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Author Topic: Menagerie Previews 2: Horses  (Read 25828 times)

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Donald X.

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Menagerie Previews 2: Horses
« on: March 03, 2020, 03:00:05 am »
+33

Horse is a non-supply pile. There are 30 of them. You get one via a card saying "gain a Horse" or something. If the pile is empty you can't gain one, but let's hope that doesn't happen much. Horse looks like this:



So Horse is a one-use Laboratory; it puts you up a card and then is gone. Or, you know, you don't have to play it; you can Remodel it or something. It's there for you. Once in your deck, it's just like Experiment, from Renaissance; it turns out, they were experimenting on Horses. Eight total kingdom cards use Horses, and four landscapes. Here are some of those kingdom cards.



Supplies is an easy one: when you play it, you get a Horse. The Horse goes onto your deck, so normally you'll just start with it next turn.

Scrap gives you a choice of bonuses, with more stuff for trashing a more expensive card. You could for example trash an Estate and get +1 Card and +1 Action, or trash a Horse and get +1 Buy, a Silver, and a Horse.

Livery makes everything that's expensive enough come with a Horse that turn. This works on cards you buy, or cards you get other ways. With two Liveries, everything comes with two Horses. With two Liveries, and you buy Farmland, trashing Remodel to gain a Border Village which comes with a Laboratory, you gain six Horses. Many Horses could be yours.
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Re: Menagerie Previews 2: Horses
« Reply #1 on: March 03, 2020, 03:06:39 am »
+2

So now we have "a different thing" as well. But couldn't you have just used the Courtier wording? Like, trash a card from your hand, per $1 it costs, choose one, the choices must be different? I feel as if "a different thing" is kinda informal and inconsistent with other cards.

I'm still a fan of these cards though. Looking forward to Menagerie's release!
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Re: Menagerie Previews 2: Horses
« Reply #2 on: March 03, 2020, 03:11:32 am »
0

So now we have "a different thing" as well. But couldn't you have just used the Courtier wording? Like, trash a card from your hand, per $1 it costs, choose one, the choices must be different? I feel as if "a different thing" is kinda informal and inconsistent with other cards.

I'm still a fan of these cards though. Looking forward to Menagerie's release!

i would guess to save the space.
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Donald X.

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Re: Menagerie Previews 2: Horses
« Reply #3 on: March 03, 2020, 03:17:09 am »
+3

So now we have "a different thing" as well. But couldn't you have just used the Courtier wording? Like, trash a card from your hand, per $1 it costs, choose one, the choices must be different? I feel as if "a different thing" is kinda informal and inconsistent with other cards.
I don't know if there was a reason; it sure looks like Courtier's text would fit. It got this wording and this wording seemed fine; the usual story when people want the story of the wording.
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Re: Menagerie Previews 2: Horses
« Reply #4 on: March 03, 2020, 03:19:26 am »
+2

First thoughts:

Supplies: This could be useful for guaranteeing a good next turn if you have key cards you need to kick off a turn with; however, coppers in your deck make your deck less reliable, so it's kind of at odds with what you want to use it for. Actually, that makes it great if you can somehow gain and play it on the same turn. It's great with Storyteller.

Scrap: It's a pretty reasonable trash for benefit card. It's particularly good with gold gainers, as you can get all 6 options.

Livery: As far as terminal gold goes, it's quite good if you have the terminal space and want to get expensive cost cards. It's good with Port, Talisman, Rats, Ironworks, Horn of Plenty, Charm, etc. It makes it even easier to pull off a Horn of Plenty megaturn in particular. The fact that it gives you 3 coins means you'll almost always be able to afford a 4 cost card, so you should rarely fail to activate the condition.
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Re: Menagerie Previews 2: Horses
« Reply #5 on: March 03, 2020, 03:49:22 am »
+1

So I suppose "from the X pile" is now officially phased out as wording for non-supply cards?

Livery is proof that we will never see a card that increases the cost of things, as otherwise it could gain the entire Horse pile.

Nice touch that all the cards using Horses also have Horses in their artwork.
« Last Edit: March 03, 2020, 03:50:38 am by faust »
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Re: Menagerie Previews 2: Horses
« Reply #6 on: March 03, 2020, 03:53:19 am »
+2

Supplies is a Peddler.

