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Author Topic: M128: Dragonborn Mafia (Game Over!)  (Read 104245 times)

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LaLight

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Re: M128: Dragonborn Mafia (Day 4)
« Reply #875 on: July 20, 2020, 05:34:02 pm »

shraeye was frozen. He was a Red Dragonborn.

EFHW was Burned. She was a Vanilla Townie.

The team of White Dragonborns, MiX and Galzria, won!

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« Last Edit: July 20, 2020, 05:36:09 pm by LaLight »
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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« Last Edit: July 20, 2020, 05:36:47 pm by LaLight »
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

LaLight

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Re: M128: Dragonborn Mafia (Day 4)
« Reply #877 on: July 20, 2020, 05:46:25 pm »

Thanks a lot to Dylan for comodding, I felt sick at one point and couldn't do the vote counts. and also thanks for the flavor!
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

A Drowned Kernel

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Re: M128: Dragonborn Mafia (Day 4)
« Reply #878 on: July 20, 2020, 06:01:58 pm »

Good game, all
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MiX

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Re: M128: Dragonborn Mafia (Day 4)
« Reply #879 on: July 20, 2020, 06:10:09 pm »

Good game indeed.

Galzria is a very fun partner to have.

Being scum in multiball twice is weird. Glad it paid off this time :P
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MiX

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Re: M128: Dragonborn Mafia (Day 4)
« Reply #880 on: July 20, 2020, 06:34:59 pm »

Speccy's interesting. Galzria came up with a situation that I had never thought of, which is in that last day town could've exiled a VT, thus ensuring 1v1v1 which is essentially a town win. I thought it was just 2v1v1 with doc, which means whoever the doc picks wins (since in LyLo doc can just choose to trust them again, no real reason to swap). That means the 2v1v1 scenario, which is normally 33% for each team, would be...a 33%, actually, since ADK would have to choose who to exile, which essentially resorts it into weird XiLo, as they would have to place the second vote on town, and then hope for one scum to hammer, thinking they were hammering other scum.

The 3v2v1 going into the night scenario is so rich in possibilities and plays, I really loved theorizing about it. This setup is even better than I thought!
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Galzria

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Re: M128: Dragonborn Mafia (Day 4)
« Reply #881 on: July 20, 2020, 06:36:41 pm »

Good game indeed.

Galzria is a very fun partner to have.

Being scum in multiball twice is weird. Glad it paid off this time :P

Sorry for changing the previous NK to Joth. The VCA I mentioned was that he opened D1 & D2 voting for Mcmc - something he would def do regardless, but he left the votes there for soooo long. I just felt if he was Town he would’ve moved his vote sooner.

It all worked out though, and my going for you instead of Swowl paid off it seems! Good job getting to the finish! So many ways that could’ve played out!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

MiX

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Re: M128: Dragonborn Mafia (Day 4)
« Reply #882 on: July 20, 2020, 06:38:48 pm »

Good game indeed.

Galzria is a very fun partner to have.

Being scum in multiball twice is weird. Glad it paid off this time :P

Sorry for changing the previous NK to Joth. The VCA I mentioned was that he opened D1 & D2 voting for Mcmc - something he would def do regardless, but he left the votes there for soooo long. I just felt if he was Town he would’ve moved his vote sooner.

It all worked out though, and my going for you instead of Swowl paid off it seems! Good job getting to the finish! So many ways that could’ve played out!

The fact that he was pushing for mcmc, and the weird "forgot to put your name on my read list" put joth as town for me. But it's actually interesting how XiLo doesn't need to be the best way to win the game. Going into a joth/EFHW/MiX situation seems hard.


And apparently I had ADK townreading me? Ooooh I'd love to know how your read progression was!
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jotheonah

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Re: M128: Dragonborn Mafia (Game Over!)
« Reply #883 on: July 20, 2020, 07:06:32 pm »

Other than mcmc my reads were extremely terrible!
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EFHW

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Re: M128: Dragonborn Mafia (Game Over!)
« Reply #884 on: July 20, 2020, 08:44:18 pm »

Other than mcmc my reads were extremely terrible!
Mine were good but everyone thought I was scum ☹
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Swowl

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Re: M128: Dragonborn Mafia (Game Over!)
« Reply #885 on: July 20, 2020, 10:13:02 pm »

Ah! damn! GG White team!
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real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Robz888

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Re: M128: Dragonborn Mafia (Game Over!)
« Reply #886 on: July 20, 2020, 10:16:55 pm »

GG!

My "gut" reads were actually better than usual. I intuitively suspected mcmc, and actually had a feeling about Galz I couldn't explain. Not that I was able to parlay this isn't anything...
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EFHW

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Re: M128: Dragonborn Mafia (Game Over!)
« Reply #887 on: July 20, 2020, 11:26:10 pm »

This game is a great example of how well scum can do when they are all (mostly) active.
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Galzria

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Re: M128: Dragonborn Mafia (Game Over!)
« Reply #888 on: July 21, 2020, 12:57:44 am »

This game is a great example of how well scum can do when they are all (mostly) active.

