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Author Topic: RMM56: Stormlight Archive Mafia (Game Over!)  (Read 262727 times)

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EFHW

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #300 on: June 05, 2020, 08:07:09 pm »

Am I reading the setup post right in that scum has access to the same basic set of possible powers as town? If that's true, wouldn't a no-stealing pact benefit town more on the balance? Since there's more of us?

That is what I was thinking.
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EFHW

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #301 on: June 05, 2020, 08:11:24 pm »

Am I reading the setup post right in that scum has access to the same basic set of possible powers as town? If that's true, wouldn't a no-stealing pact benefit town more on the balance? Since there's more of us?

This is a good point to put into the considerations for what to do. I'm all for a chairs lynch because joth seems towny but I think we should hear from everyone and iron out a theft-decision before we hammer.

I don't see how joth has been towny. And I was thinking the same as MiX, that individual houses would sort out their own plans.

unvote b/c definitely not in RVS now.
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MiX

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #302 on: June 05, 2020, 08:13:25 pm »

Am I reading the setup post right in that scum has access to the same basic set of possible powers as town? If that's true, wouldn't a no-stealing pact benefit town more on the balance? Since there's more of us?

That is what I was thinking.

I don't understand how this makes sense. Scum overall spends more stormlight anyway because they can do both town and scum things.
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cayvie

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #303 on: June 05, 2020, 08:28:57 pm »

Nice details mail-mi!

Sounds like Eddie is claiming Wit, a mysterious fellow who also goes by Hoid and appears in all the cosmere books, not just this series.

vote: joth. No lynch seems bad for town and his reasons were strange.

EFHW are you scum again?

No! Can't you tell?

I don't think I've ever played with town EFHW. What's the difference?
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MiX

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #304 on: June 05, 2020, 08:30:58 pm »

Nice details mail-mi!

Sounds like Eddie is claiming Wit, a mysterious fellow who also goes by Hoid and appears in all the cosmere books, not just this series.

vote: joth. No lynch seems bad for town and his reasons were strange.

EFHW are you scum again?

No! Can't you tell?

I don't think I've ever played with town EFHW. What's the difference?

Being annoyed and wanting town to win.

But like, really annoyed. Really, REALLY annoyed. And emotions that are more than superficial.

I might be making some of these up, it has been a long time.
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cayvie

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #305 on: June 05, 2020, 08:35:58 pm »

Am I reading the setup post right in that scum has access to the same basic set of possible powers as town? If that's true, wouldn't a no-stealing pact benefit town more on the balance? Since there's more of us?

That is what I was thinking.

I don't understand how this makes sense. Scum overall spends more stormlight anyway because they can do both town and scum things.

I feel like mix is trolling me

Like he knows I got in him for a nightkill TMI in Ash's game

And now he's out here making TMI statements about how many powers the different factions have, and how much Mana they cost
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cayvie

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #306 on: June 05, 2020, 08:36:33 pm »

Am I reading the setup post right in that scum has access to the same basic set of possible powers as town? If that's true, wouldn't a no-stealing pact benefit town more on the balance? Since there's more of us?

That is what I was thinking.

I don't understand how this makes sense. Scum overall spends more stormlight anyway because they can do both town and scum things.

I feel like mix is trolling me

Like he knows I got in him for a nightkill TMI in Ash's game

And now he's out here making TMI statements about how many powers the different factions have, and how much Mana they cost

*Got on him
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cayvie

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #307 on: June 05, 2020, 08:38:23 pm »

And now he's answering for other players...

Mix I feel like you're planning to get wagoned today, survive the wagon, and then not get nightkilled because you feel you've been the right amount of obvscum.

But I don't know what alignment that makes you
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Galzria

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #308 on: June 05, 2020, 08:52:46 pm »

I want to vote MiX, but I’m not going to.

Instead, vote: Joth.

Chairs votes are bad votes.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

cayvie

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #309 on: June 05, 2020, 09:00:51 pm »

I want to vote MiX, but I’m not going to.

Instead, vote: Joth.

Chairs votes are bad votes.

Just the chairs vote? Or did you see something else?
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Galzria

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #310 on: June 05, 2020, 09:12:51 pm »

I want to vote MiX, but I’m not going to.

Instead, vote: Joth.

