Thoughts on bonus previews:
Way of the Chameleon: It seems really powerful with non-terminal money cards like Courtier or Coven, but in the typical case it probably just ensures that there are even more options for draw. And you can turn your overdraw into $$. Overall, I suspect this is less zany than it first appears. But I'm sure my friends and I will have fun arguing about the rules.
Way of the Rat: I had a fan event that was pretty similar to this. TBH, it was a dud, just not very interesting--sometimes cards were cheaper, and that was it. I think this one's a bit more interesting though, because it costs an action rather than coin.
Village Green: Maybe we can revisit those days when people thought Tunnel was really powerful, and tried triggering the reaction every way imaginable. And then people seem to have figured out that tunnels aren't that strong. But maybe this could be strong? Well it's a village+, so the floor is pretty high.
Alliance: I love this. Something that really appeals to me about Dominion, is this narrative arc where you build up, and then your deck slowly collapses as you cash out. Alliance offers the option for even more dramatic collapse. I sure hope this is good sometimes.
Gamble: The first main use I see is to clear out the bottom of your shuffle, especially if you know what's down there and don't want it to skip. The second main use is, when drawing deck, to play something you just gained. Like Innovation. Innovation is good, so I'm sure this is good as well.