I mean, Scum should generally do well when active. I have notes in my QT where I talked about intentionally being less active to lean into an older established meta of mine - dictated by the group we were playing with. If the game were largely the “newer” (to me, since returning for M100) crowd, I think I would’ve played more forward and “in control”. I certainly find it WAY easier to be active scum than inactive scum - I hate feeling a loss of game control.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

2.71828.....

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Re: M128: Dragonborn Mafia (Game Over!)
« Reply #889 on: July 21, 2020, 01:49:49 am »

Whole I enjoy winning, I am kind of glad that town didn't win a game where we didn't exile a single scum.

GG everyone!
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Re: M128: Dragonborn Mafia (Game Over!)
« Reply #890 on: July 21, 2020, 01:50:00 am »

While*
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jotheonah

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Re: M128: Dragonborn Mafia (Game Over!)
« Reply #891 on: July 21, 2020, 07:56:41 am »

Well, this is what happens when I townread MiX, even for a moment. Back to never trusting him again!
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MiX

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Re: M128: Dragonborn Mafia (Game Over!)
« Reply #892 on: July 21, 2020, 08:07:11 am »

Well, this is what happens when I townread MiX, even for a moment. Back to never trusting him again!

Yay! That's the best reaction.

This game is a great example of how well scum can do when they are all (mostly) active.

Well, I guess, yeah. It is tricky to dodge NKs and be townie at the same time though. I know I wanted to kill mail-mi because of how townie he was, regardless of the setup wanting scum to aim at scum.

Whole I enjoy winning, I am kind of glad that town didn't win a game where we didn't exile a single scum.

GG everyone!

Same as the previous multiball, interestingly. You don't really need to, exiles are much less important than reading people correctly.
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shraeye

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Re: M128: Dragonborn Mafia (Game Over!)
« Reply #893 on: July 21, 2020, 08:39:09 am »

Other than mcmc my reads were extremely terrible!
Mine were good but everyone thought I was scum ☹
That was very much your predecessor I was reading
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EFHW

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Re: M128: Dragonborn Mafia (Game Over!)
« Reply #894 on: July 21, 2020, 11:54:24 am »

Other than mcmc my reads were extremely terrible!
Mine were good but everyone thought I was scum ☹
That was very much your predecessor I was reading
I thought yuma's play was very towny. Scumhunting plus some jokes. Even the flaming out was towny - scum would have rolled with the accusations.
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shraeye

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Re: M128: Dragonborn Mafia (Game Over!)
« Reply #895 on: July 21, 2020, 12:25:10 pm »

I went downstairs to my office just now to get a todo list, and I saw a reads list that I wrote out earlier with a line connecting Galz and MiX....shoot, should have looked at that when submitting night actions.
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mcmcsalot

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Re: M128: Dragonborn Mafia (Game Over!)
« Reply #896 on: July 22, 2020, 12:25:40 pm »

Other than mcmc my reads were extremely terrible!
Mine were good but everyone thought I was scum ☹
That was very much your predecessor I was reading
I thought yuma's play was very towny. Scumhunting plus some jokes. Even the flaming out was towny - scum would have rolled with the accusations.

I think multi-ball was the downfall there. I kept thinking he’s doing scumhunting but that’s exactly what scum would do. I also felt similar to him during the flame out but kept quiet because I didn’t want to hurt my game but it did feel like frustrated scum being told he shouldn’t be misexileing someone.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M128: Dragonborn Mafia (Game Over!)
« Reply #897 on: July 22, 2020, 12:26:55 pm »

also I had a solid town read on Mix, I feel like I always townread mix, he’s good at buddying me
Without me noticing
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M128: Dragonborn Mafia (Game Over!)
« Reply #898 on: July 22, 2020, 12:29:28 pm »

GG!

My "gut" reads were actually better than usual. I intuitively suspected mcmc, and actually had a feeling about Galz I couldn't explain. Not that I was able to parlay this isn't anything...

You played day one too well. It hurt to nk you so quickly but such a smart doctor opinion plus a correct read on me that joth and galz and Yuma were likely to listen to. I had to just eliminate people who suspected me, too bad I didn’t pick the ones that could ice me
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

MiX

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Re: M128: Dragonborn Mafia (Game Over!)
« Reply #899 on: July 22, 2020, 12:31:52 pm »

also I had a solid town read on Mix, I feel like I always townread mix, he’s good at buddying me
Without me noticing

I also townread you unconditionally, so maybe it's mutual. My PoE was getting to you, but Galzria's the one that had the idea to ice you first.
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