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Author Topic: Gain Emporium in other player's turn with 5 Durations in play  (Read 3406 times)

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Tonks77

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If it is my opponent's turn and I gain Emporium (maybe due to Messenger with cost reduction) and I have five duration cards out, do I get the On-Gain bonus of +2VP ?
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Deadlock39

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Re: Gain Emporium in other player's turn with 5 Durations in play
« Reply #1 on: June 27, 2016, 05:03:05 pm »
+5

I don't see why you wouldn't.  This could also could happen if your opponent Swindles you one, or Saboteurs your King's Court/Province/ect.

LastFootnote

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Re: Gain Emporium in other player's turn with 5 Durations in play
« Reply #2 on: June 27, 2016, 05:05:11 pm »
+6

If it is my opponent's turn and I gain Emporium (maybe due to Messenger with cost reduction) and I have five duration cards out, do I get the On-Gain bonus of +2VP ?

Yes, of course. Assuming the Duration cards you have in play are also all Action cards, that is. (There are no Treasure–Duration cards, but some were tried during Adventures development.)
« Last Edit: June 27, 2016, 05:06:37 pm by LastFootnote »
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markusin

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Re: Gain Emporium in other player's turn with 5 Durations in play
« Reply #3 on: June 27, 2016, 07:42:47 pm »
0

If it is my opponent's turn and I gain Emporium (maybe due to Messenger with cost reduction) and I have five duration cards out, do I get the On-Gain bonus of +2VP ?

Yes, of course. Assuming the Duration cards you have in play are also all Action cards, that is. (There are no Treasure–Duration cards, but some were tried during Adventures development.)

You should be sure that any outtakes you hint at aren't likely to be candidates for possible future expansions.
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Donald X.

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Re: Gain Emporium in other player's turn with 5 Durations in play
« Reply #4 on: June 27, 2016, 08:16:38 pm »
+3

If it is my opponent's turn and I gain Emporium (maybe due to Messenger with cost reduction) and I have five duration cards out, do I get the On-Gain bonus of +2VP ?

Yes, of course. Assuming the Duration cards you have in play are also all Action cards, that is. (There are no Treasure–Duration cards, but some were tried during Adventures development.)

You should be sure that any outtakes you hint at aren't likely to be candidates for possible future expansions.
He's probably in good shape if he's just repeating stuff from the Secret Histories.

Quote
I tried a Treasure - Duration. To not be wonky with cards like Counterfeit, it had to have an "if this is in play" clause on the next turn's +$2. That looks weird though. So then it had the penalty of leaving play if someone bought a Province, which gave the "if this is in play" part meaning. Then it got a bonus instead, you could discard it from play to Moat one Attack. And well. It was a dud, it showed up at the bottom of people's lists of cards sorted by how much they liked them. I did better Treasures.
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Re: Gain Emporium in other player's turn with 5 Durations in play
« Reply #5 on: June 28, 2016, 02:12:02 am »
0

But durations are already wonky with things like procession!
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DaveS

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Re: Gain Emporium in other player's turn with 5 Durations in play
« Reply #6 on: May 06, 2021, 03:04:04 pm »
0

I take it that the "Action cards in play" for Emporium would include any Falconer, Black Cat, Sheepdog and Village Green played out of turn during the same turn.  Is that correct?
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Re: Gain Emporium in other player's turn with 5 Durations in play
« Reply #7 on: May 06, 2021, 03:15:07 pm »
+2

I take it that the "Action cards in play" for Emporium would include any Falconer, Black Cat, Sheepdog and Village Green played out of turn during the same turn.  Is that correct?
Only the ones in the play area of the person gaining the Emporium. Specifically it counts actions you have in play, where you refers to the person gaining it.
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mxdata

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Re: Gain Emporium in other player's turn with 5 Durations in play
« Reply #8 on: May 07, 2021, 01:11:09 am »
0

I take it that the "Action cards in play" for Emporium would include any Falconer, Black Cat, Sheepdog and Village Green played out of turn during the same turn.  Is that correct?

If you have the Ferry token on the Patrician/Emporium pile, then a Falconer played as a reaction could gain an Emporium, and count as the 5th Action card in play

Caravan Guard is another card that could work that way
« Last Edit: May 07, 2021, 01:16:27 am by mxdata »
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dirkdebeule

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Re: Gain Emporium in other player's turn with 5 Durations in play
« Reply #9 on: May 07, 2021, 05:57:13 am »
+1

This counts Action cards in play, including Action cards played this turn, Duration cards in play from previous turns, and Reserve cards (from Dominion: Adventures) called into play this turn.

