Dear friends,
I have been working on making a 4-part series of RMM games with Battlestar Galactica flavor. The first of those games will be ready to go soon. There is, of course a lot of stuff going on, and I still have some things to work out, but I wanted to see if people would be interested in this experience.
I think we could start the first game some time close to the end of January. It will fit 14 players. There will be legacy elements, and if possible I would try to keep more or less the same group of players for all 4 games. of course, life happens and it will definitely be necessary for people to replace in and out at some points.
I want to collect some feedback on the Legacy system so that can be as solid as possible once we start with the actual game. Of course, I cannot share too much, but you can find a set of rules regarding the legacy elements below:
Legacy rules
Scoring.
Players get points in each consecutive game. Winning a game awards 5 points as town. Other factions' benefits may differ. Another way to score points are character arcs, see below. The player(s) with the highest score when the game ends will be considered the overall winner(s). Scores are generally secret.
Turning points.
Certain powers, or game states, trigger turning points. If an individual player has a power that triggers a turning point, they will know. Turning points based on game states are public knowledge. In general, it will not be clear what effects a given turning point has until it is reached.
Character arcs.
Each charcter has a unique character arc, which is a goal they want to achieve for additional points. To prevent players playing against their win condition in any given game, these will usually only be obtainable when the player won a game. Character arc success is usually checked at the end of the game. If successful, the character may become unplayable or get a new arc. Completing a character arc counts as a turning point.
Flavor, death and exile.
Since the idea is to play the same character over multiple games, elimination from the game will not usually be flavored as dying. Instead, exiled players are sent to the brig and player that are killed by other means are incapacitated. It may be possible by certain abilities to permanently remove characters from the campaign.
Character persistence.
Every player may keep the character that they played from one game to the next, unless they have been eliminated from the game. Role and alignment will change from one game to the next, the character arc remains intact. Alternatively, they may choose another character, which will be chosen from the pool of available characters. A player may receive a character that has previously been played by someone else this way.
Game end.
The winning players may select one permanent rule change to affect future games. Additionally, individual players may be able to make choices for their characters. The President may execute one character that was sent to the brig. That character will die and be removed from the campaign. Doing so triggers a turning point. Night actions are not revealed until the campaign ends.