Reply #9 on: June 04, 2021, 06:48:03 pm »

/confirm
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Re: RMM60: Battlestar Galactica - Season 2 (Scheduling/signup phase)
« Reply #10 on: June 05, 2021, 05:59:03 am »

I have mostly finished the second installment of the series. We have two open slots for new players to join. Please let me know when you would like this game to start, and confirm that you are still willing to play.

To join as a new player is it (a) necessary (b) strongly encouraged or (c) a good thing to read the last iteration?

I would obviously would read and understand the rules and setup (I know, scummy), but not sure I want to read 38 pages of game (yes, 38 pages not 76. 50 posts per page is the way to go).
I think you wouldn't need to read all the way through, but it will matter what characters people have played before. I intend to clean up that game thread a bit before this game begins so it's easier to navigate to the relevant posts.
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Re: RMM61: Battlestar Galactica - Season 2 (Scheduling/signup phase)
« Reply #11 on: June 05, 2021, 10:11:23 am »

Yep, yep!
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Re: RMM61: Battlestar Galactica - Season 2 (Scheduling/signup phase)
« Reply #12 on: June 05, 2021, 10:35:50 am »

Sure /in
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Re: RMM60: Battlestar Galactica - Season 2 (Scheduling/signup phase)
« Reply #13 on: June 05, 2021, 01:13:28 pm »

I have mostly finished the second installment of the series. We have two open slots for new players to join. Please let me know when you would like this game to start, and confirm that you are still willing to play.

To join as a new player is it (a) necessary (b) strongly encouraged or (c) a good thing to read the last iteration?

I would obviously would read and understand the rules and setup (I know, scummy), but not sure I want to read 38 pages of game (yes, 38 pages not 76. 50 posts per page is the way to go).
I think you wouldn't need to read all the way through, but it will matter what characters people have played before. I intend to clean up that game thread a bit before this game begins so it's easier to navigate to the relevant posts.

Cool

/In
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Re: RMM61: Battlestar Galactica - Season 2 (Scheduling/signup phase)
« Reply #14 on: June 05, 2021, 04:34:10 pm »

Hooray!
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Re: RMM61: Battlestar Galactica - Season 2 (Scheduling/signup phase)
« Reply #15 on: June 05, 2021, 07:11:31 pm »

/confirm
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I want to play but I'm not sure if I have the time. I'll confirm or /out later when I have a better grasp on what my schedule will actually be like and how much stuff I can fit into it.
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still /in
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confirm/ing
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still in for sure!

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Confirmed.
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So we have 2 votes to start soon and one to wait until Memento is close to finishing, and no other opinions.

I'll make a compromise and send out roles when Memento starts its next Day. That will hopefully stagger Day/Night phases between the two games.
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Re: RMM61: Battlestar Galactica - Season 2 (Game start on June 20)
« Reply #22 on: June 10, 2021, 08:59:26 am »

The remaining slot will go to Awaclus if he says that he has the time to play, but if anyone wants to join in case Awaclus is busy, feel free to let me know!
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Re: RMM61: Battlestar Galactica - Season 2 (Game start on June 20)
« Reply #23 on: June 10, 2021, 02:27:59 pm »

oh im good for whenever to start this by the way, forgot to post that.

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Re: RMM61: Battlestar Galactica - Season 2 (Game start on June 20)
« Reply #24 on: June 10, 2021, 02:59:27 pm »

I’m good to start now!!
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