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Author Topic: BM27: Bad Idea Mafia- Game Over, Everyone Loses!  (Read 170532 times)

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raerae

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #800 on: November 20, 2019, 04:56:31 pm »

I am off to sleep, I don't think this game is lost.

Ok I can believe you, sure

Vote: raerae

But I highly doubt there's going to be a better kill than faust if no one claims.

I know you're trying to goad me into voting for you to save your BFF faust but, honey, that ain't happening.
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #801 on: November 20, 2019, 05:10:41 pm »

I am off to sleep, I don't think this game is lost.

Ok I can believe you, sure

Vote: raerae

But I highly doubt there's going to be a better kill than faust if no one claims.

I know you're trying to goad me into voting for you to save your BFF faust but, honey, that ain't happening.

Right because we all know how well controlling your vote has worked out in the past...
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raerae

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #802 on: November 20, 2019, 05:12:17 pm »

I am off to sleep, I don't think this game is lost.

Ok I can believe you, sure

Vote: raerae

But I highly doubt there's going to be a better kill than faust if no one claims.

I know you're trying to goad me into voting for you to save your BFF faust but, honey, that ain't happening.

Right because we all know how well controlling your vote has worked out in the past...

So then what's your point but to drag this on further?
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #803 on: November 20, 2019, 05:13:03 pm »

I am off to sleep, I don't think this game is lost.

Ok I can believe you, sure

Vote: raerae

But I highly doubt there's going to be a better kill than faust if no one claims.

I know you're trying to goad me into voting for you to save your BFF faust but, honey, that ain't happening.

Right because we all know how well controlling your vote has worked out in the past...

So then what's your point but to drag this on further?

I mean I can hammer, I just don't want a quickhammer outside of my control.
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raerae

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #804 on: November 20, 2019, 05:15:29 pm »

I am off to sleep, I don't think this game is lost.

Ok I can believe you, sure

Vote: raerae

But I highly doubt there's going to be a better kill than faust if no one claims.

I know you're trying to goad me into voting for you to save your BFF faust but, honey, that ain't happening.

Right because we all know how well controlling your vote has worked out in the past...

So then what's your point but to drag this on further?

I mean I can hammer, I just don't want a quickhammer outside of my control.

So you're waiting for somebody from your team to get on and drop another vote so you can claim the hammer?  What's the point of waiting if you think this is the right lynch?  Why do you care when this ends as long as your vote is where you want it?
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #805 on: November 20, 2019, 05:20:51 pm »

Quickhammers are anti-town.
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raerae

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #806 on: November 20, 2019, 05:28:58 pm »

Quickhammers are anti-town.

You still indicated you can control it.
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #807 on: November 20, 2019, 05:37:53 pm »

Quickhammers are anti-town.

You still indicated you can control it.

Yes. And? They're not strictly anti-town, just almost always. So controlling it it almost always restricting it.
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raerae

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #808 on: November 20, 2019, 05:38:40 pm »

Quickhammers are anti-town.

You still indicated you can control it.

Yes. And? They're not strictly anti-town, just almost always. So controlling it it almost always restricting it.

Oh ffs.
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Galzria

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #809 on: November 20, 2019, 05:45:22 pm »

Quickhammers are anti-town.

You still indicated you can control it.

Yes. And? They're not strictly anti-town, just almost always. So controlling it it almost always restricting it.

Oh ffs.

Right? 🙄
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

faust

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #810 on: November 20, 2019, 06:07:32 pm »

I am very much in a Schrödinger state right now as I haven't tried to figure out whether I'm dead.

What I find funny is that none of you questioned the fact that a player who discarded an IC role is somehow still alive and apparently hasn't done anything useful last night.
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faust

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #811 on: November 20, 2019, 06:12:09 pm »

I am too tired to follow MiX's opinions which seem to change with every post. He doesn't want me dead, he does, etc.

The people who say "let's lynch claimed scum" aren't all that scummy. What scum wants here, and in particular Werewolf scum, is to flip a Mafia so town doesn't concentrate their scumhunting efforts solely on them. So my lynch does not help them. I guess it helps the mafia faction, so look out for that later on.
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MiX

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #812 on: November 20, 2019, 06:29:55 pm »

I'm going to bed. Faust is right.

