This is not a rules question, just to address those of you who like answering rules questions.
Instead I'm asking about one of the things that has come in when exploring all of the official cards, and that's that there are only two sets with Action-Victory cards: Intrigue and Empires. Now, Distant Lands from Adventures is Action-Victory-Reserve, but its Action part is hardly significant to any more than one play of the game.
I feel like there's so much ground left to be covered on the front of Action-Victory cards, and I'd be delighted to see more. For instance, why not try a Peddler variant with 2VP tagged on it; price it at $6. That's one of my favorite parts about Intrigue, and it's what makes the Castles from Empires so much fun, because they're Victory cards that do other things.
Is there any issue I'm missing with the creation of lots of these Victory cards? Does it raise certain dilemmas? There may be something I'm missing here, or perhaps it was just designed that way with no specific outlook on that type. I don't know. It'd be nice to know, though, so what are your thoughts?