Other Rules clarifications:
Since the attempt to gain 2VP (and thus, the check to see how many Actions are in play) has "when-gain" timing, if another effect with "when-gain" timing brings more Actions into play (such as Duplicate being called), the player can choose to resolve the effect bringing the Actions into play first, delaying the attempted VP gain until after those effects are resolved. This can lead to instances where when an Emporium is first gained, fewer than 5 Actions are in play, but the player still gets 2VP, since they have chosen to do so after bringing a sufficient amount of Actions into play. For example, with only four Actions in play, a player could buy an Emporium, choose to call Duplicate first, then gain 2VP (since they now have 5 Actions in play), then another 2VP from the Duplicated Emporium.
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Jeebus

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Re: Gain Emporium in other player's turn with 5 Durations in play
« Reply #10 on: May 07, 2021, 08:30:05 am »
0

If it is my opponent's turn and I gain Emporium (maybe due to Messenger with cost reduction) and I have five duration cards out, do I get the On-Gain bonus of +2VP ?

Yes, of course. Assuming the Duration cards you have in play are also all Action cards, that is. (There are no Treasure–Duration cards, but some were tried during Adventures development.)

The Night–Duration cards from Nocturne would be actual examples of what you're talking about.

scolapasta

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Re: Gain Emporium in other player's turn with 5 Durations in play
« Reply #11 on: May 07, 2021, 11:37:50 am »
0

I take it that the "Action cards in play" for Emporium would include any Falconer, Black Cat, Sheepdog and Village Green played out of turn during the same turn.  Is that correct?

If you have the Ferry token on the Patrician/Emporium pile, then a Falconer played as a reaction could gain an Emporium, and count as the 5th Action card in play

Caravan Guard is another card that could work that way

In the context of gaining on another player's turn, though, it would be that player, not you, that would have to have their Ferry token on the Patrician/Emporium pile.


This counts Action cards in play, including Action cards played this turn, Duration cards in play from previous turns, and Reserve cards (from Dominion: Adventures) called into play this turn.

Other Rules clarifications:
Since the attempt to gain 2VP (and thus, the check to see how many Actions are in play) has "when-gain" timing, if another effect with "when-gain" timing brings more Actions into play (such as Duplicate being called), the player can choose to resolve the effect bringing the Actions into play first, delaying the attempted VP gain until after those effects are resolved. This can lead to instances where when an Emporium is first gained, fewer than 5 Actions are in play, but the player still gets 2VP, since they have chosen to do so after bringing a sufficient amount of Actions into play. For example, with only four Actions in play, a player could buy an Emporium, choose to call Duplicate first, then gain 2VP (since they now have 5 Actions in play), then another 2VP from the Duplicated Emporium.

I know you're just quoting the wiki, but if we're being precise, this last sentence is not exactly correct, right:

Quote
For example, with only four Actions in play, a player could buy an Emporium, choose to call Duplicate first, then gain 2VP (since they now have 5 Actions in play), then another 2VP from the Duplicated Emporium.

You would:
• buy Emporium
• call Duplicate
• gain a 2nd Emporium
• collect 2VP from the Duplicated Emporium
• gain the bought Emporium
• collect 2VP from the Bought Emporium

The end result is, of course, completely the same.
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mxdata

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Re: Gain Emporium in other player's turn with 5 Durations in play
« Reply #12 on: May 07, 2021, 12:29:23 pm »
0

I take it that the "Action cards in play" for Emporium would include any Falconer, Black Cat, Sheepdog and Village Green played out of turn during the same turn.  Is that correct?

If you have the Ferry token on the Patrician/Emporium pile, then a Falconer played as a reaction could gain an Emporium, and count as the 5th Action card in play

Caravan Guard is another card that could work that way

In the context of gaining on another player's turn, though, it would be that player, not you, that would have to have their Ferry token on the Patrician/Emporium pile.

Oh, right, of course, because it's "costs less on your turns", not "costs less for you"
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Gubump

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Re: Gain Emporium in other player's turn with 5 Durations in play
« Reply #13 on: May 07, 2021, 02:58:12 pm »
+1

I take it that the "Action cards in play" for Emporium would include any Falconer, Black Cat, Sheepdog and Village Green played out of turn during the same turn.  Is that correct?