Chairs votes are bad votes.

Just the chairs vote? Or did you see something else?

Oh, I meant chairs votes in general.

Regarding Joth, the chairs vote is bad, yes, but so was the suggestion regarding no-lynch D1 in an 18 player game because “we’ll need to eventually anyway”. Even in a world where that’s true (which bars from existence any worlds where there are multiple kills at night, or even NO kills at night), it’s still best done in MyLo rather than D1.

Beyond those things though, there isn’t much. But that’s more than I have for almost anybody else right now.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #311 on: June 05, 2020, 10:27:33 pm »

My town pings/reads right now

Galz
Greathallscout
Didds
Eddie
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Dylan32

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #312 on: June 05, 2020, 10:45:40 pm »

Am I reading the setup post right in that scum has access to the same basic set of possible powers as town? If that's true, wouldn't a no-stealing pact benefit town more on the balance? Since there's more of us?

That is what I was thinking.

I don't understand how this makes sense. Scum overall spends more stormlight anyway because they can do both town and scum things.

What makes you think the factional abilities scum has would cost stormlight the same way the knight radiant powers do? And what "scum things" (emphasis on the plural "things") can scum do in addition to the factional kill and surge powers? Scumslip? Vote: MiX
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

Dylan32

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #313 on: June 05, 2020, 10:47:04 pm »

Am I reading the setup post right in that scum has access to the same basic set of possible powers as town? If that's true, wouldn't a no-stealing pact benefit town more on the balance? Since there's more of us?

That is what I was thinking.

I don't understand how this makes sense. Scum overall spends more stormlight anyway because they can do both town and scum things.

What makes you think the factional abilities scum has would cost stormlight the same way the knight radiant powers do? And what "scum things" (emphasis on the plural "things") can scum do in addition to the factional kill and surge powers? Scumslip? Vote: MiX
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #314 on: June 05, 2020, 10:50:23 pm »

Reread setup, answered the first question there.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #315 on: June 05, 2020, 11:13:07 pm »

Reread setup, answered the first question there.

I am confused at your confusion? What am I missing here? Where did MiX suggest that skum can use kill + surge + something else?

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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Dylan32

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #316 on: June 05, 2020, 11:47:45 pm »

Reread setup, answered the first question there.

I am confused at your confusion? What am I missing here? Where did MiX suggest that skum can use kill + surge + something else?

He said scum would use more stormlight because they can do town and scum things, plural. Outside of the factional kill, what other things would scum be able to do? Some of the surges certainly have powers which would be of benefit to scum, and so I don't know that it's a given that scum has additional "scum things" beyond the factional kill. If MiX knows something of these extra powers, he must be scum.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #317 on: June 06, 2020, 12:08:01 am »

Reread setup, answered the first question there.

I am confused at your confusion? What am I missing here? Where did MiX suggest that skum can use kill + surge + something else?

He said scum would use more stormlight because they can do town and scum things, plural. Outside of the factional kill, what other things would scum be able to do? Some of the surges certainly have powers which would be of benefit to scum, and so I don't know that it's a given that scum has additional "scum things" beyond the factional kill. If MiX knows something of these extra powers, he must be scum.

Well I mean it says in OP we can take 3 actions per night. I dunno if it is you or me that is missing something at this point. I actually agree with mix here.

Skum can take surge pool actions and whatever special power action shit like everyone else in the Knights Radiant... Town would try to only use towny actions. As you stated not all the powers are towny. Skum will use Skummy and Towny actions... therefore skum uses more than Town. Yeah?
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real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Galzria

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #318 on: June 06, 2020, 12:23:16 am »

I don’t see why there’s an assumption that scum would do particularly townie things at night.

I agree with Dylan. MiX’s statement made assumptions. It’s why I have an itch to vote MiX. But town!MiX makes bad assumptions and statements often. So I’m restraining myself.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Dylan32

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #319 on: June 06, 2020, 12:27:37 am »

Reread setup, answered the first question there.

I am confused at your confusion? What am I missing here? Where did MiX suggest that skum can use kill + surge + something else?

He said scum would use more stormlight because they can do town and scum things, plural. Outside of the factional kill, what other things would scum be able to do? Some of the surges certainly have powers which would be of benefit to scum, and so I don't know that it's a given that scum has additional "scum things" beyond the factional kill. If MiX knows something of these extra powers, he must be scum.