Scrap seems like a top 5 $3. +1 card +$1 is comparable tempo to Masquerade and it has a lot more flexibility, but it's a bit more likely to miss Estate.

Livery doesn't seem crazy good but it should be playable for sure. It's better than Gold as long as +actions are easier to get than +cards.

Livery is proof that we will never see a card that increases the cost of things, as otherwise it could gain the entire Horse pile.

The fact that cost reduction exists seems like better proof. You would need unreasonably complex rules to solve all the interactions between existing cost reducing cards and hypothetical cost increasing cards, which is a bigger deal than being able to gain an entire pile, which already happens with e.g. Forum and cost reduction.
« Last Edit: March 03, 2020, 03:58:13 am by Awaclus »
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Re: Menagerie Previews 2: Horses
« Reply #7 on: March 03, 2020, 03:54:18 am »
0

So I suppose "from the X pile" is now officially phased out as wording for non-supply cards?

Livery is proof that we will never see a card that increases the cost of things, as otherwise it could gain the entire Horse pile.

Nice touch that all the cards using Horses also have Horses in their artwork.

Yeah, that was part of the 2019 errata, it's now considered part of the base rules that if a card specifies to gain a specific non-supply card that it comes from the X pile
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Re: Menagerie Previews 2: Horses
« Reply #8 on: March 03, 2020, 03:56:03 am »
+1

Scrap: It's a pretty reasonable trash for benefit card. It's particularly good with gold gainers, as you can get all 6 options.
Scrap is decent as an Estate trasher, but I doubt it's good enough to warrant building a TfB engine around it. If you have Scrap + Gold, you get all the options, and lose your Gold. By comparison, if you hold Market Square + Gold, you miss out on the Silver + Horse, but you get to keep the Gold and make an extra +2$.
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Re: Menagerie Previews 2: Horses
« Reply #9 on: March 03, 2020, 03:59:17 am »
0

Supplies is a Peddler.

Scrap seems like a top 5 $3. +1 card +$1 is comparable tempo to Masquerade and it has a lot more flexibility, but it's a bit more likely to miss Estate.

Livery doesn't seem crazy good but it should be playable for sure. It's better than Gold as long as +actions are easier to get than +cards.

Supplies isn't really a Peddler, since the draw is typically on the next turn, rather than on the same turn, barring things like Storyteller or Black Market that let you spend coins during your Action phase
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Re: Menagerie Previews 2: Horses
« Reply #10 on: March 03, 2020, 04:18:29 am »
+2

Supplies isn't really a Peddler, since the draw is typically on the next turn, rather than on the same turn, barring things like Storyteller or Black Market that let you spend coins during your Action phase

If you're drawing your deck every turn, it's just a Copper for one turn but then it becomes marginally strictly better than Peddler for the rest of the game. If you're not drawing your deck every turn, you might be able to play the Horse the same shuffle you played the Supplies, in which case the delay doesn't affect your average turn, only makes them more uneven which slightly helps you spike high cost things on the Horse turn. If you're not drawing your deck and you draw Supplies on the last turn of your shuffle, then it's noticeably worse.
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Re: Menagerie Previews 2: Horses
« Reply #11 on: March 03, 2020, 06:35:09 am »
+2

If you trash a silver with scrap, you have 20 different options total. Without having tried it in the client, I assume you choose consecutively since the interface can't really list 20 things.

edit: nicely done!
« Last Edit: March 03, 2020, 06:40:10 am by silverspawn »
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Re: Menagerie Previews 2: Horses
« Reply #12 on: March 03, 2020, 08:29:41 am »
+2

Scrap: It's a pretty reasonable trash for benefit card. It's particularly good with gold gainers, as you can get all 6 options.
If you have a gold gainer, you don't want all 6 options...
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Re: Menagerie Previews 2: Horses
« Reply #13 on: March 03, 2020, 08:43:01 am »
0

If you use Scrap on Animal Fair (cost 7), do you get just the 6 things, or do you get something twice in that case?
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Re: Menagerie Previews 2: Horses
« Reply #14 on: March 03, 2020, 08:44:02 am »
0

If you use Scrap on Animal Fair (cost 7), do you get just the 6 things, or do you get something twice in that case?

