So we've learned a few things.
1. Some players, at least, have two sets of powers - one for when they are human, and one for when they are a zombie. Or that was my interpretation of MiX's flip anyway.
My role pm heavily implies that there is at least one town-aligned player who can turn humans into zombies. Given the extra info from MiX's flip, it seems to me that if there is a player whose zombie power is much better than their human power and they are currently human, such a player might want to volunteer for zombification. Obviously, this increases the chances of a player going Romero. But -from a game-design perspective, a town-aligned compulsive zombie-izer makes a lot of sense, and if we did have such a role, it would be good for a player who would rather be a zombie than a human to say as much.
2. A dayvig shot that can only be used Day 1 (or is much better if used day 1) makes a lot of sense with the brain eating mechanic. I can see faust wanting to make sure multiple brains would be available night 1. Pops' behavior is still a little questionable to me, but given the additional info that he was incentivized to use his shot today, it's less scummy to me. So...
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