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Author Topic: BM27: Bad Idea Mafia- Game Over, Everyone Loses!  (Read 170683 times)

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WestCoastDidds

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Re: BM27: Bad Idea Mafia
« Reply #175 on: November 15, 2019, 09:42:55 am »

Hmm..........

Would you pick underdog over scum? Why?

Yeah, probably. Since we usually lynch town, I’d have a decent shot at being town.
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A Drowned Kernel

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Re: BM27: Bad Idea Mafia
« Reply #176 on: November 15, 2019, 10:01:44 am »

Vote Count 1.1

SpaceAnemone (2): jotheonah, Joseph2302
MiX (1): e, faust
jotheonah (4): pubby, Brightgalrs, MiX, Glooble
Joseph2302 (3): datswan, SpaceAnemone, WestCoastDidds

Not Voting (12): Awaclus, WestCoastDidds, Glooble, pingpongsam, DatSwan, sudgy, mail-mi, Uncleeurope, Galzria, shraeye, EFHW, LaLight, Eevee, raerae, Archetype

With 23 alive, it takes 12 to lynch. Day One ends at 6:00 UTC, 11/22/19.
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raerae

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Re: BM27: Bad Idea Mafia
« Reply #177 on: November 15, 2019, 10:04:26 am »

Cool your jets bro-skis. I turned down mason for a way more fun town role. More powerful? Arguable but I would say yes. More fun? Also arguable but I would say yes.

I'm down for keeping joth alive today for this phrase and this phrase only. Fight me.
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raerae

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Re: BM27: Bad Idea Mafia
« Reply #178 on: November 15, 2019, 10:05:23 am »

Good morning, friends! I hope you are all easing into super fun weekend mode.

No way Joth gives up Mason unless there was something much more interesting to choose, but I have a hard time believing he’d give up a QT to be scum. He’s def not one of the folks who wants to be scum.

So, who wants or likes to be scum, generally? Vote: Joseph

But scum also have a QT, friend.
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Uncleeurope

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Re: BM27: Bad Idea Mafia
« Reply #179 on: November 15, 2019, 10:05:44 am »

Vote: Faust
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Uncleeurope Eddie

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Re: BM27: Bad Idea Mafia
« Reply #180 on: November 15, 2019, 10:06:16 am »

Important statistics that are never wrong:

We have 11 Townies, 4 Werewolves, 4 Mafia, 2 Aliens and 2 third parties.

Alright, I need some help. Some of the roles in the setup linked post don’t have information....
Are the werewolves just another scum faction? Are they different than mafia?
What are aliens?
The third parties so have seen so far have been survivors, cultists, and then the role I discarded which was just a place holder until an alignment was decided after a death. Are there other kinds of third parties?

Thank you!
Yes.
No.
Scum faction with only a 1-shot nighkill.
Yes. Further information here.

Mod note: I used the list that faust linked here to write my role PMs but you should reference the list in the setup for exact wordings, there may be some functional differences and places where I made decisions on things I found ambiguous.
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Uncleeurope

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Re: BM27: Bad Idea Mafia
« Reply #181 on: November 15, 2019, 10:09:26 am »

Can we have the discards added to the player list on the front page?

Or a link to them?
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Uncleeurope Eddie

MiX

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Re: BM27: Bad Idea Mafia
« Reply #182 on: November 15, 2019, 10:10:17 am »

Didds' answer is townie. Not perfect, but doesn't make sense for scum!Didds either.

Cool your jets bro-skis. I turned down mason for a way more fun town role. More powerful? Arguable but I would say yes. More fun? Also arguable but I would say yes.

I'm down for keeping joth alive today for this phrase and this phrase only. Fight me.

Well at least you're 100% impartial to this, right?

Good morning, friends! I hope you are all easing into super fun weekend mode.

No way Joth gives up Mason unless there was something much more interesting to choose, but I have a hard time believing he’d give up a QT to be scum. He’s def not one of the folks who wants to be scum.

So, who wants or likes to be scum, generally? Vote: Joseph

But scum also have a QT, friend.

Look, more evidence Didds is town!

Also all millers should claim now least they become viable fakeclaims. I trust everyone knows who could be miller based on discards, and I would like for those people to claim "I am (not) a miller".
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jotheonah

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Re: BM27: Bad Idea Mafia
« Reply #183 on: November 15, 2019, 10:12:05 am »

Also all millers should claim now least they become viable fakeclaims. I trust everyone knows who could be miller based on discards, and I would like for those people to claim "I am (not) a miller".

This is as true now as it was when I said it and everyone ignored it.

I am not a miller.
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raerae

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Re: BM27: Bad Idea Mafia
« Reply #184 on: November 15, 2019, 10:12:52 am »

MiX is real insistent about Didds being town...
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Awaclus

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Re: BM27: Bad Idea Mafia
« Reply #185 on: November 15, 2019, 10:13:04 am »

I am not a miller.
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MiX

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Re: BM27: Bad Idea Mafia
« Reply #186 on: November 15, 2019, 10:13:54 am »

Also all millers should claim now least they become viable fakeclaims. I trust everyone knows who could be miller based on discards, and I would like for those people to claim "I am (not) a miller".