Just the six things.
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Re: Menagerie Previews 2: Horses
« Reply #15 on: March 03, 2020, 09:06:20 am »
0

Is this the first time we've had instructions to gain a non-supply card without saying where to gain it from? I assume it will be explained in the rulebook, but I can foresee it making it harder to explain non-supply cards to new players.

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Re: Menagerie Previews 2: Horses
« Reply #16 on: March 03, 2020, 09:07:47 am »
+9

Once in your deck, it's just like Experiment, from Renaissance; it turns out, they were experimenting on Horses.

Is this official Dominion canon? I love the idea that the experiments and labs were for creating a better horse.
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Re: Menagerie Previews 2: Horses
« Reply #17 on: March 03, 2020, 09:49:21 am »
+4

Is this the first time we've had instructions to gain a non-supply card without saying where to gain it from? I assume it will be explained in the rulebook, but I can foresee it making it harder to explain non-supply cards to new players.

kinda sorta - first time in print following the 2019 errata, where this was codified as the new norm; however it's been this way on the web client since the changes for that errata went in
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Re: Menagerie Previews 2: Horses
« Reply #18 on: March 03, 2020, 10:14:23 am »
0

Can you choose the order of the bonuses of Scrap?
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Re: Menagerie Previews 2: Horses
« Reply #19 on: March 03, 2020, 10:20:31 am »
0

Can you choose the order of the bonuses of Scrap?

No, they happen in the printed order. Same as Pawn, etc.
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Re: Menagerie Previews 2: Horses
« Reply #20 on: March 03, 2020, 10:24:47 am »
0

So now we have "a different thing" as well. But couldn't you have just used the Courtier wording? Like, trash a card from your hand, per $1 it costs, choose one, the choices must be different? I feel as if "a different thing" is kinda informal and inconsistent with other cards.
I don't know if there was a reason; it sure looks like Courtier's text would fit. It got this wording and this wording seemed fine; the usual story when people want the story of the wording.

New wording seems better. Shorter and just as clear.
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Re: Menagerie Previews 2: Horses
« Reply #21 on: March 03, 2020, 10:27:47 am »
+3

Supplies isn't really a Peddler, since the draw is typically on the next turn, rather than on the same turn, barring things like Storyteller or Black Market that let you spend coins during your Action phase

If you're drawing your deck every turn, it's just a Copper for one turn but then it becomes marginally strictly better than Peddler for the rest of the game. If you're not drawing your deck every turn, you might be able to play the Horse the same shuffle you played the Supplies, in which case the delay doesn't affect your average turn, only makes them more uneven which slightly helps you spike high cost things on the Horse turn. If you're not drawing your deck and you draw Supplies on the last turn of your shuffle, then it's noticeably worse.

Supplies is like Caravan Guard; except instead of the being moved to next turn, it's the +card that's moved to next turn. And of course the fact that it's not a Duration means you could play it every turn.
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Re: Menagerie Previews 2: Horses
« Reply #22 on: March 03, 2020, 10:36:48 am »
+1

Can you choose the order of the bonuses of Scrap?

No, they happen in the printed order. Same as Pawn, etc.
I do not believe that is true of Pawn according to the rulebook--not that it matters, anyway.  It is true of Trusty Steed.
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Re: Menagerie Previews 2: Horses
« Reply #23 on: March 03, 2020, 11:26:30 am »
+1

Can you choose the order of the bonuses of Scrap?

No, they happen in the printed order. Same as Pawn, etc.
I do not believe that is true of Pawn according to the rulebook--not that it matters, anyway.  It is true of Trusty Steed.

