WDC 112: Steal the ShowDesign an Attack card that steals from other players.
Rules:- It must have the Attack type, but it doesn't have to be an Action.
- Other players must lose something that persists across multiple turns and you must gain something that persists across multiple turns. You do not have to gain the exact thing they lost -
Bandit and Pirate Ship are OK, but Jester is not.- The effect can be delayed -
Rogue is OK.
- The stealing can involve any resource that persists across turns - cards, tokens, states, etc. Effects that only last a turn (e.g. you get $2) do not count. Effects that go away almost instantly (-1 coin token or Coffers), are discouraged.
- It's fine if you want to do a split pile or non-supply card , but please cap entries at 2 designed cards max.
Judge's Opinion:- Don't give players the option to steal from 1 player only. They should steal from everyone (like official cards).
- If I must squint, you have too much text
- The rules are loose. You can get away with many designs if they have thieving flavor