WanderingWinder defeats Voltaire 12 points - 2 points (that's 6 wins for WW against 1 win for Voltaire).
Forgot to pull the log on game 7 of the match, will try to get it up once CouncilRoomed.
Videos are being uploaded as I type this.
Game 1:
http://dominion.isotropic.org/gamelog/201204/25/game-20120425-095353-431f40f8.htmlBasically a BM/tournament game where we each get a moneylender to thin out coppers. Not a lot of strategy difference here. Turn 5 he buys silver over tournament with $5 - I'm skeptical. Other than that, I think I would have played the same as him, at least into the endgame. He gets followers, but I have a deck lead due to some shuffle luck at that point. I get a pretty big lead, and he ends it while 4 points shy, though it was going to be hard for him to come back. I'm proud of my choice of princess here when I grabbed it, and of my Trusty Steed play. But nothing super-special.
Game 2:
http://dominion.isotropic.org/gamelog/201204/25/game-20120425-100240-a3c031b0.htmlHe plays a weird version of BM-militia where he gets a lookout turn 5, only one militia, and a mine. I go for an engine with a single militia, villages, bazaars, smithies, woodcutters, and nomad camps. He gets out to a lead but starts stalling out, and I coast into a victory on the back of my much stronger late-game deck. I'm proud of myself for ignoring woodcutter-gardens here - it's a pretty strong temptation for me. Also, at the end, the presence of gardens actually helps me, if he'd been able to squirm out to a bigger lead.
Game 3:
http://dominion.isotropic.org/gamelog/201204/25/game-20120425-100708-8086e964.htmlThis is the one I lose. I get too many terminals, especially for a chapelled-down deck, and not enough money, but... how do I lose this? He doesn't get a witch until so late. And I don't just lose, I get demolished. So yes, too many terminals, but I'm quite surprised at the resiliency of his deck. And I'm scratching my head here.
Game 4:
http://dominion.isotropic.org/gamelog/201204/25/game-20120425-101152-7393a789.htmlWitch, Young witch with a duchess bane, IGG, and... trader is the power card. He ignores the traders, I get both trader and cursers and blow him out of the water a bit. Lots of silvers, banks are around, but I don't think so important. Not a lot here. Cursing is very powerful, and trader is a very strong counter to that.
Game 5:
http://dominion.isotropic.org/gamelog/201204/25/game-20120425-101702-bc96cdf9.htmlWe get 5/2. He opens chapel/council room and never plays the chapel. Goes pretty much CR/BM. I open Festival/Workshop and go workshop/silk road. It ends up being really close, in part I think because I get some slightly bad draws collision-wise, in large part because I largely mis-play it. Anyway, I end up with 7 5-point SRs and what looks like a comfortable win, but in reality it was anything but.
Game 6:
http://dominion.isotropic.org/gamelog/201204/25/game-20120425-102035-5627669d.htmlMost every card seems important here. I hit 4/4 on my first reshuffle, which is pretty dreadful, but my haggler saves my butt by being able to buy a province every time I draw it. Basically I think that was the game, but there's a lot of different stuff going on here, potentially quite complex.
Game 7:
http://councilroom.com/game?game_id=game-20120425-102847-213b9e7f.htmlI go for an engine again! He ignores familiar. I do not. And I'm able to get a familiar on the first reshuffle. And then build this massive engine with a workshop, smithies, festivals and villages. And I'm able to do massive things by the end of the game, coasting home as it were. Though early on, it looked like he might be able to race it, going out to quite a large lead.
Edit: Playlist of the videos:
Edit2: Put last log in