It's definitely true of Pawn, but it may never matter.
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Re: Menagerie Previews 2: Horses
« Reply #24 on: March 03, 2020, 11:56:04 am »
0

Eight kingdom cards give Horses, out of a total of 30 cards, plus four landscape cards out of a total of 40.  So, in games with only Menagerie, the chances of having nothing that gives Horses will be very low.  This will give Menagerie games a different feel to them than non-Menagerie games, it seems, as you'll typically tend to have larger effective handsizes
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Re: Menagerie Previews 2: Horses
« Reply #25 on: March 03, 2020, 12:26:22 pm »
0

Eight kingdom cards give Horses, out of a total of 30 cards, plus four landscape cards out of a total of 40.  So, in games with only Menagerie, the chances of having nothing that gives Horses will be very low.  This will give Menagerie games a different feel to them than non-Menagerie games, it seems, as you'll typically tend to have larger effective handsizes

2 or 3 percent chance of an all-Menagerie game having no horse cards (not counting landscapes), to put a number on that.
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Re: Menagerie Previews 2: Horses
« Reply #26 on: March 03, 2020, 12:54:38 pm »
+1

So all horses are the same I assume?
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Re: Menagerie Previews 2: Horses
« Reply #27 on: March 03, 2020, 12:57:42 pm »
0

I've played a few games now.

I like Scrap a lot - especially with gainers (including itself)

Play Scrap on a Silver and it gets you +1 card/+1 action/+1 horse - so it effectively is a cantrip that turns silvers into horses - which is pretty good in most engines.

When you play Scrap on say a Gold - you get Market (C/A/$/B) + Silver + Horse. The silver is not great, but you can turn around and play Scrap on the silver later to turn it into a horse.
 

It interacts really nicely with Sheepdog too. When you gain that horse, you turn Sheepdog into a lab.

I played a game with no villages, and managed to build a nice little engine with Scrap+Sheepdog+Bandit....


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Re: Menagerie Previews 2: Horses
« Reply #28 on: March 03, 2020, 01:03:28 pm »
0

So I suppose "from the X pile" is now officially phased out as wording for non-supply cards?

Livery is proof that we will never see a card that increases the cost of things, as otherwise it could gain the entire Horse pile.

Nice touch that all the cards using Horses also have Horses in their artwork.

"Gain a card" means from a Supply pile, does ""when you gain a card" also mean from a Supply pile, or in this case, does it include non Supply piles as well? e.g with Livery in play, when you gain a Ghost, do you gain a Horse?
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Re: Menagerie Previews 2: Horses
« Reply #29 on: March 03, 2020, 01:25:35 pm »
+4

"Gain a card" means from a Supply pile, does ""when you gain a card" also mean from a Supply pile, or in this case, does it include non Supply piles as well? e.g with Livery in play, when you gain a Ghost, do you gain a Horse?

Livery checks cards you gain from anywhere, so you would gain a Horse with your Ghost.
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Re: Menagerie Previews 2: Horses
« Reply #30 on: March 03, 2020, 01:28:51 pm »
+1

So I suppose "from the X pile" is now officially phased out as wording for non-supply cards?

Livery is proof that we will never see a card that increases the cost of things, as otherwise it could gain the entire Horse pile.

I mean you can still do cost increases with debt to get around this.
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Re: Menagerie Previews 2: Horses
« Reply #31 on: March 03, 2020, 01:32:04 pm »
0

So I suppose "from the X pile" is now officially phased out as wording for non-supply cards?

Livery is proof that we will never see a card that increases the cost of things, as otherwise it could gain the entire Horse pile.

Nice touch that all the cards using Horses also have Horses in their artwork.

"Gain a card" means from a Supply pile, does ""when you gain a card" also mean from a Supply pile, or in this case, does it include non Supply piles as well? e.g with Livery in play, when you gain a Ghost, do you gain a Horse?

Pretty sure "When you gain a card" doesn't need it to be from a supply pile.

Possible explanation:
"Gain a card" expects the card to be in the supply; according to the stop moving rule, it can't be gained because you can't move it. "When you gain a card" is a trigger, rather than an instruction -- it doesn't do anything by itself. There's no secret exceptions to triggers.
Even things like Watchtower, which tell you to move a card when you gain it, expect the card to be in its default gain location, so whether or not it originally came from the supply shouldn't matter.
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Re: Menagerie Previews 2: Horses
« Reply #32 on: March 03, 2020, 01:36:45 pm »
0

So all horses are the same I assume?

