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Author Topic: M129: Marvel Mafia 2 (GAME OVER)  (Read 207889 times)

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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #50 on: July 22, 2020, 02:36:31 pm »

Vote: MiX because I'm never trusting him again.
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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EFHW

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #51 on: July 22, 2020, 02:50:02 pm »

joth seems like he was last game, where I thought he was scum but he wasn't, though I keep thinking he was. So townpoints?

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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #52 on: July 22, 2020, 02:57:38 pm »

Vote: MiX
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I have been forced to accept that lackluster play is a town tell for you.

chairs

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #53 on: July 22, 2020, 02:58:21 pm »

Vote: mix in a blatant attempt to push my partner for town points.

chairs

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #54 on: July 22, 2020, 02:59:11 pm »

Well uh I think that's actually like x-1 what the hell

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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #55 on: July 22, 2020, 02:59:22 pm »

I'm at L-3.

It hasn't been 24 hours.

And you think I can be scum? Gimme a break. This is my towntell.
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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #56 on: July 22, 2020, 03:04:40 pm »

Well uh I think that's actually like x-1 what the hell

Unvote

Oh spare me the faux panicky unvoting when there's little real danger we'd exile MiX.
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I have been forced to accept that lackluster play is a town tell for you.

chairs

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #57 on: July 22, 2020, 03:06:44 pm »

It wasn't faux panic, it came from the panic region of France which makes it authentic

jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #58 on: July 22, 2020, 03:07:54 pm »

happy to be playing with you again Robz! Try not to die right away this time, k? Unless you're scum, then I guess you can die right away.

Also, hi Didds! Hopefully no hard feelings about the hullaballoo last game?
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #59 on: July 22, 2020, 03:08:20 pm »

happy to be playing with you again Robz! Try not to die right away this time, k? Unless you're scum, then I guess you can die right away.

Also, hi Didds! Hopefully no hard feelings about the hullaballoo last game?

Oh you read my case on you.
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Robz888

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #60 on: July 22, 2020, 03:10:23 pm »

happy to be playing with you again Robz! Try not to die right away this time, k? Unless you're scum, then I guess you can die right away.

Also, hi Didds! Hopefully no hard feelings about the hullaballoo last game?

I was killed early because my reads were too good! Me! This guy!
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I have been forced to accept that lackluster play is a town tell for you.

MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #61 on: July 22, 2020, 03:15:33 pm »

happy to be playing with you again Robz! Try not to die right away this time, k? Unless you're scum, then I guess you can die right away.

Also, hi Didds! Hopefully no hard feelings about the hullaballoo last game?

I was killed early because my reads were too good! Me! This guy!

Yeah, you should cherish that moment, it won't happen again anytime soon :P

Hey are you scum this game?
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scolapasta

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #62 on: July 22, 2020, 03:15:46 pm »

Hi all.

D1, my favorite. Though I really do like this theme.

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scolapasta

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #63 on: July 22, 2020, 03:16:51 pm »

And we have either two or three heroes if I am understanding everything right.

How do you get two or three? 8 town points, so it'd be at least 3, no?
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #64 on: July 22, 2020, 03:21:17 pm »

And we have either two or three heroes if I am understanding everything right.

How do you get two or three? 8 town points, so it'd be at least 3, no?

He's scum, remember? They're the ones that have to pick between 2 or 3 powers with 5 points.
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Dylan32

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #65 on: July 22, 2020, 03:26:00 pm »

Gotta start the game off right with a traditional Vote: LaLight.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

Dylan32

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #66 on: July 22, 2020, 03:27:41 pm »

Oh come on... of course chairs would have basically used that line already. At least mine rhymed.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

chairs

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #67 on: July 22, 2020, 03:29:28 pm »

🤣

Vote: jotheonah because I like the argument that his two or three logic comes from being scum.

Dylan32

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #68 on: July 22, 2020, 03:32:22 pm »

Punishing people for having read the setup seems like next-level bad.

Most of the time, I wholeheartedly agree with that statement. I think the difference in this case was having read the setup to the point of understanding the scum half but not the town half (that was described first).

Hi all.

D1, my favorite. Though I really do like this theme.

Only a scum deals in sarcasm. /s
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #69 on: July 22, 2020, 03:34:48 pm »

And we have either two or three heroes if I am understanding everything right.

How do you get two or three? 8 town points, so it'd be at least 3, no?

I forgot there was a conversion. I thought it was just like, however many points town gets scum gets that many too.
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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jotheonah

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #70 on: July 22, 2020, 03:36:58 pm »

Also, I didn't know you could have duplicates. So really there are as many as 8 heroes and the minimum is 3.
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Swowl

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #71 on: July 22, 2020, 04:12:17 pm »

Heyo.

We could reverse engineer what roles are likely in the game based on the choices that skum made for their powers?

Normally, that would be an insta pass I know... but since skum literally knew the roles in play prior to their selections... it is not really giving them any info they don't already have.

TBF I also do not know how helpful mapping it out would be for us... thoughts?
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Jesus how did i fuck that up
real good. Thatís how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

scolapasta

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #72 on: July 22, 2020, 04:14:02 pm »

Heyo.

We could reverse engineer what roles are likely in the game based on the choices that skum made for their powers?

Normally, that would be an insta pass I know... but since skum literally knew the roles in play prior to their selections... it is not really giving them any info they don't already have.

TBF I also do not know how helpful mapping it out would be for us... thoughts?

I like this approach - I mean even if not helpful, I don't see how it can hurt.
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MiX

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #73 on: July 22, 2020, 04:15:52 pm »

Framer means there's at least 1 cop-like role.

Strongman means at least 1 doc.

Yeah this isn't helping. Seems to be one of the many standard setups this game gives us.
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WestCoastDidds

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Re: M129: Marvel Mafia 2 (Day 1)
« Reply #74 on: July 22, 2020, 04:28:55 pm »

Well now MiX is being helpful!
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I never got to read what Didds said, but whatever she's saying, she's right.
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