This week will be looking at
Acts. They're just like Events, but you spend Action on them during your Action phase to activate instead. They also follow the same inclusion rules; shuffle Acts in with the WELPs and draw out 2. You could choose to play with 3 or more Acts, but that won't be the standard rule.





With this basic premise, Acts can be diverse. These 5 examples are here to demonstrate the possibilities (and not crowd out your potential for ideas I hope!).
Descend gives players one optional Lab draw each turn, at the cost of a VP for balance. The card to draw is first discarded in case it's bad and the VP giveaway would sting.
Hire is an Attack. It triggers all concerned Reactions and Attack blocks; it is 'playing an Attack card' even though it doesn't become an Attack card in play.
Recall is once per turn so it can't infinitely loop playing Village for infinite draw.
Ambush goes onto Supply piles, moving around for an Action each time.
Declare is a Duration, so it follows very different rules. When you spend an Action on an Act Duration, move the Act card to the top row of your play area, move it down next turn and then return it to the middle at turn end. Whilst it stays in your play area, other players cannot use it. Declare mitigates any potential harshness from this by giving a global effect.
So because the card must move, Act Durations are innately once per turn. You do not need to say they are in their instructions, since it comes with the Duration type.
So some general design rules to think about. They are easier to activate than Ways are, so power wise are a bit weaker. (
Descend is potentially a free Lab each turn, but needs the VP giveaway to balance it.)
On the other hand, they can use not needing an Action card in hand to their advantage, also being once per turn (
Recall can't do crazy Adventures token tricks like an Action with the same effect could).
They can be used on the opening turns! (
Hire avoids hitting Treasures for this reason.)
I won't ask for mock-ups, but
here is a link to the generator with the colours all set if you so desire (just select secondary colour Duration if you make a Duration). I had to use GIMP/Photoshop to get the types on two lines.
Closing time: June 3rd 2021, 16:00 forum time. I will aim to have results up by then, but I'll say if I need more time.
Please enjoy, and feel free to ask questions/offer suggestions.
Edit: fixed example cards and explanation of the mechanic to incorporate multiple uses per turn.