Yes.
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Re: Menagerie Previews 2: Horses
« Reply #33 on: March 03, 2020, 01:50:46 pm »
+2

After playing a bit my impressions are:

* Having Horses be 1-shot Labs that live in your deck is a cool design that removes the stockpiling +Card tokens problems people were worried about in the previews. Now there's cost to keeping the Horses around too long.
* Livery feels good. I'm not sure exactly when you pick it up, but the important part is that it triggers on every gain, not just the 1st gain. You know how Bandit Camp is sort of like a Village that comes with a Gold, as long as you play it every shuffle? Livery is like that, except instead of 1 Lab, you can get multiple Labs if you have +Buy or other gain synergies. Pretty solid payload all around.
* Scrap has felt underwhelming. It's great at trashing Estates but it gets so much worse trashing Copper. It feels like a Develop-tier $3 cost trasher, it's just a bit slow overall, but if there isn't other Estate trashing you are always picking it up.
* Supplies is good. Basically, you give up one card from your current hand to get 1 more card in your next hand. That's definitely worth $2 when you add that it gives +$1, is essentially non-terminal, and extra Horses can be stockpiled. If you can draw your entire deck, it goes from delayed-Peddler to actually-just-Peddler.
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Re: Menagerie Previews 2: Horses
« Reply #34 on: March 03, 2020, 02:04:46 pm »
0

Just played some games, and I have no idea how to use scrap right apparently.  Either it isn't a very good card or I'm not very good with it (I'm assuming the latter)
I tried to make it work with Rats, and it was fun, but not the best.  It was pretty handy with flag bearer too, but not amazing.  I guess that's what I should expect from a $3 TfB
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Re: Menagerie Previews 2: Horses
« Reply #35 on: March 03, 2020, 02:09:19 pm »
+24

It interacts really nicely with Sheepdog too. When you gain that horse, you turn Sheepdog into a lab.

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Re: Menagerie Previews 2: Horses
« Reply #36 on: March 03, 2020, 02:19:46 pm »
+1

So I suppose "from the X pile" is now officially phased out as wording for non-supply cards?

Livery is proof that we will never see a card that increases the cost of things, as otherwise it could gain the entire Horse pile.

Nice touch that all the cards using Horses also have Horses in their artwork.

"Gain a card" means from a Supply pile, does ""when you gain a card" also mean from a Supply pile, or in this case, does it include non Supply piles as well? e.g with Livery in play, when you gain a Ghost, do you gain a Horse?

Pretty sure "When you gain a card" doesn't need it to be from a supply pile.

Possible explanation:
"Gain a card" expects the card to be in the supply; according to the stop moving rule, it can't be gained because you can't move it. "When you gain a card" is a trigger, rather than an instruction -- it doesn't do anything by itself. There's no secret exceptions to triggers.
Even things like Watchtower, which tell you to move a card when you gain it, expect the card to be in its default gain location, so whether or not it originally came from the supply shouldn't matter.

With the new errata, the text doesn't need to name the non-supply pile if it specifically names the card to be gained.  But if it doesn't specifically name the card, it is assumed to be from the supply.  So, we don't have to say "gain a Horse from the Horse pile", but you wouldn't be able to Duplicate a Horse, since Duplicate just says "a copy of that card". 

I don't think the Stop Moving rule comes into play here.  It's just the new convention for wording.
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Re: Menagerie Previews 2: Horses
« Reply #37 on: March 03, 2020, 03:02:18 pm »
+10

My prediction for the secret history is that Horses came about as a way to make the idea of +card tokens work. And it's a really good way of doing it in my opinion.

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Re: Menagerie Previews 2: Horses
« Reply #38 on: March 03, 2020, 03:16:57 pm »
+4

Was really hoping that Horses would be like Castles and Knights (which would also have a lovely thematic benefit), but I guess in Dominion, a Horse is a Horse, of course, of course.

Livery is proof that we will never see a card that increases the cost of things, as otherwise it could gain the entire Horse pile.

If a cost increaser (let's name it "Highwayman") were a Night - Duration - Attack, it could read something like "Until your next turn, cards cost $1 more. For the rest of your turn, the only card you can play is Highwayman". You could instead make that second sentence "Your turn immediately ends", but then this attack is only marginally different from Bridge Troll's attack. With this wording, Highwayman's attack is to Highway as Bridge Troll's attack is to Bridge.

Anyway, that text should prevent you from getting all of the Horses, even with Outpost or Mission.

