So Poor House is +4 Cards and costs $1? I'll take it.
But only if you have no Treasure cards in your hand. It's now "+4 Cards. Reveal your hand, -1 Card per Treasure card in your hand (you can't go below 0 cards)" No, wait, it specifically says "+Cards" and "+coins" on the Way, so I guess it wouldn't matter how many Treasure cards you had. It would basically become "+4 Cards. Reveal your hand, -$1 per Treasure card in your hand (you can't go below $0)" making that clause meaningless ... except that you'd still have to reveal your hand, but who cares? Dang, that does make Poor House awesome!
(emphasis mine)You're right, as written it doesn't change the minuses, so it's a card costing $1 that draws an unconditional 4 cards!
(emphasis mine)I can't wait to play that Chameleon + Poor House combo!
And Poor House is basically Hunting Grounds without the on-trash effect
Poor House's "formula" is not +(max(
,
- number of Treasure cards in your hand)); it is +
, then -
per Treasure card in your hand, with your
total count bottoming out at
. For example, if you play a
Market, then a
Laboratory, then a Poor House and reveal 5
Coppers, you now have a grand total of
and 1 Buy; the Poor House is actively harmful* in that case.
So a Chameleoned Poor House draws 4 cards and then can still remove
you've accumulated earlier this turn. Play a Market for its normal effects (Chameleoned or not), then play a Chameleoned Poor House to draw 4 cards, then if you reveal any Treasures at all, you lose the
provided by the Market.
* blah blah edge case blah blah Peddler