Part 2Here are four more Cart gaining cards and the updated version of
Cart as reference. For a definition of piles, see the
original post.
| | Cart$3* - Action +2 Actions +$2
+1 Card per empty pile.
Return this to its pile.
(This is not in the Supply.)
|
Nausicaa$2 – Action - Duration Choose one: Take 1 Debt for +2 Cards; or exchange this for a Cart to your hand.
If this is still in play, at the start of your next turn, choose one: Take 1 Debt for +2 Cards; or exchange this for a Cart.
| Achilles$4 – Action +1 Action Gain a Cart. --------------------- While this is in play, when you return a Cart to its pile, Exile it.
| Town Musicians$4 – Action Gain a Cart.
You may discard an Action card. If you do, choose two: +2 Cards; or +2 Actions; or +2 Buys; or +$2. The choices must be different.
| Scriptorium$6 – Action - Reaction Take up to 3 Debt to discard that many cards. Draw until you have 7 cards in hand. --------------------- When you discard this, other than during Clean-up, you may reveal it to gain a Cart.
|
NausicaaThis is a new and hopefully better version of
Passage, which some of you thought to be too strong. This version gives a player twice the choice to keep the card for Debt and drawing or to replace it with a Cart.
AchillesThis one is able to stop returning Carts to their pile and thus increases the chance to upgrade Carts. The only problem is that in order to get the Exiled Carts back to the active deck, one has to gain another Cart.
Town Musicians This literally offers different Ways if an Action card is discarded. It may come quite handy to discard a Cart, or even better a Ruins for triggering the effect.
ScriptoriumThis card gains Carts via its Reaction; i.e. when it is discarded outside of the Clean-up phase. When played, it is a draw-to-X card that can increase its drawing power by discarding unwanted cards first for an obolus. Since Cart is a Village variant that reduces the number of cards in hands, it provides a nice combo with Scriptorium.