Well I mean it says in OP we can take 3 actions per night. I dunno if it is you or me that is missing something at this point. I actually agree with mix here.

Skum can take surge pool actions and whatever special power action shit like everyone else in the Knights Radiant... Town would try to only use towny actions. As you stated not all the powers are towny. Skum will use Skummy and Towny actions... therefore skum uses more than Town. Yeah?

In the surges, it seems that the pairs of powers in each surge tend to have either one that's more town and one more scum, or both are neutral utility. You can choose one or the other, so both scum and town can use up to 3 abilities per night from their order. So I don't think scum is necessarily more likely to use more actions that town on average, unless of course the factional kill uses stormlight or something, which feels like an unlikely handicap on scum. It seems like both town and scum knights radiant have access to the two surges and their role power. I could be wrong, but I didn't get the impression from the setup post that the orders would be alignment indicative, and so I don't think the special order powers are inherently more likely to be used by scum or town.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #320 on: June 06, 2020, 02:11:06 am »

I don’t see why there’s an assumption that scum would do particularly townie things at night.

I agree with Dylan. MiX’s statement made assumptions. It’s why I have an itch to vote MiX. But town!MiX makes bad assumptions and statements often. So I’m restraining myself.

that's not what I said.. actually let me double check... nope I am right, not what I said.
I said "Town would try to only use towny actions. As you stated not all the powers are towny. Skum will use Skummy and Towny actions... therefore skum uses more than Town."

To be super clear...

One one end of it we have a class like this:
Surge: Gravitation
Orders that can access this Surge: Windrunners and Skybreakers
Role Powers:
Lightning Rod: Each night, you may spend 50 spheres of Stormlight to make yourself the center of gravity. Every action taken that night will be redirected to you.
Watcher: Each night, you may spend 15 spheres of Stormlight to take to the skies and watch a player. You will be told who targeted that player that night, but not what actions they targeted them with.
--- As skum, you obviously will only use the "towny action" of watcher (unless I guess *insert crazy shit here*). Just cuz they use the towny action, doesn't make it towny. It just appears so. which is why they would do it.

In the middle you have something like this:
Surge: Transformation
Orders that can access this Surge: Lightweavers and Elsecallers
Role Powers:
Inventor: Each night, you may spend 10 spheres of Stormlight to create one of the following inventions and give it to another player (You may only give away 1 invention per night):
Spanreeds
Diminishing Painrial
Augmenting Painrial
Alerter
--- Only one choice yeah, but as skum if you rolled it, as we have seem a bazillion times before... it can be used to try to gain credit by being the one that gives someone something. Towny? Actually depending on what those things do, yeah it could even be classified as towny... even though again.. it is not intended to be that way.


On the other end we have something like:
Surge: Transportation
Orders that can access this Surge: Elsecallers and Willshapers
Role Powers:
Commuter: Each night, you may spend 30 spheres of Stormlight to go into Shadesmar. Any actions that target you that night will fail.
Tracker: Each night, you may spend 15 spheres of Stormlight to follow another player. You will be told which players that player targeted, but not what actions they took.

---- While commuter is null, it is for sure not skummy. And tracker is Towny. Same concept as watcher from above, they would use it even without needing to use it just to have the results for claim down the road.

To dylan's point - Mix's statement did in fact make assumptions. But they are correct. On top of everything above listed... skum also will have the ability to coordinate steals. So IDK, let;s just assume there is a standard team of skum 3 out there... as an example. Without them getting crazy unlucky, it would be really hard for them not to be able to come out positive on a recharge/steal situation right? So they have more to burn because their EV on recharging and stealing is way the hell higher than any given town player's is.


Summary - Skum will use both skummy powers, as well as any town powers they have access to that grant them town points, because they have a higher BP than any given isolated town player has, so their upside will be substantially increased.

actually another thought...
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #321 on: June 06, 2020, 02:14:09 am »

I don’t see why there’s an assumption that scum would do particularly townie things at night.