This is as true now as it was when I said it and everyone ignored it.

I am not a miller.

You're right.

I am not a miller
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pubby

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Re: BM27: Bad Idea Mafia
« Reply #187 on: November 15, 2019, 10:16:20 am »

I don't get it. Is the point of claiming miller just to help cops?
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Awaclus

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Re: BM27: Bad Idea Mafia
« Reply #188 on: November 15, 2019, 10:21:05 am »

I don't get it. Is the point of claiming miller just to help cops?

The point of claiming miller is just to eliminate a fake claim that a scum member could try to pull off if they have a guilty result on them.
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MiX

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Re: BM27: Bad Idea Mafia
« Reply #189 on: November 15, 2019, 10:29:29 am »

I don't get it. Is the point of claiming miller just to help cops?

The point of claiming miller is just to eliminate a fake claim that a scum member could try to pull off if they have a guilty result on them.

Well it also helps cops.
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jotheonah

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Re: BM27: Bad Idea Mafia
« Reply #190 on: November 15, 2019, 10:39:42 am »

I don't get it. Is the point of claiming miller just to help cops?

The point of claiming miller is just to eliminate a fake claim that a scum member could try to pull off if they have a guilty result on them.

Mainly this. But there's no reason for a town miller not to claim it right now (except, of course, that it narrows the pool of scum targets trying to hit town PRs)

The other hiccup is that Conspiracy Theorists are kind of hybrid miller-cops, so they shouldn't claim probably.
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SpaceAnemone

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Re: BM27: Bad Idea Mafia
« Reply #191 on: November 15, 2019, 10:42:34 am »

Also, can you really call it a third party in this game? Isn't it more like a fourth, fifth, or sixth party? There's no way we ended up with just one scum team.
Personally, I'm in favor of all scum factions claiming their existence so we can settle this dispute.

I was thinking exactly the same thing as Glooble.

I'm very much in favour of faust's response to it :-)
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SpaceAnemone

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Re: BM27: Bad Idea Mafia
« Reply #192 on: November 15, 2019, 10:45:18 am »

Oh, and now I've full caught up: I am not a miller.
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Re: BM27: Bad Idea Mafia
« Reply #193 on: November 15, 2019, 10:48:39 am »

Space, what say you to MiX's charge that you, specifically, seem like the type of player who would jump at the chance to be an IC. I mean, my read on you is that the part of the game you love the most is mystery-solving, and being an IC lets you focus exclusively on that without the pesky having to make sure everyone reads you as townie part. On the other hand, ICs have pretty short life expectancies. And there is that compulsive childkiller running around. Well there isn't, but you didn't know that.
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jotheonah

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Re: BM27: Bad Idea Mafia
« Reply #194 on: November 15, 2019, 10:50:56 am »

Day One Start

Brightgalrs discarded Wrong Place at the Wrong Time Townie

mail-mi discarded Hirsute Townie


Worth noting there are two Millers already out of the picture.
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faust

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Re: BM27: Bad Idea Mafia
« Reply #195 on: November 15, 2019, 10:51:16 am »

It's very important that we do this, to avoid the very likely situation where a Cop claims a guilty result, and the target says "um I'm a Miller" and we all go "oh okay then, let's ignore this and move on".
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Glooble

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Re: BM27: Bad Idea Mafia
« Reply #196 on: November 15, 2019, 10:51:55 am »

I am not a Miller.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Glooble

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Re: BM27: Bad Idea Mafia
« Reply #197 on: November 15, 2019, 11:10:31 am »

Actually, vote: Eevee

joth and Space must have powerful roles regardless of alignment. If they are scum, now there's other scum out there who want to kill them. Let scum do that killing for us.


This is actually a very good point. If we take it into account, we're left with players who discarded okay town roles, but not great ones.

So Galzria, e, DatSwan. Pingpongsam probably? I have no idea how that role plays, but it seems like mostly upside to me.

I think I add Awaclus to this list. In fact I think I put him at the top of it. vote: Awaclus. Vengeful Townie is close to a vig, and in a setup likely to have a lot of scum it seems very good.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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SpaceAnemone

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Re: BM27: Bad Idea Mafia
« Reply #198 on: November 15, 2019, 11:21:06 am »

Space, what say you to MiX's charge that you, specifically, seem like the type of player who would jump at the chance to be an IC.

My specific response was:

Why on earth would you be surprised that I'd pass on a a role that works best for people with good reads? :-P

Also, wow, I wasn't expecting people to be playing this game so seriously.

Admittedly, I didn't quite quote the right post in my response, so I'm not too surprised you apparently missed it!
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faust

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Re: BM27: Bad Idea Mafia
« Reply #199 on: November 15, 2019, 11:23:24 am »

Vote: Glooble

who for some reason agrees with my point and then continues to play as though he doesn't.
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