That way, the only person who can gain the entire Horse pile is an opponent you attacked, and you would have nobody to blame but yourself for playing a cost increaser Attack in a game where Livery is in the Kingdom. The only counter example I can think of is that you could get all of the Horses by playing Possession + this hypothetical cost increaser, assuming the possessed player has Liveries in deck. Even then, either player would have a chance of getting all of the Horses. You may go through their entire turn, find no Liveries, then draw a Livery for them in clean-up and secure them the 30 Horses.

Nevertheless, like you, I'd also bet on cost increasers never existing. The -1 Coin token accomplishes a similar enough idea.
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Re: Menagerie Previews 2: Horses
« Reply #39 on: March 03, 2020, 03:26:10 pm »
+2

Was really hoping that Horses would be like Castles and Knights (which would also have a lovely thematic benefit), but I guess in Dominion, a Horse is a Horse, of course, of course.

Livery is proof that we will never see a card that increases the cost of things, as otherwise it could gain the entire Horse pile.

If a cost increaser (let's name it "Highwayman") were a Night - Duration - Attack, it could read something like "Until your next turn, cards cost $1 more. For the rest of your turn, the only card you can play is Highwayman". You could instead make that second sentence "Your turn immediately ends", but then this attack is only marginally different from Bridge Troll's attack. With this wording, Highwayman's attack is to Highway as Bridge Troll's attack is to Bridge.

Anyway, that text should prevent you from getting all of the Horses, even with Outpost or Mission.

That way, the only person who can gain the entire Horse pile is an opponent you attacked, and you would have nobody to blame but yourself for playing a cost increaser Attack in a game where Livery is in the Kingdom. The only counter example I can think of is that you could get all of the Horses by playing Possession + this hypothetical cost increaser, assuming the possessed player has Liveries in deck. Even then, either player would have a chance of getting all of the Horses. You may go through their entire turn, find no Liveries, then draw a Livery for them in clean-up and secure them the 30 Horses.

Nevertheless, like you, I'd also bet on cost increasers never existing. The -1 Coin token accomplishes a similar enough idea.

A hypothetical cost-increaser would also interact really weirdly with trash for benefit cards.  Bishop could get an extra victory token (if the original cost was an odd number), Recruiter would get an extra Villager, Forge could get more expensive cards, and you could even forge several coppers and/or curses to actually get a card - since this cost-increaser would make them now $1 instead of $0!
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Re: Menagerie Previews 2: Horses
« Reply #40 on: March 03, 2020, 04:03:43 pm »
0

Just played a game against the bot with Livery and King's Court. Gained 12 horses with each colony. Turns out emptying the horse pile is quite easy.  ;)
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Re: Menagerie Previews 2: Horses
« Reply #41 on: March 03, 2020, 04:12:22 pm »
+1

It interacts really nicely with Sheepdog too. When you gain that horse, you turn Sheepdog into a lab.



Maybe there is going to be a labrador card that gains you horses.
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Re: Menagerie Previews 2: Horses
« Reply #42 on: March 03, 2020, 06:39:23 pm »
+3

If a cost increaser (let's name it "Highwayman") were a Night - Duration - Attack, it could read something like "Until your next turn, cards cost $1 more. For the rest of your turn, the only card you can play is Highwayman". You could instead make that second sentence "Your turn immediately ends", but then this attack is only marginally different from Bridge Troll's attack. With this wording, Highwayman's attack is to Highway as Bridge Troll's attack is to Bridge.
I tried cost-increasing in Seaside (Tax Collector -> Cutpurse), and again in Adventures (Highway Robber -> Bridge Troll). It creates a rules question I'd rather avoid, but aside from that, the gameplay is bad. It got its chance. Yes debt is how you could get away with it.
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Re: Menagerie Previews 2: Horses
« Reply #43 on: March 03, 2020, 06:39:48 pm »
+10

My prediction for the secret history is that Horses came about as a way to make the idea of +card tokens work. And it's a really good way of doing it in my opinion.
Thanks; that is in fact where Horses come from.
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Re: Menagerie Previews 2: Horses
« Reply #44 on: March 03, 2020, 07:15:46 pm »
0

So now we have "a different thing" as well. But couldn't you have just used the Courtier wording? Like, trash a card from your hand, per $1 it costs, choose one, the choices must be different? I feel as if "a different thing" is kinda informal and inconsistent with other cards.