Vote: faust

This game is about PRs, not reads. So lynch the caught scum. Lynching town today might just end the game. Lynching alien shouldn't, as no one has an incentive to kill faust anyway.

I don't care about previous opinions or whatever. What I think is right, as of right now, is:

1) We cannot stop quantity of NKs in a reliable way

2) We cannot direct scum NKs

3) We cannot afford to lynch town

4) Scum will not NK faust, nor we can do anything about this

All in all we kill faust and basically serve as the collective "no one wants to NK this so we will" kill. This is our town NK, basically. Feel free to say how wrong I am I don't care.

Good night in case you hammer.
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Joseph2302

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #813 on: November 20, 2019, 06:30:50 pm »

Unvote
Will reassess tomorrow
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #814 on: November 20, 2019, 06:36:01 pm »

Any other useful information you can give us Faust, before you snuff it?
If one of you was the Prober you could tell us who they wouldve investigated Night 1. And from the lack of report from them we could infer whoever they investigated isn't a Werewolf.

Still waiting on Swan...
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #815 on: November 20, 2019, 06:39:35 pm »

Mix you scared me to death, thought you mistakenly hammered. Should be at 7 now with Joseph's unvote.
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faust

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #816 on: November 20, 2019, 06:41:03 pm »

Any other useful information you can give us Faust, before you snuff it?
If one of you was the Prober you could tell us who they wouldve investigated Night 1. And from the lack of report from them we could infer whoever they investigated isn't a Werewolf.
I think I'll sit on that piece of information until I know for sure that I haven't died.
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #817 on: November 20, 2019, 06:41:29 pm »

No, sorry still at 8 for Faust.
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #818 on: November 20, 2019, 06:43:46 pm »

I think I'll sit on that piece of information until I know for sure that I haven't died.
You're the one who volunteered the Vanillaiser being in the game... It's in a similar vein. Whatever.
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faust

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #819 on: November 20, 2019, 06:45:03 pm »

I think I'll sit on that piece of information until I know for sure that I haven't died.
You're the one who volunteered the Vanillaiser being in the game... It's in a similar vein. Whatever.
Yeah well, that was when I thought it might prevent my lynch. I don't see that happening if I release additional information, so I have no incentive to do so.
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You say the ocean's rising, like I give a shit
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Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #820 on: November 20, 2019, 07:22:59 pm »

Yeah well, that was when I thought it might prevent my lynch. I don't see that happening if I release additional information, so I have no incentive to do so.
How about if one of you is the Psychotrooper? It's possible Galzria's apparently productive investigation results are the result of him being a regular cop or seer, and it's just a coincidence you ended up being scum. Would you tell us that?
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Galzria

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #821 on: November 20, 2019, 07:49:07 pm »

I think I'll sit on that piece of information until I know for sure that I haven't died.
You're the one who volunteered the Vanillaiser being in the game... It's in a similar vein. Whatever.
Yeah well, that was when I thought it might prevent my lynch. I don't see that happening if I release additional information, so I have no incentive to do so.

Well, it does, technically. For your faction to win still, assuming you aren’t solo, you need for Town to kill any and all remaining scum. Helping Town to that end gives any partners you may have their best chance.

Obviously I wouldn’t expect you to out a partner here, and maybe you don’t have access to that sort of result. But if you do, then divulging it with Town is actually beneficial to your chance of victory.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

SpaceAnemone

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #822 on: November 20, 2019, 08:20:47 pm »

What I find funny is that none of you questioned the fact that a player who discarded an IC role is somehow still alive and apparently hasn't done anything useful last night.

Shall I just be flattered that I'm your best diversion? I'm not even sure that's a thing. Anyway, I'm not going to be baited into revealing anything by doomed scum :-P

I should note that I am getting really short on playing time over the next 48 hours. However, since faust's not in imminent danger of a derphammer right now, I can park a vote there and see how everything shifts overnight.

Vote: faust
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Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

Uncleeurope

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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #823 on: November 20, 2019, 08:21:32 pm »

Pretty sure that was the hammer.
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Re: BM27: Bad Idea Mafia (Day Two)
« Reply #824 on: November 20, 2019, 08:22:46 pm »

(I actually have no idea, just going off of Bright saying Faust was at 8 and my assumption that we are at 9 to execute)
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