If you have the Ferry token on the Patrician/Emporium pile, then a Falconer played as a reaction could gain an Emporium, and count as the 5th Action card in play

Caravan Guard is another card that could work that way

In the context of gaining on another player's turn, though, it would be that player, not you, that would have to have their Ferry token on the Patrician/Emporium pile.


This counts Action cards in play, including Action cards played this turn, Duration cards in play from previous turns, and Reserve cards (from Dominion: Adventures) called into play this turn.

Other Rules clarifications:
Since the attempt to gain 2VP (and thus, the check to see how many Actions are in play) has "when-gain" timing, if another effect with "when-gain" timing brings more Actions into play (such as Duplicate being called), the player can choose to resolve the effect bringing the Actions into play first, delaying the attempted VP gain until after those effects are resolved. This can lead to instances where when an Emporium is first gained, fewer than 5 Actions are in play, but the player still gets 2VP, since they have chosen to do so after bringing a sufficient amount of Actions into play. For example, with only four Actions in play, a player could buy an Emporium, choose to call Duplicate first, then gain 2VP (since they now have 5 Actions in play), then another 2VP from the Duplicated Emporium.

I know you're just quoting the wiki, but if we're being precise, this last sentence is not exactly correct, right:

Quote
For example, with only four Actions in play, a player could buy an Emporium, choose to call Duplicate first, then gain 2VP (since they now have 5 Actions in play), then another 2VP from the Duplicated Emporium.

You would:
• buy Emporium
• call Duplicate
• gain a 2nd Emporium
• collect 2VP from the Duplicated Emporium
• gain the bought Emporium
• collect 2VP from the Bought Emporium

The end result is, of course, completely the same.

Duplicate's call is on-gain, not on buy, so you would, in fact, gain the bought Emporium first. You can't call Duplicate yet on step 2 because you haven't gained anything yet.
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scolapasta

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Re: Gain Emporium in other player's turn with 5 Durations in play
« Reply #14 on: May 07, 2021, 03:20:16 pm »
0

Whoops, you're right that the gain happens, first, but (I think) I'm still right about the VP tokens. Again, it's just pedantic at this point - I'm not even sure I can think of a case where it could ever matter?

• buy Emporium
• gain the bought Emporium
• (when gain bought Emporium) call Duplicate
• gain a 2nd Emporium
• (when gain duplicated Emporium) collect 2VP from the duplicated Emporium
• (when gain bought Emporium) collect 2VP from the bought Emporium
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mxdata

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Re: Gain Emporium in other player's turn with 5 Durations in play
« Reply #15 on: May 08, 2021, 01:41:00 am »
+1

Whoops, you're right that the gain happens, first, but (I think) I'm still right about the VP tokens. Again, it's just pedantic at this point - I'm not even sure I can think of a case where it could ever matter?

• buy Emporium
• gain the bought Emporium
• (when gain bought Emporium) call Duplicate
• gain a 2nd Emporium
• (when gain duplicated Emporium) collect 2VP from the duplicated Emporium
• (when gain bought Emporium) collect 2VP from the bought Emporium

Since the 2 VP from the first Emporium and the calling of the Duplicate are both triggered by the same event (namely, gaining the original Emporium), I think you could technically choose the order that they're resolved, meaning you could choose to call Duplicate before or after gaining the 2 VP
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scolapasta

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Re: Gain Emporium in other player's turn with 5 Durations in play
« Reply #16 on: May 08, 2021, 09:21:18 am »
+1

Whoops, you're right that the gain happens, first, but (I think) I'm still right about the VP tokens. Again, it's just pedantic at this point - I'm not even sure I can think of a case where it could ever matter?

• buy Emporium
• gain the bought Emporium
• (when gain bought Emporium) call Duplicate
• gain a 2nd Emporium
• (when gain duplicated Emporium) collect 2VP from the duplicated Emporium
• (when gain bought Emporium) collect 2VP from the bought Emporium

Since the 2 VP from the first Emporium and the calling of the Duplicate are both triggered by the same event (namely, gaining the original Emporium), I think you could technically choose the order that they're resolved, meaning you could choose to call Duplicate before or after gaining the 2 VP

Yes, but this was for the scenario where you had to call Duplicate first, in order to have it be the 5th action card in play.
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