I agree with Dylan. MiX’s statement made assumptions. It’s why I have an itch to vote MiX. But town!MiX makes bad assumptions and statements often. So I’m restraining myself.

that's not what I said.. actually let me double check... nope I am right, not what I said.
I said "Town would try to only use towny actions. As you stated not all the powers are towny. Skum will use Skummy and Towny actions... therefore skum uses more than Town."

To be super clear...

One one end of it we have a class like this:
Surge: Gravitation
Orders that can access this Surge: Windrunners and Skybreakers
Role Powers:
Lightning Rod: Each night, you may spend 50 spheres of Stormlight to make yourself the center of gravity. Every action taken that night will be redirected to you.
Watcher: Each night, you may spend 15 spheres of Stormlight to take to the skies and watch a player. You will be told who targeted that player that night, but not what actions they targeted them with.
--- As skum, you obviously will only use the "towny action" of watcher (unless I guess *insert crazy shit here*). Just cuz they use the towny action, doesn't make it towny. It just appears so. which is why they would do it.

In the middle you have something like this:
Surge: Transformation
Orders that can access this Surge: Lightweavers and Elsecallers
Role Powers:
Inventor: Each night, you may spend 10 spheres of Stormlight to create one of the following inventions and give it to another player (You may only give away 1 invention per night):
Spanreeds
Diminishing Painrial
Augmenting Painrial
Alerter
--- Only one choice yeah, but as skum if you rolled it, as we have seem a bazillion times before... it can be used to try to gain credit by being the one that gives someone something. Towny? Actually depending on what those things do, yeah it could even be classified as towny... even though again.. it is not intended to be that way.


On the other end we have something like:
Surge: Transportation
Orders that can access this Surge: Elsecallers and Willshapers
Role Powers:
Commuter: Each night, you may spend 30 spheres of Stormlight to go into Shadesmar. Any actions that target you that night will fail.
Tracker: Each night, you may spend 15 spheres of Stormlight to follow another player. You will be told which players that player targeted, but not what actions they took.

---- While commuter is null, it is for sure not skummy. And tracker is Towny. Same concept as watcher from above, they would use it even without needing to use it just to have the results for claim down the road.

To dylan's point - Mix's statement did in fact make assumptions. But they are correct. On top of everything above listed... skum also will have the ability to coordinate steals. So IDK, let;s just assume there is a standard team of skum 3 out there... as an example. Without them getting crazy unlucky, it would be really hard for them not to be able to come out positive on a recharge/steal situation right? So they have more to burn because their EV on recharging and stealing is way the hell higher than any given town player's is.


Summary - Skum will use both skummy powers, as well as any town powers they have access to that grant them town points, because they have a higher BP than any given isolated town player has, so their upside will be substantially increased.

actually another thought...

so if houses are assigned independent of alignment, but you can only steal from players within your own house... like if 2 skum ever were assigned to the same house that would be kind of broken right? They could just have it coordinated to leave out x amount of orbs or whatever and swap them out back and forth. right?

This has nothing to do with previous post to be clear - just something thought of while I was typing.
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

faust

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #322 on: June 06, 2020, 02:42:52 am »

Quite the start of of Day you've been having!

I'll do some catching up.
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You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

2.71828.....

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Re: RMM56: Stormlight Archive Mafia (PMs sent!)
« Reply #323 on: June 06, 2020, 02:43:30 am »

Vote Count 1.2

Glooble (1): cayvie
Uncleeurope (1): hypercube
hypercube (1): Uncleeurope
jotheonah (2): chairs, Galzria
Galzria (1): Swowl
chairs (4): jotheonah, Glooble, WestCoastDidds, MiX
MiX (2): Rhand, Dylan32

Not Voting (6): LaLight, faust, scolapasta, GreatHallScout, Jimmmmm, EFHW

With 18 alive it takes 10 to lynch.

Day 1 lasts until 3:00pm FT on June 12, 2020.


vote MiX

Serious vote. Will explain tomorrow when I’m sober.
1:20 am now and preeettty drunk
The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambiguous nicknames are acceptable if they are already in common use. Your vote may not be counted if it cannot be picked up by an automated vote counter.

Please be aware votes in the wrong format may not be counted if they are not noticed/clear
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

hypercube

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #324 on: June 06, 2020, 03:05:23 am »

Why are people voting for chairs?

vote: joth seems better.
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I have sigs off.
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