JUDGEMENT DAY
Marquis (spineflu) - A interesting card that can really twist games around it, though I fear it can force games into unpleasant strategies. When compared to Swamp Hag and Coppersmith, I think I would prefer those two over this one, though this is certainly an alright, playable card.
Provisions (grep) - Obstensibly this is Coppersmith 2.0 - just play at least 2 and you can double your Coppers then trash them. It sounds a lot of fun, but I do worry how quickly this drains the copper pile. It leads to scenarios where one person gets more use out it than the others, and then the card becomes useless with an empty pile. Cool card though.
Tinker (gambit05) - IMO this does Mint's bottom text better than Mint does it. It sounds like a game-warping effect, but not in a broken way. If you open with Tinker, you're still not in a great position to hit $5 afterwards, and so there's an interesting decision in when you should buy this. The top is a nice Peddler variant too. Overall, a well-designed card.
Accountant (silverspawn) - I think you're close to something great, but not quite there. The top text reminds me of Embassy. Seems decent in Money strats, and OK, albeit annoying to play, in engines. The bottom text has some interesting interactions. It lets you open $5 always, and helps certain strategies like Gardens. But I don't think it synergizes as well with the top text as it should, and so the card feels disjointed.
Concession (emtzalex) - I really like the idea of a project that turns Estates into money or trashers, but I'm not convinced doing both at the same time is ideal. I would prefer a simpler take on this, I think, but it's definitely playable as is.
Vagabond/Begging Bowl (Aquila) - Great synergy and very unique effects. I can see these being weak on many boards, but when combined with other attacks, they can be very nasty. I like these two a lot, though perhaps Vagabond should cost $3. That makes the opening more symmetrical.
Picnic (fika monster) - I like everything about this card except the Smithy part. I don't see any reason the card needs to downgrade itself, as putting tons of estates into your deck is a big enough downside. IMO the card would be better as: "+2 Cards, +1 Action. Exile an Estate from the Supply. If you can't, Discard all Estates from Exile."
Green Shelter (majiponi) - Reminds me of Miser, but for Estates. I like it a lot! Seems like a fun, different card, that's simple to understand. My only suggestion would be to draw before the exiling occurs. I think that balances its power better while also reducing the chance that it whiffs.
Cat Burglar (Xen3k) - This card does a bit of everything, but because of that it's hard to say it fits into any particular strategy - a detriment IMO. I think a good comparison is with Tribute. It's fine, playable, and decently designed, but the game doesn't NEED it, so to say.
Codger (Timinou) - This one also reminds me of Miser, but it's too strong though. Miser is interesting because it's a very slow build, but this one starts off decent from the start and quickly turns crazy, gaining value to your deck while also thinning it, without using a Buy. Perhaps without the bottom text, or starting with only 1 Copper Exiled, it would be balanced.
Cablemaker (Mahowrath) - A lovely, simple card. I think the price and powerlevel are perfect. The text could be re-written using "for" (see Moneylender's latest revision).
Vulture (Chappy7) - It just seems bad power-wise when compared to Baron / Moneylender, and the effect is very roundabout. Obviously there are boards where you can make it work (perhaps a Rebuild game), but they seem few and far between.
Commission (faust) - I'm having trouble seeing how this is supposed to work. Seems like it's often random if you get to use it, and I hate how the one player can be locked out of this while another benefits. That's just too big of swing for me to be comfortable with.
Homestead (infangthief) - Nice simplicity, and seems OK power-wise, but it won't have enough impact on enough boards. Just needs a little something else to be viable.
Lease (X-tra) - Another simple card, and one that seems extremely viable to open with. Compared to Moneylender and Baron though, I think I prefer those two cards more.
Cursed Blacksmith (NiCkLeB474) - Dominion could certainly use more effects like this - a huge benefit that hobbles you over time. It seems playable in Money, but I wish it had more use in Engines and Slogs too, which could be accomplished by making it more playable after the curses run. My recommendation would be: "+3 Cards, +1 Buy. Gain a Curse. If you did, +$3." Still, it's a neat submission.
Copper Mine (spheremonk) - Love the bottom text. It seems like a fun alt VP to go for. The top text, however, is kinda mehhh. I'm not a fan of Merchant's wording, so I'm also not a fan of this one, especially because of how unnecessary the condition seems in a deck full of Copper. Just a simple "+$2" would work, no?
Smelter (NoMoreFun) - A fine effect, but not at $5 - it's strictly better than Lab on 99% of boards. Because you gain the Copper to your hand, it's trivial to trash it by playing Smelter immediately after, so I'm not convinced the gaining part does anything interesting without other synergies.
Medallion (anordinaryman) - The edit definitely was an improvement. This card is similar to Gold, but has just enough twists to make it interesting. With that said, I feel like it doesn't add as much to the game as I'd like. I suspect it'd mostly see play when you can gain it with say a workshop, not buy it. It's easiest to get a lot of them that way.
RESULTS
Runner-Ups:
4th - Vagabond/Begging Bowl (Aquila)
3rd - Tinker (gambit05)
2nd - Green Shelter (majiponi)
Winner:
Cablemaker (Mahowrath)
Cablemaker took two beloved effects and combined them in a way that IMO was more interesting than Bridge or Moneylender individually. The card was both simple, and balanced, and although not exactly powerful, could have an effect on every kingdom it was in. There were lots of great entries this week - some more creative and unique - but I felt that Cablemaker was the most ready to be in an actual game. Congrats, Mahowrath!