Or just "bonus" instead of "thing". "Bonus" has been used for these kinds of effects in rulebooks (and in Donald's description here). Or "make a different choice".

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Re: Menagerie Previews 2: Horses
« Reply #45 on: March 03, 2020, 07:18:49 pm »
0

Although, I do wonder if a cost-increaser would work as long as it was limited to buy phase.  Something like "Cards cost $1 more during your opponents' buy phases until your next turn".  That would probably the rules issues
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Re: Menagerie Previews 2: Horses
« Reply #46 on: March 03, 2020, 07:18:58 pm »
+1

Can you choose the order of the bonuses of Scrap?

No, they happen in the printed order. Same as Pawn, etc.
I do not believe that is true of Pawn according to the rulebook--not that it matters, anyway.  It is true of Trusty Steed.

It's definitely true of Pawn, but it may never matter.

The original Intrigue rulebook said: "After picking both, do both, in either order." This was different than Trusty Steed. The 2nd edition rulebook doesn't specify for Pawn, presumably because it actually doesn't make a difference. But it's not defined anywhere that it's in the printed order, as far as I've seen.

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Re: Menagerie Previews 2: Horses
« Reply #47 on: March 03, 2020, 08:19:06 pm »
+2

My prediction for the secret history is that Horses came about as a way to make the idea of +card tokens work. And it's a really good way of doing it in my opinion.

And here I was starting to think I was the only person who thought that a regular +card token wouldn’t just work.
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Re: Menagerie Previews 2: Horses
« Reply #48 on: March 03, 2020, 11:25:19 pm »
0

Just played some games, and I have no idea how to use scrap right apparently.  Either it isn't a very good card or I'm not very good with it (I'm assuming the latter)
I tried to make it work with Rats, and it was fun, but not the best.  It was pretty handy with flag bearer too, but not amazing.  I guess that's what I should expect from a $3 TfB
Open with it and trash your estates.
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Re: Menagerie Previews 2: Horses
« Reply #49 on: March 04, 2020, 03:35:22 am »
+1

Supplies is most comparable to lighthouse, another one of the better $2 cost cards:

Lighthouse: Action, duration, this turn copper, next turn +$1 and prevent attacks
Supplies: Treasure, this turn copper, next turn +1 card (or save the horse for later)

Since +1 card is obviously better than +$1, and non-duration meaning you can play supplies next turn potentially, unless there are very strong junking attack cards, I would definitely take supplies over lighthouse.
« Last Edit: March 04, 2020, 03:40:25 am by Jupaoqq »
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Re: Menagerie Previews 2: Horses
« Reply #50 on: March 04, 2020, 12:42:33 pm »
+1

Supplies is most comparable to lighthouse, another one of the better $2 cost cards:

Lighthouse: Action, duration, this turn copper, next turn +$1 and prevent attacks
Supplies: Treasure, this turn copper, next turn +1 card (or save the horse for later)

Since +1 card is obviously better than +$1, and non-duration meaning you can play supplies next turn potentially, unless there are very strong junking attack cards, I would definitely take supplies over lighthouse.

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Re: Menagerie Previews 2: Horses
« Reply #51 on: March 04, 2020, 10:52:31 pm »
0

Supplies - A $2-cost Peddler, this is so straightforwardly good, it hurts me.  I've always argued that the disadvantage of duration draw is that the card stays out and skips shuffles more often.  Well Supplies doesn't even have that problem.  I don't like it.

Scrap - It seems decent at trashing estates.  +$ and +draw puts it between Masquerade and Priest, and the silver/horse options mean you can defer the bonus to later instead of now.  Otherwise, it doesn't seem like there are very many things you're happy to trash.  For example, trashing a silver and gaining a silver is like spending two cards to play a Pawn.  I think after estates, its main strength is flexibility.

Livery - Seems like a power card--decent if you get even just one horse, and potentially amazing if you get more.  And imagine relying on only this for draw, it's so awkward and limited.  I love cards like this.
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Re: Menagerie Previews 2: Horses
« Reply #52 on: March 05, 2020, 05:35:07 am »
0

Based on the 2 games I've played with it, Livery is disgusting (in a good way).
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Re: Menagerie Previews 2: Horses
« Reply #53 on: March 05, 2020, 06:29:58 am »
+1

Supplies - A $2-cost Peddler, this is so straightforwardly good, it hurts me.  I've always argued that the disadvantage of duration draw is that the card stays out and skips shuffles more often.  Well Supplies doesn't even have that problem.  I don't like it.

A peddler with a one-turn delay on the +card. Which isn't awful, but I'm not expecting it to be among the strongest 2$'s.

Caravan guard is a peddler with a 1 turn delay on the +$. With the additional disadvantage of staying outside, as you say. Still, it's remarkably meh.

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Re: Menagerie Previews 2: Horses
« Reply #54 on: March 05, 2020, 02:44:53 pm »
+1

Supplies - A $2-cost Peddler, this is so straightforwardly good, it hurts me.  I've always argued that the disadvantage of duration draw is that the card stays out and skips shuffles more often.  Well Supplies doesn't even have that problem.  I don't like it.

A peddler with a one-turn delay on the +card. Which isn't awful, but I'm not expecting it to be among the strongest 2$'s.

Caravan guard is a peddler with a 1 turn delay on the +$. With the additional disadvantage of staying outside, as you say. Still, it's remarkably meh.

I made that same comparison earlier; but I do think the disadvantage of staying outside is pretty big. If you are drawing your deck every turn, then Supplies actually is a Peddler every turn except for the first time you play it. While you would need 2 Caravan Guards to make a single Peddler.

Indeed if you aren't drawing your deck, and Caravan Guard doesn't miss the shuffle; then Supplies is certainly weaker.
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Re: Menagerie Previews 2: Horses
« Reply #55 on: March 06, 2020, 07:48:07 pm »
0

Nooooo...
If Horses were Villager/Coffers style, this card would have worked.


Farrier 6$ Action
+3 Horses


(A farrier is a blacksmith who shoes horses)
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Re: Menagerie Previews 2: Horses
« Reply #56 on: March 06, 2020, 08:33:01 pm »
0

Nooooo...
If Horses were Villager/Coffers style, this card would have worked.


Farrier 6$ Action
+3 Horses


(A farrier is a blacksmith who shoes horses)

...but this card doesn't?

Farrier 4$ Action
Gain 3 Horses.
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Re: Menagerie Previews 2: Horses
« Reply #57 on: March 06, 2020, 08:35:26 pm »
0

Oooh, Good idea!
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Re: Menagerie Previews 2: Horses
« Reply #58 on: March 07, 2020, 02:57:46 am »
+3

Just realised that you can Remodel a Horse into a Lab.
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Re: Menagerie Previews 2: Horses
« Reply #59 on: March 09, 2020, 12:04:58 pm »
+2

Just realised that you can Remodel a Horse into a Lab.

Ooh, and if you Apprentice a Horse, it's basically the same as just playing a Horse (both leave you with the same net actions and +1 card).
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chipperMDW

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Re: Menagerie Previews 2: Horses
« Reply #60 on: March 31, 2020, 07:39:24 pm »
0

How many different pieces of artwork are there for Horse?
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Re: Menagerie Previews 2: Horses
« Reply #61 on: March 31, 2020, 07:46:32 pm »
0

How many different pieces of artwork are there for Horse?

What do you mean? Do all Horse cards not show the same art?
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Re: Menagerie Previews 2: Horses
« Reply #62 on: March 31, 2020, 08:00:29 pm »
0

How many different pieces of artwork are there for Horse?

What do you mean? Do all Horse cards not show the same art?

I'm not sure. I was playing the online implementation today (Menagerie is the free expansion of the day), and in one game, I'm almost positive that I sometimes saw a different artwork for my Horses. I feel like it showed a Horse rearing up instead of the "normal" grazing art.

EDIT: I may have been seeing the artwork for a Way.
« Last Edit: March 31, 2020, 08:13:27 pm by chipperMDW »
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Re: Menagerie Previews 2: Horses
« Reply #63 on: April 01, 2020, 12:45:53 am »
+3

I have seen at least this version of the Horse art:


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